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halflife-sdk-steam/dlls/extdll.h

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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef EXTDLL_H
#define EXTDLL_H
//
// Global header file for extension DLLs
//
// Allow "DEBUG" in addition to default "_DEBUG"
#ifdef _DEBUG
#define DEBUG 1
#endif
// Silence certain warnings
#pragma warning(disable : 4244) // int or float down-conversion
#pragma warning(disable : 4305) // int or float data truncation
#pragma warning(disable : 4201) // nameless struct/union
#pragma warning(disable : 4514) // unreferenced inline function removed
#pragma warning(disable : 4100) // unreferenced formal parameter
#include "archtypes.h" // DAL
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// Prevent tons of unused windows definitions
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
#define NOWINRES
#define NOSERVICE
#define NOMCX
#define NOIME
#include "winsani_in.h"
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#include "windows.h"
#include "winsani_out.h"
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#else // _WIN32
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#define FALSE 0
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#define TRUE (!FALSE)
typedef uint32 ULONG;
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typedef unsigned char BYTE;
typedef int BOOL;
#define MAX_PATH PATH_MAX
#include <limits.h>
#include <stdarg.h>
#include <string.h> // memset
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#ifndef min
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#define min(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define _vsnprintf(a,b,c,d) vsnprintf(a,b,c,d)
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#endif
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#endif //_WIN32
// Misc C-runtime library headers
#include "stdio.h"
#include "stdlib.h"
#include "math.h"
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// Header file containing definition of globalvars_t and entvars_t
typedef unsigned int func_t; //
typedef unsigned int string_t; // from engine's pr_comp.h;
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typedef float vec_t; // needed before including progdefs.h
// Vector class
#include "vector.h"
// Defining it as a (bogus) struct helps enforce type-checking
#define vec3_t Vector
// Shared engine/DLL constants
#include "const.h"
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#include "progdefs.h"
#include "edict.h"
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// Shared header describing protocol between engine and DLLs
#include "eiface.h"
// Shared header between the client DLL and the game DLLs
#include "cdll_dll.h"
#endif //EXTDLL_H