1
0
Fork 0
forked from fte/fteqw
fteqw/engine/gl
Spoike fb214142a3 tcpconnect fixes
lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-17 07:57:46 +00:00
..
gl_alias.c preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds. 2012-01-01 02:26:42 +00:00
gl_backend.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_bloom.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_draw.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_heightmap.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_hlmdl.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_model.c Missed a file for android. 2012-01-02 14:59:00 +00:00
gl_model.h tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_ngraph.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
gl_rlight.c added support for ambient/diffuse/specular scale properties on rtlights. 2012-01-01 11:22:24 +00:00
gl_rmain.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_rmisc.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_rsurf.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
gl_screen.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_shader.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_shadow.c added support for ambient/diffuse/specular scale properties on rtlights. 2012-01-01 11:22:24 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_viddroid.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_videgl.c remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes 2011-05-30 21:48:32 +00:00
gl_videgl.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c A couple of changes. 2011-12-05 15:23:40 +00:00
gl_vidmacos.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c A couple of changes. 2011-12-05 15:23:40 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c fixed up player lerping. 2011-12-23 14:36:25 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Android fixes. 2012-01-16 06:22:06 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
glquake.h tcpconnect fixes 2012-01-17 07:57:46 +00:00
glsupp.h preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds. 2012-01-01 02:26:42 +00:00
ltface.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
shader.h added support for ambient/diffuse/specular scale properties on rtlights. 2012-01-01 11:22:24 +00:00