..
botlib.h
Me having lots of fun with voice chat.
2010-11-15 02:40:31 +00:00
net_preparse.c
improve handling of writing to world entity.
2013-04-13 08:15:18 +00:00
pr_cmds.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
pr_q1qvm.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
progdefs.h
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2013-03-12 22:29:40 +00:00
progs.h
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2013-03-12 22:29:40 +00:00
q2game.h
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
q3g_public.h
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2013-03-12 22:44:00 +00:00
savegame.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
server.h
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
sv_chat.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_demo.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_ents.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_init.c
Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff.
2013-04-04 08:08:49 +00:00
sv_main.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
sv_master.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
sv_move.c
try to fix a clientonly-with-csqc build issue.
2012-01-25 04:11:27 +00:00
sv_mvd.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
sv_nchan.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_phys.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_rankin.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_send.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
sv_sql.c
remove spam/infinite loop bug.
2013-04-13 07:53:21 +00:00
sv_sql.h
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_sys_unix.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
sv_sys_win.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_user.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
svhl_game.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svhl_gcapi.h
Android tweeks
2012-07-05 19:42:36 +00:00
svhl_phys.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svhl_world.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svmodel.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svq2_ents.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svq2_game.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svq3_game.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
world.c
clang has some nice warnings. minor optimisation here.
2013-04-04 02:42:29 +00:00