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Spoike f8e247f1c4 update qccgui debugging to show current values on mouse-over, for more friendly debugging.
update gl_maxdist to use 0 again. might be more z-fighting, but at least people will stop complaining about far clip planes.
don't try loading skin "".
significantly reduce spam about missing spawn functions.
win64: if win64 q2 gamecode is missing, but win32 gamecode can be found, print out a specific warning to drive home the point that q2 needs gamecode to match the exe arch.
don't try autocompiling, noone cares, its just spam and distracts from the real issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4815 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-02 05:20:56 +00:00
..
botlib Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn. 2014-02-09 09:25:28 +00:00
client update qccgui debugging to show current values on mouse-over, for more friendly debugging. 2015-01-02 05:20:56 +00:00
common update qccgui debugging to show current values on mouse-over, for more friendly debugging. 2015-01-02 05:20:56 +00:00
d3d warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits. 2014-12-02 02:00:41 +00:00
dotnet2003 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
dotnet2005 rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
dotnet2008 SDL MSVC project files updated. 2011-07-16 05:02:37 +00:00
dotnet2010 Trimmed some dead files. 2012-09-30 05:52:03 +00:00
droid Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely. 2014-06-02 16:50:40 +00:00
ftequake ------------------------------------------------------------------------ 2013-03-12 22:58:13 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl hide console while updating packages. 2014-12-29 02:35:10 +00:00
http uri_get now transfers self to the callback too. id also has full float precision now. 2014-12-31 06:00:55 +00:00
libs update libpng in mingw builds to 1.6.13. 2014-10-25 01:24:12 +00:00
nacl add missing function. 2014-12-26 11:47:25 +00:00
npfte ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
partcfgs threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
qclib update qccgui debugging to show current values on mouse-over, for more friendly debugging. 2015-01-02 05:20:56 +00:00
server update qccgui debugging to show current values on mouse-over, for more friendly debugging. 2015-01-02 05:20:56 +00:00
setup added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
shaders threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sw preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet. 2014-10-14 16:42:48 +00:00
web bum. 2014-12-11 16:42:07 +00:00
.cproject Added all targets to the Eclipse cproject file. 2009-09-04 15:27:23 +00:00
.project Changed compiler (CC) to use MinGW GCC, but it still uses Cygwin Make because it works better atm. 2009-09-02 04:32:47 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
makeconfig.sh Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
Makefile try to fix android builds. 2014-12-31 06:11:12 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.