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fteqw/engine/client
2005-01-17 17:40:21 +00:00
..
.cvsignore
anorms.h
cd_linux.c
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c
cdaudio.h
cl_cam.c I apologise for the error in the earlier code. 2004-12-29 03:06:27 +00:00
cl_csqc.c First version of csqc code. It's still very limited. 2005-01-16 02:21:25 +00:00
cl_demo.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
cl_ents.c Removed some obsolete nq lerping code and gl particle rendering. both are cleaner and were already disabled. 2005-01-04 07:18:59 +00:00
cl_input.c chunked downloads are in 2005-01-16 02:25:35 +00:00
cl_main.c chunked downloads are in 2005-01-16 02:25:35 +00:00
cl_master.h
cl_parse.c Fixed 3 bugs, found the extra modelindexes we need. 2005-01-17 17:40:21 +00:00
cl_pred.c Needed casts. The pmove code on the server got it's own usercmd, so the clients pmove code needs to incorporate casts appropriatly also. 2005-01-07 02:38:41 +00:00
cl_screen.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
cl_tent.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
cl_ui.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
client.h I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
clq2_cin.c
clq2_ents.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
console.c Fixed say prompt crash. 2005-01-17 17:36:37 +00:00
crosshairs.dat
fragstats.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
image.c Added support for loading an alternate sort of sort of tga 2005-01-05 08:07:55 +00:00
in_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
in_win.c Fractional sensativities are more regular. 2005-01-15 17:38:38 +00:00
input.h
keys.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
keys.h
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_items.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
m_master.c Fixes for coloration and stuff. 2004-12-25 01:34:51 +00:00
m_mp3.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
m_multi.c Lots of stuff. 2004-12-24 08:45:56 +00:00
m_options.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
m_script.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
m_single.c Lots of stuff. 2004-12-24 08:45:56 +00:00
menu.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
menu.h Lots of stuff. 2004-12-24 08:45:56 +00:00
merged.h Lots of stuff. 2004-12-24 08:45:56 +00:00
modelgen.h
net_master.c fixes issue with server browser not working. 2004-12-25 00:55:01 +00:00
pr_menu.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
q2.ico
q2anorms.h
quakedef.h I apologise for the error in the earlier code. 2004-12-29 03:06:27 +00:00
r_bulleten.c Small speedup (hopefully) 2004-12-15 17:46:53 +00:00
r_bulleten.h
r_efrag.c
r_part.c r_rockettrail and r_grenadetrail cvars added. 2005-01-17 17:35:15 +00:00
r_partset.c Lots of stuff. 2004-12-24 08:45:56 +00:00
r_partset.h
render.h Lots of stuff. 2004-12-24 08:45:56 +00:00
renderer.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
renderque.c
renderque.h
resource.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
roq.h
roq_read.c
sbar.c Now the sbar is able to draw decorated player names properly in various places. 2005-01-04 07:31:57 +00:00
sbar.h
screen.h bye to the warnings 2004-11-23 00:43:27 +00:00
skin.c Made it so that the user may specify skin colors instead of skin names. 2005-01-05 08:00:20 +00:00
snd_dma.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
snd_linux.c
snd_mem.c We now support stereo wav files. (I'm supprised I didn't do this earlier - the rest of the sound code was already stereo-capable) 2004-11-20 00:57:43 +00:00
snd_mix.c ambient sounds always loop now... hopefully. 2004-11-23 00:18:51 +00:00
snd_mixa.s
snd_mp3.c
snd_ov.c getting bored. Bulk commit of 6 files 2004-11-17 18:10:46 +00:00
snd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
snd_win.c getting bored. Bulk commit of 6 files 2004-11-17 18:10:46 +00:00
sound.h Lots of stuff. 2004-12-24 08:45:56 +00:00
spritegn.h
sys_dosa.s
sys_linux.c Lots of stuff. 2004-12-24 08:45:56 +00:00
sys_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
sys_win.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
sys_wina.s
teamplay.c
textedit.c Fixed colouring. 2005-01-04 07:27:50 +00:00
valid.c
vid.h
view.c Fixed default crosshairalpha 2005-01-13 17:59:15 +00:00
view.h
wad.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
wad.h Lots of stuff. 2004-12-24 08:45:56 +00:00
winamp.h
winquake.h Lots of stuff. 2004-12-24 08:45:56 +00:00
winquake.rc server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
zqtp.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00