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fteqw/engine/server
TimeServ 8f550d6d1f half-alpha character rendering for software
changed background to not blink
added BX_COLOREDTEXT extension (although the FTE extension conflicts)
fix to console clearing which should hopefully speed things up a little bit


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1886 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-21 03:10:16 +00:00
..
botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c Fixes the bug with tf2003 2005-12-16 17:11:17 +00:00
pr_cmds.c half-alpha character rendering for software 2006-01-21 03:10:16 +00:00
progdefs.h UDC_EXTEFFECT sucks 2005-10-05 02:15:33 +00:00
progs.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
q3g_public.h I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c Fixes saved games. 2006-01-11 22:25:46 +00:00
server.h Some bugs fixed. I wonder what I've broken. 2006-01-21 00:06:49 +00:00
sv_ccmds.c Cleared up some fs mode stuff. 2006-01-02 22:33:23 +00:00
sv_chat.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
sv_demo.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sv_ents.c seems to fix the problems with server sending csqc ent packets when there are no csqc ents. 2006-01-06 23:57:54 +00:00
sv_init.c Fixed a new line. 2006-01-02 22:40:40 +00:00
sv_main.c Some bugs fixed. I wonder what I've broken. 2006-01-21 00:06:49 +00:00
sv_master.c Use netinc.h 2005-11-29 13:22:58 +00:00
sv_move.c Small pointless cleanup. 2006-01-10 18:47:19 +00:00
sv_mvd.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
sv_rankin.c fix server crash (rid#1258739) 2005-08-14 03:39:49 +00:00
sv_send.c Send the player's datagrams... is this bad? 2006-01-03 21:31:56 +00:00
sv_sys_unix.c fix to sw colormaps (MSVC is stupid) 2006-01-11 07:23:31 +00:00
sv_sys_win.c fix to sw colormaps (MSVC is stupid) 2006-01-11 07:23:31 +00:00
sv_user.c Some bugs fixed. I wonder what I've broken. 2006-01-21 00:06:49 +00:00
svmodel.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
svq2_ents.c A few tweeks here and there. 2005-10-01 03:09:17 +00:00
svq2_game.c cl_parsewhitetext (rid#1239249) 2005-09-07 14:55:25 +00:00
svq3_game.c Trying to get some sv_pure stuff working, preliminary stuff. 2006-01-02 22:34:25 +00:00
world.c I've been fixing warnings. 2005-10-07 16:27:20 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00