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fteqw/engine/common/net.h
Spoike 9ee7301d32 my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
playing around with fragmentation and mtus. added net_mtu to negotiate some mtu size for smaller (or larger) network messages. setting a custom mtu allows for message fragmentation too.
trying to add a reworked deltaing protocol, including all sorts of fun stuff like bbox sizes, and higher ent limits.
added support for content override entities. set the skin field to some (negative) contents value, and you get movable water with prediction and waterwarp and everything, though you likely want a custom qbsp or a shader to get backface culling.
removed some madness with model skins, fixing some weird q3 bugs.
fixed forced-pause-on-start for q2
fixed q3 server to actually accept client packets again.
fixed strftime builtin

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:18:31 +00:00

259 lines
8.2 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// net.h -- quake's interface to the networking layer
#define PORT_ANY -1
typedef enum {NA_INVALID, NA_LOOPBACK, NA_IP, NA_IPV6, NA_IPX, NA_BROADCAST_IP, NA_BROADCAST_IP6, NA_BROADCAST_IPX, NA_TCP, NA_TCPV6, NA_IRC} netadrtype_t;
typedef enum {NS_CLIENT, NS_SERVER} netsrc_t;
typedef enum {NQP_ERROR, NQP_DATAGRAM, NQP_RELIABLE} nqprot_t;
typedef struct
{
netadrtype_t type;
union {
qbyte ip[4];
qbyte ip6[16];
qbyte ipx[10];
#ifdef IRCCONNECT
struct {
char user[32];
char channel[12];
} irc;
#endif
} address;
unsigned short port;
unsigned short connum;
} netadr_t;
struct sockaddr_qstorage
{
short dontusesa_family;
unsigned char dontusesa_pad[6];
#if defined(_MSC_VER) || defined(MINGW)
__int64 sa_align;
#else
int sa_align[2];
#endif
unsigned char sa_pad2[112];
};
extern netadr_t net_local_cl_ipadr;
extern netadr_t net_from; // address of who sent the packet
extern sizebuf_t net_message;
//#define MAX_UDP_PACKET (MAX_MSGLEN*2) // one more than msg + header
#define MAX_UDP_PACKET 8192 // one more than msg + header
extern qbyte net_message_buffer[MAX_OVERALLMSGLEN];
extern cvar_t hostname;
int TCP_OpenStream (netadr_t remoteaddr); //makes things easier
struct ftenet_connections_s;
void NET_Init (void);
void NET_InitClient (void);
void NET_InitServer (void);
void NET_CloseServer (void);
void UDP_CloseSocket (int socket);
void NET_Shutdown (void);
int NET_GetPacket (netsrc_t netsrc, int firstsock);
void NET_SendPacket (netsrc_t socket, int length, void *data, netadr_t to);
int NET_LocalAddressForRemote(struct ftenet_connections_s *collection, netadr_t *remote, netadr_t *local, int idx);
void NET_PrintAddresses(struct ftenet_connections_s *collection);
qboolean NET_AddressSmellsFunny(netadr_t a);
qboolean NET_EnsureRoute(struct ftenet_connections_s *collection, char *routename, char *host, qboolean islisten);
qboolean NET_CompareAdr (netadr_t a, netadr_t b);
qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
char *NET_AdrToString (char *s, int len, netadr_t a);
char *NET_BaseAdrToString (char *s, int len, netadr_t a);
qboolean NET_StringToSockaddr (const char *s, struct sockaddr_qstorage *sadr);
qboolean NET_StringToAdr (const char *s, netadr_t *a);
qboolean NET_IsClientLegal(netadr_t *adr);
qboolean NET_IsLoopBackAddress (netadr_t adr);
qboolean NET_StringToAdrMasked (const char *s, netadr_t *a, netadr_t *amask);
char *NET_AdrToStringMasked (char *s, int len, netadr_t a, netadr_t amask);
void NET_IntegerToMask (netadr_t *a, netadr_t *amask, int bits);
qboolean NET_CompareAdrMasked(netadr_t a, netadr_t b, netadr_t mask);
struct ftenet_generic_connection_s *FTENET_IRCConnect_EstablishConnection(qboolean isserver, const char *address);
qboolean FTENET_AddToCollection(struct ftenet_connections_s *col, const char *name, const char *address, struct ftenet_generic_connection_s *(*establish)(qboolean isserver, const char *address), qboolean islisten);
//============================================================================
#define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
#define MAX_LATENT 32
#define MAX_ADR_SIZE 64
typedef struct
{
qboolean fatal_error;
#ifdef NQPROT
int isnqprotocol;
qboolean nqreliable_allowed;
#endif
struct netprim_s netprim;
int fragmentsize;
float last_received; // for timeouts
// the statistics are cleared at each client begin, because
// the server connecting process gives a bogus picture of the data
float frame_latency; // rolling average
float frame_rate;
int drop_count; // dropped packets, cleared each level
int good_count; // cleared each level
netadr_t remote_address;
netsrc_t sock;
int qport;
// bandwidth estimator
double cleartime; // if realtime > nc->cleartime, free to go
// double rate; // seconds / qbyte
// sequencing variables
int incoming_unreliable; //dictated by the other end.
int incoming_sequence;
int incoming_acknowledged;
int incoming_reliable_acknowledged; // single bit
int incoming_reliable_sequence; // single bit, maintained local
int outgoing_unreliable;
int outgoing_sequence;
int reliable_sequence; // single bit
int last_reliable_sequence; // sequence number of last send
// reliable staging and holding areas
sizebuf_t message; // writing buffer to send to server
qbyte message_buf[MAX_OVERALLMSGLEN];
//nq has message truncation.
int reliable_length;
int reliable_start;
qbyte reliable_buf[MAX_OVERALLMSGLEN]; // unacked reliable message
// time and size data to calculate bandwidth
int outgoing_size[MAX_LATENT];
double outgoing_time[MAX_LATENT];
qboolean compress;
//nq servers must recieve truncated packets.
int in_fragment_length;
char in_fragment_buf[MAX_OVERALLMSGLEN];
int in_fragment_start;
} netchan_t;
extern int net_drop; // packets dropped before this one
void Netchan_Init (void);
int Netchan_Transmit (netchan_t *chan, int length, qbyte *data, int rate);
void Netchan_OutOfBand (netsrc_t sock, netadr_t adr, int length, qbyte *data);
void VARGS Netchan_OutOfBandPrint (netsrc_t sock, netadr_t adr, char *format, ...) LIKEPRINTF(3);
void VARGS Netchan_OutOfBandTPrintf (netsrc_t sock, netadr_t adr, int language, translation_t text, ...);
qboolean Netchan_Process (netchan_t *chan);
void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t adr, int qport);
unsigned int Net_PextMask(int maskset);
extern cvar_t net_mtu;
qboolean Netchan_CanPacket (netchan_t *chan, int rate);
void Netchan_Block (netchan_t *chan, int bytes, int rate);
qboolean Netchan_CanReliable (netchan_t *chan, int rate);
#ifdef NQPROT
nqprot_t NQNetChan_Process(netchan_t *chan);
#endif
#ifdef HUFFNETWORK
int Huff_PreferedCompressionCRC (void);
void Huff_EncryptPacket(sizebuf_t *msg, int offset);
void Huff_DecryptPacket(sizebuf_t *msg, int offset);
qboolean Huff_CompressionCRC(int crc);
void Huff_CompressPacket(sizebuf_t *msg, int offset);
void Huff_DecompressPacket(sizebuf_t *msg, int offset);
int Huff_GetByte(qbyte *buffer, int *count);
void Huff_EmitByte(int ch, qbyte *buffer, int *count);
#endif
#ifdef NQPROT
//taken from nq's net.h
//refer to that for usage info. :)
#define NETFLAG_LENGTH_MASK 0x0000ffff
#define NETFLAG_DATA 0x00010000
#define NETFLAG_ACK 0x00020000
#define NETFLAG_NAK 0x00040000
#define NETFLAG_EOM 0x00080000
#define NETFLAG_UNRELIABLE 0x00100000
#define NETFLAG_CTL 0x80000000
#define NET_GAMENAME_NQ "QUAKE"
#define NET_PROTOCOL_VERSION 3
#define CCREQ_CONNECT 0x01
#define CCREQ_SERVER_INFO 0x02
#define CCREQ_PLAYER_INFO 0x03
#define CCREQ_RULE_INFO 0x04
#define CCREP_ACCEPT 0x81
#define CCREP_REJECT 0x82
#define CCREP_SERVER_INFO 0x83
#define CCREP_PLAYER_INFO 0x84
#define CCREP_RULE_INFO 0x85
//server->client protocol info
#define NQ_PROTOCOL_VERSION 15
#define H2_PROTOCOL_VERSION 19
#define NEHD_PROTOCOL_VERSION 250
#define FITZ_PROTOCOL_VERSION 666
#define RMQ_PROTOCOL_VERSION 999
#define DP5_PROTOCOL_VERSION 3502
#define DP6_PROTOCOL_VERSION 3503
#define DP7_PROTOCOL_VERSION 3504
/*RMQ protocol flags*/
#define RMQFL_SHORTANGLE (1 << 1)
#define RMQFL_FLOATANGLE (1 << 2)
#define RMQFL_24BITCOORD (1 << 3)
#define RMQFL_FLOATCOORD (1 << 4)
#define RMQFL_EDICTSCALE (1 << 5)
#define RMQFL_ALPHASANITY (1 << 6)
#define RMQFL_MOREFLAGS (1 << 31)
#endif
int UDP_OpenSocket (int port, qboolean bcast);
int UDP6_OpenSocket (int port, qboolean bcast);
int IPX_OpenSocket (int port, qboolean bcast);
int NetadrToSockadr (netadr_t *a, struct sockaddr_qstorage *s);
void SockadrToNetadr (struct sockaddr_qstorage *s, netadr_t *a);
qboolean NET_Sleep(int msec, qboolean stdinissocket);