//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #if !defined( SCREENFADEH ) #define SCREENFADEH #ifdef _WIN32 #pragma once #endif typedef struct screenfade_s { float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out) float fadeEnd; // When the fading hits maximum float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT) float fadeReset; // When to reset to not fading (for fadeout and hold) byte fader, fadeg, fadeb, fadealpha; // Fade color int fadeFlags; // Fading flags } screenfade_t; #endif // !SCREENFADEH