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fteqw/engine
2013-11-29 15:59:02 +00:00
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botlib reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
client hrm, that cvar wasn't defined 2013-11-29 15:56:23 +00:00
common stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
d3d misc tweaks to support: 2013-11-28 00:45:22 +00:00
dotnet2003
dotnet2005 stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
dotnet2008
dotnet2010 Trimmed some dead files. 2012-09-30 05:52:03 +00:00
droid misc tweaks to support: 2013-11-28 00:45:22 +00:00
ftequake ------------------------------------------------------------------------ 2013-03-12 22:58:13 +00:00
gas2masm
gl stop getting confused between lava and slime. 2013-11-29 15:36:21 +00:00
http stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
libs fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
nacl stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
npfte ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
partcfgs made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
qclib .po support for qc. 2013-11-21 23:02:28 +00:00
server stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. 2013-11-29 15:59:02 +00:00
setup added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
shaders fix shadowmaps on terrain. 2013-11-10 21:14:28 +00:00
sw .po support for qc. 2013-11-21 23:02:28 +00:00
web .po support for qc. 2013-11-21 23:02:28 +00:00
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile misc tweaks to support: 2013-11-28 01:41:55 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.