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FTE QuakeWorld - a magical QuakeWorld engine
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2011-04-23 20:37:20 +00:00
engine Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat. 2011-04-23 20:37:20 +00:00
fteqtv Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
plugins Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3asm2 Redefine snprintf for Windows. 2008-06-27 19:16:15 +00:00
quakec Work in DP didn't work in DP. 2009-08-29 18:59:48 +00:00
specs Because not everyone knows. 2010-10-26 01:30:58 +00:00