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fteqw/engine/server
2005-02-10 00:14:10 +00:00
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net_preparse.c Removed some unneeded defs. 2005-01-28 04:31:44 +00:00
pr_cmds.c some bugfixes 2005-02-06 02:47:36 +00:00
progdefs.h Strimmed some fields. QW servers should be lighter now, because of this. 2004-10-13 06:38:21 +00:00
progs.h tweeking parsecommand and mvdsv's usercmd stuff. 2004-12-15 19:58:07 +00:00
q2game.h That's more stable now 2005-01-07 02:34:25 +00:00
qwsvdef.h Initial Checkin 2004-08-23 00:15:46 +00:00
savegame.c Fixed a bug which was causing a Q2 game error when failing to open the level cache for writing. 2005-01-07 02:31:38 +00:00
server.h mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ccmds.c Urm, yeah, that's probably better. 2005-01-07 02:32:32 +00:00
sv_chat.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ents.c That's the angles compleatly smoothed now 2005-01-27 01:53:05 +00:00
sv_init.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_main.c some bugfixes 2005-02-06 02:47:36 +00:00
sv_master.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_move.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_mvd.c The server can now stream an MVD to multiple destinations at once. mvdrecord does not stop the old demo from recording. Please note, this hasn't been exaustivly tested. 2004-12-10 21:34:42 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c Wall jumping... and stuff. 2005-01-04 08:04:42 +00:00
sv_rankin.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_send.c Added some extensions to csqc. Added capability for obtaining stats. Fixed a big-endian issue with string stats. 2005-02-10 00:14:10 +00:00
sv_sys_unix.c server specific system file for unix systems. 2004-09-07 18:10:08 +00:00
sv_sys_win.c It's a bit cleaner this way. 2004-12-13 00:44:43 +00:00
sv_user.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
svmodel.c don't crash if they gave us a dodgy model (md3s... hmm) 2005-01-04 10:58:18 +00:00
svq2_ents.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
svq2_game.c Fixed a map name bug. 2005-01-07 02:34:59 +00:00
world.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00