2001-11-08 00:00:00 +00:00
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//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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2000-06-05 00:00:00 +00:00
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#ifndef VGUI_BORDER_H
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#define VGUI_BORDER_H
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#include<VGUI.h>
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#include<VGUI_Image.h>
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//TODO: all borders should be titled
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namespace vgui
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{
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class Panel;
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class VGUIAPI Border : public Image
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{
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public:
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Border();
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Border(int left,int top,int right,int bottom);
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public:
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virtual void setInset(int left,int top,int right,int bottom);
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virtual void getInset(int& left,int& top,int& right,int& bottom);
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protected:
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virtual void drawFilledRect(int x0,int y0,int x1,int y1);
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virtual void drawOutlinedRect(int x0,int y0,int x1,int y1);
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virtual void drawSetTextPos(int x,int y);
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virtual void drawPrintText(int x,int y,const char* str,int strlen);
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virtual void drawPrintChar(int x,int y,char ch);
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protected:
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int _inset[4];
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private:
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Panel* _panel;
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friend class Panel;
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friend class BorderPair;
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};
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}
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#endif
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