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fteqw/engine/client/r_partset.h
Spoike 7f6c2054d9 threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-05 20:04:11 +00:00

30 lines
1.3 KiB
C

/*
WARNING: THIS FILE IS GENERATED BY 'generatebuiltin.c'.
YOU SHOULD NOT EDIT THIS FILE BY HAND
*/
extern char *particle_set_spikeset;
#define R_PARTSET_BUILTINS_spikeset {"spikeset", &particle_set_spikeset},
extern char *particle_set_faithful;
#define R_PARTSET_BUILTINS_faithful {"faithful", &particle_set_faithful},
extern char *particle_set_highfps;
#define R_PARTSET_BUILTINS_highfps {"highfps", &particle_set_highfps},
extern char *particle_set_high;
#define R_PARTSET_BUILTINS_high {"high", &particle_set_high},
extern char *particle_set_minimal;
#define R_PARTSET_BUILTINS_minimal {"minimal", &particle_set_minimal},
#ifdef HEXEN2
extern char *particle_set_h2part;
#define R_PARTSET_BUILTINS_h2part {"h2part", &particle_set_h2part},
#else
#define R_PARTSET_BUILTINS_h2part
#endif
#ifdef Q2CLIENT
extern char *particle_set_q2part;
#define R_PARTSET_BUILTINS_q2part {"q2part", &particle_set_q2part},
#else
#define R_PARTSET_BUILTINS_q2part
#endif
extern char *particle_set_tsshaft;
#define R_PARTSET_BUILTINS_tsshaft {"tsshaft", &particle_set_tsshaft},
#define R_PARTSET_BUILTINS R_PARTSET_BUILTINS_spikeset R_PARTSET_BUILTINS_faithful R_PARTSET_BUILTINS_highfps R_PARTSET_BUILTINS_high R_PARTSET_BUILTINS_minimal R_PARTSET_BUILTINS_h2part R_PARTSET_BUILTINS_q2part R_PARTSET_BUILTINS_tsshaft