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.cvsignore
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anorms.h
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cd_linux.c
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cd_sdl.c
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SDL works a bit better now
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2005-01-12 08:38:31 +00:00 |
cd_win.c
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cdaudio.h
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cl_cam.c
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I apologise for the error in the earlier code.
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2004-12-29 03:06:27 +00:00 |
cl_csqc.c
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First version of csqc code. It's still very limited.
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2005-01-16 02:21:25 +00:00 |
cl_demo.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
cl_ents.c
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Removed some obsolete nq lerping code and gl particle rendering. both are cleaner and were already disabled.
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2005-01-04 07:18:59 +00:00 |
cl_input.c
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chunked downloads are in
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2005-01-16 02:25:35 +00:00 |
cl_main.c
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chunked downloads are in
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2005-01-16 02:25:35 +00:00 |
cl_master.h
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cl_parse.c
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Fixed 3 bugs, found the extra modelindexes we need.
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2005-01-17 17:40:21 +00:00 |
cl_pred.c
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Needed casts. The pmove code on the server got it's own usercmd, so the clients pmove code needs to incorporate casts appropriatly also.
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2005-01-07 02:38:41 +00:00 |
cl_screen.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
cl_tent.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
cl_ui.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
client.h
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
clq2_cin.c
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clq2_ents.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
console.c
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Fixed say prompt crash.
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2005-01-17 17:36:37 +00:00 |
crosshairs.dat
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fragstats.c
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mvd playback works properly now.
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2004-12-08 04:14:52 +00:00 |
image.c
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Added support for loading an alternate sort of sort of tga
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2005-01-05 08:07:55 +00:00 |
in_sdl.c
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SDL works a bit better now
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2005-01-12 08:38:31 +00:00 |
in_win.c
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Fractional sensativities are more regular.
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2005-01-15 17:38:38 +00:00 |
input.h
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keys.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
keys.h
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lhfont.h
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Stole lh's font, for use without gamedata.
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2005-01-05 08:02:25 +00:00 |
m_items.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
m_master.c
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Fixes for coloration and stuff.
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2004-12-25 01:34:51 +00:00 |
m_mp3.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
m_multi.c
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Lots of stuff.
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2004-12-24 08:45:56 +00:00 |
m_options.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
m_script.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
m_single.c
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Lots of stuff.
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2004-12-24 08:45:56 +00:00 |
menu.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
menu.h
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Lots of stuff.
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2004-12-24 08:45:56 +00:00 |
merged.h
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Lots of stuff.
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2004-12-24 08:45:56 +00:00 |
modelgen.h
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net_master.c
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fixes issue with server browser not working.
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2004-12-25 00:55:01 +00:00 |
pr_menu.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
q2.ico
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q2anorms.h
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quakedef.h
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I apologise for the error in the earlier code.
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2004-12-29 03:06:27 +00:00 |
r_bulleten.c
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Small speedup (hopefully)
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2004-12-15 17:46:53 +00:00 |
r_bulleten.h
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r_efrag.c
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r_part.c
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r_rockettrail and r_grenadetrail cvars added.
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2005-01-17 17:35:15 +00:00 |
r_partset.c
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Lots of stuff.
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2004-12-24 08:45:56 +00:00 |
r_partset.h
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render.h
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Lots of stuff.
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2004-12-24 08:45:56 +00:00 |
renderer.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
renderque.c
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renderque.h
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resource.h
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server can be configured out, rtlights are a bit more responcible.
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2004-11-29 01:21:00 +00:00 |
roq.h
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roq_read.c
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sbar.c
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Now the sbar is able to draw decorated player names properly in various places.
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2005-01-04 07:31:57 +00:00 |
sbar.h
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screen.h
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bye to the warnings
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2004-11-23 00:43:27 +00:00 |
skin.c
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Made it so that the user may specify skin colors instead of skin names.
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2005-01-05 08:00:20 +00:00 |
snd_dma.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
snd_linux.c
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snd_mem.c
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We now support stereo wav files. (I'm supprised I didn't do this earlier - the rest of the sound code was already stereo-capable)
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2004-11-20 00:57:43 +00:00 |
snd_mix.c
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ambient sounds always loop now... hopefully.
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2004-11-23 00:18:51 +00:00 |
snd_mixa.s
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snd_mp3.c
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snd_ov.c
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getting bored. Bulk commit of 6 files
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2004-11-17 18:10:46 +00:00 |
snd_sdl.c
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SDL works a bit better now
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2005-01-12 08:38:31 +00:00 |
snd_win.c
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getting bored. Bulk commit of 6 files
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2004-11-17 18:10:46 +00:00 |
sound.h
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Lots of stuff.
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2004-12-24 08:45:56 +00:00 |
spritegn.h
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sys_dosa.s
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sys_linux.c
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Lots of stuff.
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2004-12-24 08:45:56 +00:00 |
sys_sdl.c
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SDL works a bit better now
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2005-01-12 08:38:31 +00:00 |
sys_win.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |
sys_wina.s
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teamplay.c
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textedit.c
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Fixed colouring.
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2005-01-04 07:27:50 +00:00 |
valid.c
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vid.h
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view.c
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Fixed default crosshairalpha
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2005-01-13 17:59:15 +00:00 |
view.h
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wad.c
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server can be configured out, rtlights are a bit more responcible.
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2004-11-29 01:21:00 +00:00 |
wad.h
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Lots of stuff.
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2004-12-24 08:45:56 +00:00 |
winamp.h
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winquake.h
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Lots of stuff.
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2004-12-24 08:45:56 +00:00 |
winquake.rc
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server can be configured out, rtlights are a bit more responcible.
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2004-11-29 01:21:00 +00:00 |
zqtp.c
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I committed too much last time, so here goes for a big commit.
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2005-01-13 16:29:20 +00:00 |