forked from fte/fteqw
1
0
Fork 0
FTE QuakeWorld - a magical QuakeWorld engine
Go to file
Spoike f1ea7c0c06 Q2 works, models are depth sorted (the same time as particles).
some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00
CVSROOT initial checkin 2004-08-20 13:10:07 +00:00
engine Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
plugins Let's call the function plugin_syscall instead of syscall to avoid conflicts on Linux. 2005-06-15 15:40:10 +00:00
quakec monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00