..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
fix some non-windows builds.
2013-10-08 16:31:53 +00:00
cd_null.c
fix non-windows ports.
2013-10-09 00:16:32 +00:00
cd_sdl.c
sdl2 support.
2014-02-07 08:38:40 +00:00
cd_win.c
tweaks for ktx/nq clients.
2015-06-20 14:22:06 +00:00
cdaudio.h
log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
2013-10-08 14:28:11 +00:00
cl_cam.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
cl_cg.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
cl_demo.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
cl_ents.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
cl_ignore.c
add hud_miniscores_show cvar to hide the mini deathmatch overlay
2015-11-18 07:37:39 +00:00
cl_ignore.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_input.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
cl_main.c
d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
2016-07-26 11:47:59 +00:00
cl_master.h
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
cl_parse.c
d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
2016-07-26 11:47:59 +00:00
cl_plugin.inc
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
cl_pred.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
cl_screen.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
cl_tent.c
update triptohell's self-signed cert.
2016-07-17 18:41:01 +00:00
cl_ui.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
clhl_game.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
client.h
d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
2016-07-26 11:47:59 +00:00
clq2_cin.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
clq2_ents.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
clq3_parse.c
added qccgui icon (courtesy of shpuld)
2015-12-28 17:41:39 +00:00
clq3defs.h
rewrite download code detect rates and get the best speeds practical.
2014-06-12 23:08:42 +00:00
console.c
d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
2016-07-26 11:47:59 +00:00
fragstats.c
d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
2016-07-26 11:47:59 +00:00
image.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
in_generic.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
in_morphos.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
in_win.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
input.h
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
keys.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
keys.h
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
2016-07-26 11:47:59 +00:00
m_items.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
m_master.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
m_mp3.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
m_multi.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
m_options.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
m_script.c
qcc: allow variable definitions inside for statements. these are strictly subscoped.
2015-09-18 20:30:10 +00:00
m_single.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
menu.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
menu.h
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
merged.h
update triptohell's self-signed cert.
2016-07-17 18:41:01 +00:00
modelgen.h
curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
2016-02-10 23:23:43 +00:00
net_master.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
p_classic.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
p_null.c
added qccgui icon (courtesy of shpuld)
2015-12-28 17:41:39 +00:00
p_script.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
pr_clcmd.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
pr_csqc.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
pr_menu.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
pr_skelobj.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
2014-05-10 13:42:13 +00:00
quake.manifest
preliminary bidi support.
2014-06-30 21:57:35 +00:00
quakedef.h
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
r_2d.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
r_d3.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
r_part.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
r_partset.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
r_partset.h
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
r_surf.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
render.h
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
renderer.c
d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
2016-07-26 11:47:59 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq_read.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
sbar.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sbar.h
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
screen.h
update triptohell's self-signed cert.
2016-07-17 18:41:01 +00:00
skin.c
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
snd_al.c
d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
2016-07-26 11:47:59 +00:00
snd_alsa.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_directx.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_dma.c
d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
2016-07-26 11:47:59 +00:00
snd_droid.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_linux.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_macos.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_mem.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_mix.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_morphos.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
reworked menusys combo items, as per mushi's request. should be a bit prettier now.
2016-02-15 06:01:17 +00:00
snd_sdl.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_wasapi.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
snd_win.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_xaudio.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sound.h
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
spritegn.h
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
sys_axfte.cpp
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_droid.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
sys_linux.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
sys_morphos.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_npfte.c
------------------------------------------------------------------------
2013-03-12 23:06:15 +00:00
sys_plugfte.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
sys_win.c
gah
2016-07-16 13:28:44 +00:00
teamplay.c
stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings.
2013-11-29 14:36:47 +00:00
textedit.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
valid.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
vid.h
d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
2016-07-26 11:47:59 +00:00
vid_headless.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
view.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
wad.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
winquake.rc
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
zqtp.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00