..
gl_alias.c
console should activate on android
2012-07-20 01:46:05 +00:00
gl_backend.c
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
2012-07-14 16:25:18 +00:00
gl_bloom.c
added args to the bloom shader for better tweekage.
2012-05-11 01:57:00 +00:00
gl_draw.c
console should activate on android
2012-07-20 01:46:05 +00:00
gl_draw.h
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
gl_font.c
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
2012-07-14 16:25:18 +00:00
gl_heightmap.c
console should activate on android
2012-07-20 01:46:05 +00:00
gl_hlmdl.c
Android tweeks
2012-07-05 19:42:36 +00:00
gl_model.c
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
2012-07-14 16:25:18 +00:00
gl_model.h
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 02:40:30 +00:00
gl_ngraph.c
Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
2012-04-24 07:59:11 +00:00
gl_rlight.c
misc fixes, mostly for q3bsp+no pvs.
2012-07-07 05:17:43 +00:00
gl_rmain.c
console should activate on android
2012-07-20 01:46:05 +00:00
gl_rmisc.c
added args to the bloom shader for better tweekage.
2012-05-11 01:57:00 +00:00
gl_rsurf.c
Fix 'Building a vbo with too many verticies' error.
2012-07-07 02:52:39 +00:00
gl_screen.c
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
2012-07-14 16:25:18 +00:00
gl_shader.c
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
2012-07-14 16:25:18 +00:00
gl_shadow.c
console should activate on android
2012-07-20 01:46:05 +00:00
gl_vidcocoa.m
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
gl_vidcommon.c
Android tweeks
2012-07-05 19:42:36 +00:00
gl_viddroid.c
Android tweeks
2012-07-05 19:42:36 +00:00
gl_videgl.c
remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
2011-05-30 21:48:32 +00:00
gl_videgl.h
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c
Sorry, some bits I missed.
2012-07-06 21:34:23 +00:00
gl_vidmacos.c
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidmorphos.c
tiny fix
2011-12-24 06:16:01 +00:00
gl_vidnt.c
Android tweeks
2012-07-05 19:42:36 +00:00
gl_vidnull.c
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidsdl.c
fixed up player lerping.
2011-12-23 14:36:25 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_warp.c
Android tweeks
2012-07-05 19:42:36 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 02:40:30 +00:00
glquake.h
console should activate on android
2012-07-20 01:46:05 +00:00
glsupp.h
implement ripplemaps. currently requires explicit mod support to use properly.
2012-05-14 01:41:08 +00:00
ltface.c
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
model_hl.h
Android tweeks
2012-07-05 19:42:36 +00:00
r_bishaders.h
console should activate on android
2012-07-20 01:46:05 +00:00
shader.h
compile fixes.
2012-07-15 04:52:57 +00:00