6e825e42dd
fix misc bugs. rewrote skeletal code to use gpu-friendly skeletal data for all skeletal formats. add modelframecount builtin, to easily get the number of frames in a model. integrate hlmdl a little better. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5031 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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d3d11_backend.c | ||
d3d11_image.c | ||
d3d11_shader.c | ||
d3d_backend.c | ||
d3d_image.c | ||
d3d_shader.c | ||
vid_d3d.c | ||
vid_d3d11.c |