.. |
gl_alias.c
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Desperate attempt to boost framerates with webgl.
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2013-04-06 03:36:00 +00:00 |
gl_backend.c
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only way I can think of to get some playable speed out of the damn thing.
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2013-04-06 08:38:40 +00:00 |
gl_bloom.c
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------------------------------------------------------------------------
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2013-03-12 23:18:37 +00:00 |
gl_draw.c
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------------------------------------------------------------------------
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2013-03-12 23:18:37 +00:00 |
gl_draw.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_font.c
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------------------------------------------------------------------------
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2013-03-12 23:16:55 +00:00 |
gl_heightmap.c
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
gl_hlmdl.c
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------------------------------------------------------------------------
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2013-03-12 22:47:42 +00:00 |
gl_model.c
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
gl_model.h
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Desperate attempt to boost framerates with webgl.
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2013-04-06 03:36:00 +00:00 |
gl_ngraph.c
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------------------------------------------------------------------------
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2013-03-12 22:40:16 +00:00 |
gl_rlight.c
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d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
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2012-12-04 19:37:57 +00:00 |
gl_rmain.c
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
gl_rmisc.c
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------------------------------------------------------------------------
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2013-03-12 23:24:15 +00:00 |
gl_rsurf.c
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------------------------------------------------------------------------
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2013-03-12 22:40:16 +00:00 |
gl_screen.c
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------------------------------------------------------------------------
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2013-03-12 22:53:23 +00:00 |
gl_shader.c
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Desperate attempt to boost framerates with webgl.
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2013-04-06 03:36:00 +00:00 |
gl_shadow.c
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------------------------------------------------------------------------
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2013-03-12 23:13:39 +00:00 |
gl_vidcocoa.m
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------------------------------------------------------------------------
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2013-03-12 22:44:37 +00:00 |
gl_vidcommon.c
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Desperate attempt to boost framerates with webgl.
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2013-04-06 03:36:00 +00:00 |
gl_viddroid.c
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
gl_videgl.c
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------------------------------------------------------------------------
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2013-03-12 23:01:08 +00:00 |
gl_videgl.h
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------------------------------------------------------------------------
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2013-03-12 22:49:04 +00:00 |
gl_vidlinuxglx.c
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------------------------------------------------------------------------
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2013-03-12 23:09:25 +00:00 |
gl_vidmacos.c
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couple of compile fixes.
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2012-10-14 11:20:14 +00:00 |
gl_vidmorphos.c
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tiny fix
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2011-12-24 06:16:01 +00:00 |
gl_vidnt.c
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------------------------------------------------------------------------
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2013-03-12 23:16:20 +00:00 |
gl_vidnull.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidsdl.c
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Early hack at emscripten compat.
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2013-04-02 05:18:17 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2012-07-15 02:40:30 +00:00 |
glquake.h
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Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff.
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2013-04-04 08:08:49 +00:00 |
glsupp.h
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------------------------------------------------------------------------
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2013-03-12 23:19:00 +00:00 |
ltface.c
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
model_hl.h
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
r_bishaders.h
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
shader.h
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Desperate attempt to boost framerates with webgl.
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2013-04-06 03:36:00 +00:00 |