..
net_preparse.c
Redesigned sound code for greater modularity.
2005-06-14 04:52:10 +00:00
pr_cmds.c
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
progdefs.h
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
progs.h
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
q2game.h
Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too.
2005-04-17 02:22:51 +00:00
qwsvdef.h
Initial Checkin
2004-08-23 00:15:46 +00:00
savegame.c
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
server.h
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
sv_ccmds.c
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00
sv_chat.c
Hopefully, the server will now run on 64bit archetectures.
2005-05-17 02:36:54 +00:00
sv_demo.c
mvdplay should be run fine now, once in. You can still hijack scoreboards though.
2005-01-26 03:39:47 +00:00
sv_ents.c
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
sv_init.c
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
sv_main.c
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
sv_master.c
Initial Checkin
2004-08-23 00:15:46 +00:00
sv_move.c
Some changes. QC execution has been tweeked a little. It needs further work still.
2005-03-28 00:11:59 +00:00
sv_mvd.c
Moved headers around a bit.
2005-05-21 01:28:51 +00:00
sv_nchan.c
server can be configured out, rtlights are a bit more responcible.
2004-11-29 01:21:00 +00:00
sv_phys.c
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
sv_rankin.c
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
sv_send.c
Redesigned sound code for greater modularity.
2005-06-14 04:52:10 +00:00
sv_sys_unix.c
Added missing registration of sv_maxtic
2005-05-27 18:31:34 +00:00
sv_sys_win.c
fix to fs_cache/directory enumeration on windows
2005-05-30 12:30:41 +00:00
sv_user.c
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
svmodel.c
Do the map model checksum byteswapping during the check, don't store it byteswapped, as this breaks a local client.
2005-05-19 01:40:14 +00:00
svq2_ents.c
CSQC support changes and some small bugfixes.
2005-02-12 18:56:04 +00:00
svq2_game.c
*** empty log message ***
2005-03-23 22:14:08 +00:00
world.c
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00
worlda.s
ASM code for q1 world hull physics
2004-08-22 22:46:32 +00:00