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fteqw/engine/server
2007-05-28 02:25:32 +00:00
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botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c bigfoot: Works for me(TM) 2007-03-11 16:51:45 +00:00
pr_cmds.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2476 fc73d0e0-1445-4013-8a0c-d673dee63da5 2007-03-12 01:22:30 +00:00
progdefs.h Should fix the slow rockets bugs. 2006-12-26 18:19:35 +00:00
progs.h mimic DP ftos for now, added pr_brokenfloatconvert which enables the old ftos behavior, defaults to 0 2006-05-18 07:37:34 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c warning cleanup 2006-04-16 03:55:55 +00:00
server.h This commit brought to you to shut up bigfoot. 2007-03-04 19:17:16 +00:00
sv_ccmds.c This commit brought to you to shut up bigfoot. 2007-03-04 19:17:16 +00:00
sv_chat.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_demo.c mvdplay disabled. See who notices before it's finally removed totally. 2006-03-14 01:12:17 +00:00
sv_ents.c Fixes the red glows issue in hexen2. I would do it the other way, but H2 depends on entities for sounds (and qw requires entities for origins). 2006-10-18 23:33:18 +00:00
sv_init.c One d3d renderer. 2007-05-25 22:16:29 +00:00
sv_main.c Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things. 2007-02-23 00:21:33 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_mvd.c Support for reverse qtv connections. (server can now connect to qtv to stream the game, rather than the qtv having to know about the server) 2007-05-28 02:25:32 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c Should fix the slow rockets bugs. 2006-12-26 18:19:35 +00:00
sv_rankin.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
sv_send.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
sv_sys_unix.c This should be caught elsewhere. 2007-03-11 12:27:17 +00:00
sv_sys_win.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
sv_user.c Only interpret splitscreen usercommands if that client actually has splitscreen enabled. (This fixes an incompatability with ktpro) 2007-01-30 08:44:34 +00:00
svmodel.c Dedicated server should now compile. 2007-05-27 14:47:31 +00:00
svq2_ents.c Makes Q2 with high visible entity counts more robust. 2006-04-09 02:04:40 +00:00
svq2_game.c don't Sys_Error with NULL Q2 setmodel call, properly fallthrough if bSetupPixelFormat fails 2006-07-21 23:38:24 +00:00
svq3_game.c Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things. 2007-02-23 00:21:33 +00:00
world.c warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00