/*QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED func_areaportal (0 0 0) ? /*QUAKED func_button (0 .5 .8) ? /*QUAKED func_clock (0 0 1) (-8 -8 -8) (8 8 8) TIMER_UP TIMER_DOWN START_OFF MULTI_USE /*QUAKED func_conveyor (0 .5 .8) ? START_ON TOGGLE /*QUAKED func_door (0 .5 .8) ? START_OPEN x CRUSHER NOMONSTER ANIMATED TOGGLE ANIMATED_FAST /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER NOMONSTER ANIMATED TOGGLE X_AXIS Y_AXIS /*QUAKED func_door_secret (0 .5 .8) ? always_shoot 1st_left 1st_down /*QUAKED func_explosive (0 .5 .8) ? Trigger_Spawn ANIMATED ANIMATED_FAST /*QUAKED func_group (0 0 0) ? /*QUAKED func_killbox (1 0 0) ? /*QUAKED func_object (0 .5 .8) ? TRIGGER_SPAWN ANIMATED ANIMATED_FAST /*QUAKED func_plat (0 .5 .8) ? PLAT_LOW_TRIGGER /*QUAKED func_rotating (0 .5 .8) ? START_ON REVERSE X_AXIS Y_AXIS TOUCH_PAIN STOP ANIMATED ANIMATED_FAST /*QUAKED func_timer (0.3 0.1 0.6) (-8 -8 -8) (8 8 8) START_ON /*QUAKED func_train (0 .5 .8) ? START_ON TOGGLE BLOCK_STOPS /*QUAKED func_wall (0 .5 .8) ? TRIGGER_SPAWN TOGGLE START_ON ANIMATED ANIMATED_FAST /*QUAKED func_water (0 .5 .8) ? START_OPEN /*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4) /*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4) /*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 32) /*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) /*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32) /*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32) /*QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16) /*QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16) /*QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16) /*QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16) /*QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16) /*QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16) /*QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH /*QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16) /*QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16) /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF /*QUAKED light_mine1 (0 1 0) (-2 -2 -12) (2 2 12) /*QUAKED light_mine2 (0 1 0) (-2 -2 -12) (2 2 12) /*QUAKED misc_actor (1 .5 0) (-16 -16 -24) (16 16 32) /*QUAKED misc_banner (1 .5 0) (-4 -4 -4) (4 4 4) /*QUAKED misc_bigviper (1 .5 0) (-176 -120 -24) (176 120 72) /*QUAKED misc_blackhole (1 .5 0) (-8 -8 -8) (8 8 8) /*QUAKED misc_deadsoldier (1 .5 0) (-16 -16 0) (16 16 16) ON_BACK ON_STOMACH BACK_DECAP FETAL_POS SIT_DECAP IMPALED /*QUAKED misc_easterchick (1 .5 0) (-32 -32 0) (32 32 32) /*QUAKED misc_easterchick2 (1 .5 0) (-32 -32 0) (32 32 32) /*QUAKED misc_eastertank (1 .5 0) (-32 -32 -16) (32 32 32) /*QUAKED misc_explobox (0 .5 .8) (-16 -16 0) (16 16 40) /*QUAKED misc_gib_arm (1 0 0) (-8 -8 -8) (8 8 8) /*QUAKED misc_gib_head (1 0 0) (-8 -8 -8) (8 8 8) /*QUAKED misc_gib_leg (1 0 0) (-8 -8 -8) (8 8 8) /*QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND /*QUAKED misc_satellite_dish (1 .5 0) (-64 -64 0) (64 64 128) /*QUAKED misc_strogg_ship (1 .5 0) (-16 -16 0) (16 16 32) /*QUAKED misc_teleporter (1 0 0) (-32 -32 -24) (32 32 -16) /*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16) /*QUAKED misc_viper (1 .5 0) (-16 -16 0) (16 16 32) /*QUAKED misc_viper_bomb (1 0 0) (-8 -8 -8) (8 8 8) /*QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_boss2 (1 .5 0) (-56 -56 0) (56 56 80) Ambush Trigger_Spawn Sight /*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90) /*QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_commander_body (1 .5 0) (-32 -32 0) (32 32 48) /*QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_floater (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_gladiator (1 .5 0) (-32 -32 -24) (32 32 64) Ambush Trigger_Spawn Sight /*QUAKED monster_gunner (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_infantry (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight /*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight /*QUAKED monster_medic (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight /*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_soldier (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_soldier_light (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_soldier_ss (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight /*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight /*QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight /*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight /*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) TELEPORT /*QUAKED point_combat (0.5 0.3 0) (-8 -8 -8) (8 8 8) Hold /*QUAKED target_actor (.5 .3 0) (-8 -8 -8) (8 8 8) JUMP SHOOT ATTACK x HOLD BRUTAL /*QUAKED target_blaster (1 0 0) (-8 -8 -8) (8 8 8) NOTRAIL NOEFFECTS /*QUAKED target_changelevel (1 0 0) (-8 -8 -8) (8 8 8) /*QUAKED target_character (0 0 1) ? /*QUAKED target_crosslevel_target (.5 .5 .5) (-8 -8 -8) (8 8 8) trigger1 trigger2 trigger3 trigger4 trigger5 trigger6 trigger7 trigger8 /*QUAKED target_crosslevel_trigger (.5 .5 .5) (-8 -8 -8) (8 8 8) trigger1 trigger2 trigger3 trigger4 trigger5 trigger6 trigger7 trigger8 /*QUAKED target_earthquake (1 0 0) (-8 -8 -8) (8 8 8) /*QUAKED target_explosion (1 0 0) (-8 -8 -8) (8 8 8) /*QUAKED target_goal (1 0 1) (-8 -8 -8) (8 8 8) /*QUAKED target_help (1 0 1) (-16 -16 -24) (16 16 24) help1 /*QUAKED target_laser (0 .5 .8) (-8 -8 -8) (8 8 8) START_ON RED GREEN BLUE YELLOW ORANGE FAT /*QUAKED target_lightramp (0 .5 .8) (-8 -8 -8) (8 8 8) TOGGLE /*QUAKED target_secret (1 0 1) (-8 -8 -8) (8 8 8) /*QUAKED target_spawner (1 0 0) (-8 -8 -8) (8 8 8) /*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off reliable /*QUAKED target_splash (1 0 0) (-8 -8 -8) (8 8 8) /*QUAKED target_string (0 0 1) (-8 -8 -8) (8 8 8) /*QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8) /*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8) /*QUAKED trigger_counter (.5 .5 .5) ? nomessage /*QUAKED trigger_elevator (0.3 0.1 0.6) (-8 -8 -8) (8 8 8) /*QUAKED trigger_gravity (.5 .5 .5) ? /*QUAKED trigger_hurt (.5 .5 .5) ? START_OFF TOGGLE SILENT NO_PROTECTION SLOW /*QUAKED trigger_key (.5 .5 .5) (-8 -8 -8) (8 8 8) /*QUAKED trigger_monsterjump (.5 .5 .5) ? /*QUAKED trigger_multiple (.5 .5 .5) ? MONSTER NOT_PLAYER TRIGGERED /*QUAKED trigger_once (.5 .5 .5) ? x x TRIGGERED /*QUAKED trigger_push (.5 .5 .5) ? PUSH_ONCE /*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8) /*QUAKED turret_base (0 0 0) ? /*QUAKED turret_breach (0 0 0) ? /*QUAKED turret_driver (1 .5 0) (-16 -16 -24) (16 16 32) /*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8) /*QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED worldspawn (0 0 0) ?