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fteqw/engine/server/sv_send.c
Spoike 9ae7e2621d SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00

1818 lines
42 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_main.c -- server main program
#include "qwsvdef.h"
#ifndef CLIENTONLY
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3
#define CHAN_BODY 4
/*
=============================================================================
Con_Printf redirection
=============================================================================
*/
char outputbuf[8000];
redirect_t sv_redirected;
int sv_redirectedlang;
extern func_t getplayerstat[MAX_CL_STATS];
extern func_t getplayerstati[MAX_CL_STATS];
extern cvar_t sv_phs;
/*
==================
SV_FlushRedirect
==================
*/
void SV_FlushRedirect (void)
{
int totallen;
char send[8000+6];
if (!*outputbuf)
return;
if (sv_redirected == RD_PACKET)
{
send[0] = 0xff;
send[1] = 0xff;
send[2] = 0xff;
send[3] = 0xff;
send[4] = A2C_PRINT;
memcpy (send+5, outputbuf, strlen(outputbuf)+1);
NET_SendPacket (NS_SERVER, strlen(send)+1, send, net_from);
}
else if (sv_redirected == RD_CLIENT)
{
int chop;
char spare;
char *s = outputbuf;
totallen = strlen(s)+3;
while (sizeof(host_client->backbuf_data[0])/2 < totallen)
{
chop = sizeof(host_client->backbuf_data[0]) / 2;
spare = s[chop];
s[chop] = '\0';
ClientReliableWrite_Begin (host_client, host_client->isq2client?svcq2_print:svc_print, chop+3);
ClientReliableWrite_Byte (host_client, PRINT_HIGH);
ClientReliableWrite_String (host_client, s);
s += chop;
totallen -= chop;
s[0] = spare;
}
ClientReliableWrite_Begin (host_client, host_client->isq2client?svcq2_print:svc_print, strlen(s)+3);
ClientReliableWrite_Byte (host_client, PRINT_HIGH);
ClientReliableWrite_String (host_client, s);
}
// clear it
outputbuf[0] = 0;
}
/*
==================
SV_BeginRedirect
Send Con_Printf data to the remote client
instead of the console
==================
*/
void SV_BeginRedirect (redirect_t rd, int lang)
{
sv_redirected = rd;
sv_redirectedlang = lang;
outputbuf[0] = 0;
}
void SV_EndRedirect (void)
{
SV_FlushRedirect ();
sv_redirectedlang = 0; //clenliness rather than functionality. Shouldn't be needed.
sv_redirected = RD_NONE;
}
/*
================
Con_Printf
Handles cursor positioning, line wrapping, etc
================
*/
#define MAXPRINTMSG 4096
// FIXME: make a buffer size safe vsprintf?
#ifdef SERVERONLY
qboolean con_debuglog;
void VARGS Con_Printf (const char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
va_start (argptr,fmt);
_vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
// add to redirected message
if (sv_redirected)
{
if (strlen (msg) + strlen(outputbuf) > sizeof(outputbuf) - 1)
SV_FlushRedirect ();
strcat (outputbuf, msg);
if (sv_redirected != -1)
return;
}
Sys_Printf ("%s", msg); // also echo to debugging console
if (con_debuglog)
Sys_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
}
void Con_TPrintf (translation_t stringnum, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
char *fmt;
// add to redirected message
if (sv_redirected)
{
fmt = languagetext[stringnum][sv_redirectedlang];
va_start (argptr,stringnum);
_vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
if (strlen (msg) + strlen(outputbuf) > sizeof(outputbuf) - 1)
SV_FlushRedirect ();
strcat (outputbuf, msg);
return;
}
fmt = languagetext[stringnum][svs.language];
va_start (argptr,stringnum);
_vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
Sys_Printf ("%s", msg); // also echo to debugging console
if (con_debuglog)
Sys_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
}
/*
================
Con_DPrintf
A Con_Printf that only shows up if the "developer" cvar is set
================
*/
void Con_DPrintf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
if (!developer.value)
return;
va_start (argptr,fmt);
_vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
Con_Printf ("%s", msg);
}
#endif
/*
=============================================================================
EVENT MESSAGES
=============================================================================
*/
static void SV_PrintToClient(client_t *cl, int level, char *string)
{
ClientReliableWrite_Begin (cl, cl->isq2client?svcq2_print:svc_print, strlen(string)+3);
#ifdef NQPROT
if (cl->nqprot)
{
if (level == PRINT_CHAT)
ClientReliableWrite_Byte (cl, 1);
}
else
#endif
ClientReliableWrite_Byte (cl, level);
ClientReliableWrite_String (cl, string);
}
/*
=================
SV_ClientPrintf
Sends text across to be displayed if the level passes
=================
*/
void VARGS SV_ClientPrintf (client_t *cl, int level, char *fmt, ...)
{
va_list argptr;
char string[1024];
if (level < cl->messagelevel)
return;
va_start (argptr,fmt);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_ClientPrintf: Buffer stomped\n");
if (sv.mvdrecording)
{
MVDWrite_Begin (dem_single, cl - svs.clients, strlen(string)+3);
MSG_WriteByte ((sizebuf_t *)demo.dbuf, svc_print);
MSG_WriteByte ((sizebuf_t *)demo.dbuf, level);
MSG_WriteString ((sizebuf_t *)demo.dbuf, string);
}
if (cl->controller)
SV_PrintToClient(cl->controller, level, string);
else
SV_PrintToClient(cl, level, string);
}
void VARGS SV_ClientTPrintf (client_t *cl, int level, translation_t stringnum, ...)
{
va_list argptr;
char string[1024];
char *fmt = languagetext[stringnum][cl->language];
if (level < cl->messagelevel)
return;
va_start (argptr,stringnum);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_ClientTPrintf: Buffer stomped\n");
if (sv.mvdrecording)
{
MVDWrite_Begin (dem_single, cl - svs.clients, strlen(string)+3);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, svc_print);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, level);
MSG_WriteString ((sizebuf_t*)demo.dbuf, string);
}
SV_PrintToClient(cl, level, string);
}
/*
=================
SV_BroadcastPrintf
Sends text to all active clients
=================
*/
void VARGS SV_BroadcastPrintf (int level, char *fmt, ...)
{
va_list argptr;
char string[1024];
client_t *cl;
int i;
va_start (argptr,fmt);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_BroadcastPrintf: Buffer stomped\n");
Sys_Printf ("%s", string); // print to the console
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (level < cl->messagelevel)
continue;
if (!cl->state)
continue;
if (cl->controller)
continue;
SV_PrintToClient(cl, level, string);
}
if (sv.mvdrecording)
{
MVDWrite_Begin (dem_all, 0, strlen(string)+3);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, svc_print);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, level);
MSG_WriteString ((sizebuf_t*)demo.dbuf, string);
}
}
void VARGS SV_BroadcastTPrintf (int level, translation_t stringnum, ...)
{
va_list argptr;
char string[1024];
client_t *cl;
int i;
int oldlang=-1;
char *fmt = languagetext[stringnum][oldlang=svs.language];
va_start (argptr,stringnum);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_BroadcastPrintf: Buffer stomped\n");
Sys_Printf ("%s", string); // print to the console
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (level < cl->messagelevel)
continue;
if (!cl->state)
continue;
if (cl->controller)
continue;
if (oldlang!=cl->language)
{
fmt = languagetext[stringnum][oldlang=cl->language];
va_start (argptr,stringnum);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_BroadcastPrintf: Buffer stomped\n");
}
SV_PrintToClient(cl, level, string);
}
}
/*
=================
SV_BroadcastCommand
Sends text to all active clients
=================
*/
void VARGS SV_BroadcastCommand (char *fmt, ...)
{
va_list argptr;
char string[1024];
int i;
client_t *cl;
if (!sv.state)
return;
va_start (argptr,fmt);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (cl->controller)
continue;
if (cl->state>=cs_connected)
{
ClientReliableWrite_Begin(cl, cl->isq2client?svcq2_stufftext:svc_stufftext, strlen(string)+2);
ClientReliableWrite_String (cl, string);
}
}
}
/*
=================
SV_Multicast
Sends the contents of sv.multicast to a subset of the clients,
then clears sv.multicast.
MULTICAST_ALL same as broadcast
MULTICAST_PVS send to clients potentially visible from org
MULTICAST_PHS send to clients potentially hearable from org
=================
*/
void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int with, int without)
{
client_t *client;
qbyte *mask;
mleaf_t *leaf;
int leafnum;
int j;
qboolean reliable;
// to = MULTICAST_ALL;
#ifdef Q2BSPS
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
{
int area1, area2, cluster;
reliable = false;
if (to != MULTICAST_ALL_R && to != MULTICAST_ALL)
{
leafnum = CM_PointLeafnum (origin);
area1 = CM_LeafArea (leafnum);
}
else
{
leafnum = 0; // just to avoid compiler warnings
area1 = 0;
}
switch (to)
{
case MULTICAST_ALL_R:
reliable = true; // intentional fallthrough
case MULTICAST_ALL:
leafnum = 0;
mask = NULL;
break;
case MULTICAST_PHS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PHS:
leafnum = CM_PointLeafnum (origin);
cluster = CM_LeafCluster (leafnum);
mask = CM_ClusterPHS (cluster);
break;
case MULTICAST_PVS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PVS:
leafnum = CM_PointLeafnum (origin);
cluster = CM_LeafCluster (leafnum);
mask = CM_ClusterPVS (cluster, NULL);
break;
default:
mask = NULL;
SV_Error ("SV_Multicast: bad to:%i", to);
}
// send the data to all relevent clients
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state != cs_spawned)
continue;
if (client->fteprotocolextensions & without)
{
// Con_Printf ("Version supressed multicast - without pext\n");
continue;
}
if (!(~client->fteprotocolextensions & ~with))
{
// Con_Printf ("Version supressed multicast - with pext\n");
continue;
}
if (mask)
{
#ifdef Q2SERVER
if (ge)
leafnum = CM_PointLeafnum (client->q2edict->s.origin);
else
#endif
leafnum = CM_PointLeafnum (client->edict->v.origin);
cluster = CM_LeafCluster (leafnum);
area2 = CM_LeafArea (leafnum);
if (!CM_AreasConnected (area1, area2))
continue;
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
continue;
}
#ifdef NQPROT
if (client->nqprot)
{
if (reliable)
{
ClientReliableCheckBlock(client, sv.nqmulticast.cursize);
ClientReliableWrite_SZ(client, sv.nqmulticast.data, sv.nqmulticast.cursize);
}
else
SZ_Write (&client->datagram, sv.nqmulticast.data, sv.nqmulticast.cursize);
}
else
#endif
if (reliable)
{
ClientReliableCheckBlock(client, sv.multicast.cursize);
ClientReliableWrite_SZ(client, sv.multicast.data, sv.multicast.cursize);
}
else
SZ_Write (&client->datagram, sv.multicast.data, sv.multicast.cursize);
}
}
else
#endif
{
leaf = Mod_PointInLeaf (origin, sv.worldmodel);
if (!leaf)
leafnum = 0;
else
leafnum = leaf - sv.worldmodel->leafs;
reliable = false;
switch (to)
{
case MULTICAST_ALL_R:
reliable = true; // intentional fallthrough
case MULTICAST_ALL:
mask = sv.pvs; // leaf 0 is everything;
break;
case MULTICAST_PHS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PHS:
mask = sv.phs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5);
break;
case MULTICAST_PVS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PVS:
mask = sv.pvs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5);
break;
default:
mask = NULL;
SV_Error ("SV_Multicast: bad to:%i", to);
}
// send the data to all relevent clients
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state != cs_spawned)
continue;
if (client->controller)
continue; //FIXME: send if at least one of the players is near enough.
if (client->fteprotocolextensions & without)
{
// Con_Printf ("Version supressed multicast - without pext\n");
continue;
}
if (!(client->fteprotocolextensions & with) && with)
{
// Con_Printf ("Version supressed multicast - with pext\n");
continue;
}
if (svprogfuncs)
if (!((int)client->edict->v.dimension_see & dimension_mask))
continue;
if (to == MULTICAST_PHS_R || to == MULTICAST_PHS) {
vec3_t delta;
VectorSubtract(origin, client->edict->v.origin, delta);
if (Length(delta) <= 1024)
goto inrange;
}
leaf = Mod_PointInLeaf (client->edict->v.origin, sv.worldmodel);
if (leaf)
{
// -1 is because pvs rows are 1 based, not 0 based like leafs
leafnum = leaf - sv.worldmodel->leafs - 1;
if ( !(mask[leafnum>>3] & (1<<(leafnum&7)) ) )
{
// Con_Printf ("supressed multicast\n");
continue;
}
}
inrange:
#ifdef NQPROT
if (client->nqprot)
{
if (reliable) {
ClientReliableCheckBlock(client, sv.nqmulticast.cursize);
ClientReliableWrite_SZ(client, sv.nqmulticast.data, sv.nqmulticast.cursize);
} else
SZ_Write (&client->datagram, sv.nqmulticast.data, sv.nqmulticast.cursize);
}
else
#endif
{
if (reliable) {
ClientReliableCheckBlock(client, sv.multicast.cursize);
ClientReliableWrite_SZ(client, sv.multicast.data, sv.multicast.cursize);
} else
SZ_Write (&client->datagram, sv.multicast.data, sv.multicast.cursize);
}
}
}
if (sv.mvdrecording && !with) //mvds don't get the pext stuff
{
if (reliable)
{
MVDWrite_Begin(dem_all, 0, sv.multicast.cursize);
SZ_Write((sizebuf_t*)demo.dbuf, sv.multicast.data, sv.multicast.cursize);
} else
SZ_Write(&demo.datagram, sv.multicast.data, sv.multicast.cursize);
}
#ifdef NQPROT
SZ_Clear (&sv.nqmulticast);
#endif
SZ_Clear (&sv.multicast);
}
//version does all the work now
void SV_Multicast (vec3_t origin, multicast_t to)
{
SV_MulticastProtExt(origin, to, FULLDIMENSIONMASK, 0, 0);
}
/*
==================
SV_StartSound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off. (max 4 attenuation)
==================
*/
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
float attenuation)
{
#define NQSND_VOLUME (1<<0) // a qbyte
#define NQSND_ATTENUATION (1<<1) // a qbyte
int sound_num;
#ifdef NQPROT
int field_mask;
int nqchan;
#endif
int i;
int ent;
vec3_t origin;
qboolean use_phs;
qboolean reliable = false;
if (volume < 0 || volume > 255)
{
Con_Printf ("SV_StartSound: volume = %i", volume);
return;
}
if (attenuation < 0 || attenuation > 4)
{
Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
return;
}
if (channel < 0 || channel > 15)
{
Con_Printf ("SV_StartSound: channel = %i", channel);
return;
}
// find precache number for sound
for (sound_num=1 ; sound_num<MAX_SOUNDS
&& sv.sound_precache[sound_num] ; sound_num++)
if (!strcmp(sample, sv.sound_precache[sound_num]))
break;
if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
{
Con_DPrintf ("SV_StartSound: %s not precacheed\n", sample);
return;
}
ent = NUM_FOR_EDICT(svprogfuncs, entity);
if ((channel & 8) || !sv_phs.value) // no PHS flag
{
if (channel & 8)
reliable = true; // sounds that break the phs are reliable
use_phs = false;
channel &= 7;
}
else
use_phs = true;
// if (channel == CHAN_BODY || channel == CHAN_VOICE)
// reliable = true;
channel = (ent<<3) | channel;
#ifdef NQPROT
field_mask = 0;
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
field_mask |= NQSND_VOLUME;
if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
field_mask |= NQSND_ATTENUATION;
nqchan = channel;
#endif
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
channel |= SND_VOLUME;
if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
channel |= SND_ATTENUATION;
// use the entity origin unless it is a bmodel
if (entity->v.solid == SOLID_BSP)
{
for (i=0 ; i<3 ; i++)
origin[i] = entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]);
}
else
{
VectorCopy (entity->v.origin, origin);
}
MSG_WriteByte (&sv.multicast, svc_sound);
MSG_WriteShort (&sv.multicast, channel);
if (channel & SND_VOLUME)
MSG_WriteByte (&sv.multicast, volume);
if (channel & SND_ATTENUATION)
MSG_WriteByte (&sv.multicast, attenuation*64);
MSG_WriteByte (&sv.multicast, sound_num);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (&sv.multicast, origin[i]);
#ifdef NQPROT
MSG_WriteByte (&sv.nqmulticast, svc_sound);
MSG_WriteByte (&sv.nqmulticast, field_mask);
if (field_mask & NQSND_VOLUME)
MSG_WriteByte (&sv.nqmulticast, volume);
if (field_mask & NQSND_ATTENUATION)
MSG_WriteByte (&sv.nqmulticast, attenuation*64);
MSG_WriteShort (&sv.nqmulticast, nqchan);
MSG_WriteByte (&sv.nqmulticast, sound_num);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (&sv.nqmulticast, origin[i]);
#endif
if (use_phs)
SV_MulticastProtExt(origin, reliable ? MULTICAST_PHS_R : MULTICAST_PHS, entity->v.dimension_seen, 0, 0);
else
SV_MulticastProtExt(origin, reliable ? MULTICAST_ALL_R : MULTICAST_ALL, entity->v.dimension_seen, 0, 0);
}
/*
===============================================================================
FRAME UPDATES
===============================================================================
*/
int sv_nailmodel, sv_supernailmodel, sv_playermodel;
#ifdef PEXT_LIGHTUPDATES
int sv_lightningmodel;
#endif
void SV_FindModelNumbers (void)
{
int i;
sv_nailmodel = -1;
sv_supernailmodel = -1;
sv_playermodel = -1;
#ifdef PEXT_LIGHTUPDATES
sv_lightningmodel = -1;
#endif
for (i=0 ; i<MAX_MODELS ; i++)
{
if (!*sv.model_precache[i])
break;
if (!strcmp(sv.model_precache[i],"progs/spike.mdl"))
sv_nailmodel = i;
if (!strcmp(sv.model_precache[i],"progs/s_spike.mdl"))
sv_supernailmodel = i;
#ifdef PEXT_LIGHTUPDATES
if (!strcmp(sv.model_precache[i],"progs/zap.mdl"))
sv_lightningmodel = i;
#endif
if (!strcmp(sv.model_precache[i],"progs/player.mdl"))
sv_playermodel = i;
}
}
void SV_WriteEntityDataToMessage (client_t *client, sizebuf_t *msg, int pnum)
{
edict_t *other;
edict_t *ent;
int i;
ent = client->edict;
// send a damage message if the player got hit this frame
if (ent->v.dmg_take || ent->v.dmg_save)
{
other = PROG_TO_EDICT(svprogfuncs, ent->v.dmg_inflictor);
if (pnum)
{
MSG_WriteByte(msg, svc_choosesplitclient);
MSG_WriteByte(msg, pnum);
}
MSG_WriteByte (msg, svc_damage);
MSG_WriteByte (msg, ent->v.dmg_save);
MSG_WriteByte (msg, ent->v.dmg_take);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
ent->v.dmg_take = 0;
ent->v.dmg_save = 0;
}
// a fixangle might get lost in a dropped packet. Oh well.
if ( ent->v.fixangle )
{
if (pnum)
{
MSG_WriteByte(msg, svc_choosesplitclient);
MSG_WriteByte(msg, pnum);
}
MSG_WriteByte (msg, svc_setangle);
for (i=0 ; i < 3 ; i++)
MSG_WriteAngle (msg, ent->v.angles[i] );
ent->v.fixangle = 0;
}
}
/*
==================
SV_WriteClientdataToMessage
==================
*/
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
{
#ifdef NQPROT
int i;
int bits, items;
edict_t *ent;
#endif
client_t *split;
int pnum=0;
// send the chokecount for r_netgraph
if (client->chokecount)
{
MSG_WriteByte (msg, svc_chokecount);
MSG_WriteByte (msg, client->chokecount);
client->chokecount = 0;
}
for (split = client; split; split=split->controlled, pnum++)
SV_WriteEntityDataToMessage(split, msg, pnum);
// Z_EXT_TIME protocol extension
// every now and then, send an update so that extrapolation
// on client side doesn't stray too far off
#ifdef NQPROT
if (!client->nqprot)
#endif
if (client->zquake_extensions & Z_EXT_SERVERTIME && sv.time - client->nextservertimeupdate > 0)
{
MSG_WriteByte (msg, svc_updatestatlong);
MSG_WriteByte (msg, STAT_TIME);
MSG_WriteLong (msg, (int)(sv.time * 1000));
client->nextservertimeupdate = sv.time+10;
}
#ifdef NQPROT
if (!client->nqprot)
return;
ent = client->edict;
MSG_WriteByte (msg, svc_time);
MSG_WriteFloat(msg, sv.time);
client->nextservertimeupdate = sv.time+10;
bits = 0;
#define SU_VIEWHEIGHT (1<<0)
#define SU_IDEALPITCH (1<<1)
#define SU_PUNCH1 (1<<2)
#define SU_PUNCH2 (1<<3)
#define SU_PUNCH3 (1<<4)
#define SU_VELOCITY1 (1<<5)
#define SU_VELOCITY2 (1<<6)
#define SU_VELOCITY3 (1<<7)
//define SU_AIMENT (1<<8) AVAILABLE BIT
#define SU_ITEMS (1<<9)
#define SU_ONGROUND (1<<10) // no data follows, the bit is it
#define SU_INWATER (1<<11) // no data follows, the bit is it
#define SU_WEAPONFRAME (1<<12)
#define SU_ARMOR (1<<13)
#define SU_WEAPON (1<<14)
if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
bits |= SU_VIEWHEIGHT;
// if (ent->v.idealpitch)
// bits |= SU_IDEALPITCH;
// stuff the sigil bits into the high bits of items for sbar, or else
// mix in items2
// val = GetEdictFieldValue(ent, "items2", &items2cache);
// if (val)
// items = (int)ent->v.items | ((int)val->_float << 23);
// else
items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
bits |= SU_ITEMS;
if ( (int)ent->v.flags & FL_ONGROUND)
bits |= SU_ONGROUND;
if ( ent->v.waterlevel >= 2)
bits |= SU_INWATER;
for (i=0 ; i<3 ; i++)
{
// if (ent->v.punchangle[i])
// bits |= (SU_PUNCH1<<i);
if (ent->v.velocity[i])
bits |= (SU_VELOCITY1<<i);
}
if (ent->v.weaponframe)
bits |= SU_WEAPONFRAME;
if (ent->v.armorvalue)
bits |= SU_ARMOR;
// if (ent->v.weapon)
bits |= SU_WEAPON;
// send the data
MSG_WriteByte (msg, svc_clientdata);
MSG_WriteShort (msg, bits);
if (bits & SU_VIEWHEIGHT)
MSG_WriteChar (msg, ent->v.view_ofs[2]);
// if (bits & SU_IDEALPITCH)
// MSG_WriteChar (msg, ent->v.idealpitch);
for (i=0 ; i<3 ; i++)
{
// if (bits & (SU_PUNCH1<<i))
// MSG_WriteChar (msg, ent->v.punchangle[i]);
if (bits & (SU_VELOCITY1<<i))
MSG_WriteChar (msg, ent->v.velocity[i]/16);
}
// [always sent] if (bits & SU_ITEMS)
MSG_WriteLong (msg, items);
if (bits & SU_WEAPONFRAME)
MSG_WriteByte (msg, ent->v.weaponframe);
if (bits & SU_ARMOR)
{
if (ent->v.armorvalue>255)
MSG_WriteByte (msg, 255);
else
MSG_WriteByte (msg, ent->v.armorvalue);
}
if (bits & SU_WEAPON)
MSG_WriteByte (msg, SV_ModelIndex(ent->v.weaponmodel + svprogfuncs->stringtable));
MSG_WriteShort (msg, ent->v.health);
MSG_WriteByte (msg, ent->v.currentammo);
MSG_WriteByte (msg, ent->v.ammo_shells);
MSG_WriteByte (msg, ent->v.ammo_nails);
MSG_WriteByte (msg, ent->v.ammo_rockets);
MSG_WriteByte (msg, ent->v.ammo_cells);
//if (other && other->v.weapon)
//MSG_WriteByte (msg, other->v.weapon);
//else
//{
if (standard_quake)
{
MSG_WriteByte (msg, ent->v.weapon);
}
else
{
for(i=0;i<32;i++)
{
if ( ((int)ent->v.weapon) & (1<<i) )
{
MSG_WriteByte (msg, i);
break;
}
}
}
// }
#endif
}
typedef struct {
int type;
char name[64];
evalc_t evalc;
int statnum;
} qcstat_t;
qcstat_t qcstats[MAX_CL_STATS-32];
int numqcstats;
void SV_QCStat(int type, char *name, int statnum)
{
int i;
if (numqcstats == sizeof(qcstats)/sizeof(qcstats[0]))
{
Con_Printf("Too many stat types\n");
return;
}
for (i = 0; i < numqcstats; i++)
{
if (qcstats[i].statnum == statnum)
break;
}
if (i == numqcstats)
numqcstats++;
qcstats[i].type = type;
qcstats[i].statnum = statnum;
Q_strncpyz(qcstats[i].name, name, sizeof(qcstats[i].name));
memset(&qcstats[i].evalc, 0, sizeof(evalc_t));
}
void SV_ClearQCStats(void)
{
numqcstats = 0;
}
void SV_UpdateQCStats(edict_t *ent, int *stats)
{
char *s;
int i;
for (i = 0; i < numqcstats; i++)
{
eval_t *eval;
eval = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, qcstats[i].name, &qcstats[i].evalc);
switch(qcstats[i].type)
{
case ev_float:
stats[qcstats[i].statnum] = eval->_float;
break;
case ev_integer:
stats[qcstats[i].statnum] = eval->_int;
break;
case ev_entity:
stats[qcstats[i].statnum] = NUM_FOR_EDICT(svprogfuncs, PROG_TO_EDICT(svprogfuncs, eval->edict));
break;
case ev_string:
s = PR_GetString(svprogfuncs, eval->string);
stats[qcstats[i].statnum+0] = LittleLong(((int*)s)[0]); //so the network is sent out correctly as a string.
stats[qcstats[i].statnum+1] = LittleLong(((int*)s)[1]);
stats[qcstats[i].statnum+2] = LittleLong(((int*)s)[2]);
stats[qcstats[i].statnum+3] = LittleLong(((int*)s)[3]);
break;
}
}
}
/*
=======================
SV_UpdateClientStats
Performs a delta update of the stats array. This should only be performed
when a reliable message can be delivered this frame.
=======================
*/
void SV_UpdateClientStats (client_t *client, int pnum)
{
edict_t *ent;
int stats[MAX_CL_STATS];
int i, m;
globalvars_t *pr_globals;
extern qboolean pr_items2;
ent = client->edict;
memset (stats, 0, sizeof(stats));
// if we are a spectator and we are tracking a player, we get his stats
// so our status bar reflects his
if (client->spectator && client->spec_track > 0)
ent = svs.clients[client->spec_track - 1].edict;
stats[STAT_HEALTH] = ent->v.health;
stats[STAT_WEAPON] = SV_ModelIndex(PR_GetString(svprogfuncs, ent->v.weaponmodel));
stats[STAT_AMMO] = ent->v.currentammo;
stats[STAT_ARMOR] = ent->v.armorvalue;
stats[STAT_SHELLS] = ent->v.ammo_shells;
stats[STAT_NAILS] = ent->v.ammo_nails;
stats[STAT_ROCKETS] = ent->v.ammo_rockets;
stats[STAT_CELLS] = ent->v.ammo_cells;
if (!client->spectator)
stats[STAT_ACTIVEWEAPON] = ent->v.weapon;
// stuff the sigil bits into the high bits of items for sbar
if (pr_items2)
stats[STAT_ITEMS] = (int)ent->v.items | ((int)ent->v.items2 << 23);
else
stats[STAT_ITEMS] = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
stats[STAT_VIEWHEIGHT] = ent->v.view_ofs[2];
#ifdef PEXT_VIEW2
if (ent->v.view2)
stats[STAT_VIEW2] = NUM_FOR_EDICT(svprogfuncs, PROG_TO_EDICT(svprogfuncs, ent->v.view2));
else
stats[STAT_VIEW2] = 0;
#endif
SV_UpdateQCStats(ent, stats);
//dmw tweek for stats
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
m = MAX_QW_STATS;
if (client->fteprotocolextensions & PEXT_HEXEN2)
m = MAX_CL_STATS;
for (i=0 ; i<m ; i++)
{
//dmw tweek for stats
if (getplayerstati[i])
{
G_INT(OFS_PARM0) = stats[i];
PR_ExecuteProgram(svprogfuncs, getplayerstati[i]);
stats[i] = G_INT(OFS_RETURN);
}
else if (getplayerstat[i])
{
G_FLOAT(OFS_PARM0) = stats[i];
PR_ExecuteProgram(svprogfuncs, getplayerstat[i]);
stats[i] = G_FLOAT(OFS_RETURN);
}
if (sv.demofile)
{
if (!client->spec_track)
{
stats[i] = 0;
if (i == STAT_HEALTH)
stats[i] = 100;
}
else
stats[i] = sv.recordedplayer[client->spec_track - 1].stats[i];
}
if (stats[i] != client->stats[i])
{
client->stats[i] = stats[i];
#ifdef NQPROT
if (client->nqprot)
{
ClientReliableWrite_Begin(client, svc_updatestat, 3);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Long(client, stats[i]);
} else
#endif
if (pnum)
{
if (stats[i] >=0 && stats[i] <= 255)
{
ClientReliableWrite_Begin(client->controller, svc_choosesplitclient, 5);
ClientReliableWrite_Byte(client->controller, pnum);
ClientReliableWrite_Byte(client->controller, svc_updatestat);
ClientReliableWrite_Byte(client->controller, i);
ClientReliableWrite_Byte(client->controller, stats[i]);
}
else
{
ClientReliableWrite_Begin(client->controller, svc_choosesplitclient, 8);
ClientReliableWrite_Byte(client->controller, pnum);
ClientReliableWrite_Byte(client->controller, svc_updatestatlong);
ClientReliableWrite_Byte(client->controller, i);
ClientReliableWrite_Long(client->controller, stats[i]);
}
}
else if (stats[i] >=0 && stats[i] <= 255)
{
ClientReliableWrite_Begin(client, svc_updatestat, 3);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Byte(client, stats[i]);
}
else
{
ClientReliableWrite_Begin(client, svc_updatestatlong, 6);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Long(client, stats[i]);
}
}
}
}
/*
=======================
SV_SendClientDatagram
=======================
*/
qboolean SV_SendClientDatagram (client_t *client)
{
qbyte buf[MAX_DATAGRAM];
sizebuf_t msg;
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
msg.allowoverflow = true;
msg.overflowed = false;
if (sv.worldmodel && !client->controller)
{
if (client->isq2client)
{
SV_BuildClientFrame (client);
// send over all the relevant entity_state_t
// and the player_state_t
SV_WriteFrameToClient (client, &msg);
}
else
{
// add the client specific data to the datagram
SV_WriteClientdataToMessage (client, &msg);
// send over all the objects that are in the PVS
// this will include clients, a packetentities, and
// possibly a nails update
SV_WriteEntitiesToClient (client, &msg, false);
}
}
// copy the accumulated multicast datagram
// for this client out to the message
if (client->datagram.overflowed)
Con_Printf ("WARNING: datagram overflowed for %s\n", client->name);
else
SZ_Write (&msg, client->datagram.data, client->datagram.cursize);
SZ_Clear (&client->datagram);
// send deltas over reliable stream
if (sv.worldmodel)
if (!client->isq2client && Netchan_CanReliable (&client->netchan, SV_RateForClient(client)))
{
int pnum=1;
client_t *c;
SV_UpdateClientStats (client, 0);
for (c = client->controlled; c; c = c->controlled,pnum++)
SV_UpdateClientStats(c, pnum);
}
if (msg.overflowed)
{
Con_Printf ("WARNING: msg overflowed for %s\n", client->name);
SZ_Clear (&msg);
}
// send the datagram
Netchan_Transmit (&client->netchan, msg.cursize, buf, SV_RateForClient(client));
return true;
}
/*
=======================
SV_UpdateToReliableMessages
=======================
*/
void SV_UpdateToReliableMessages (void)
{
float newval;
int i, j;
client_t *client;
edict_t *ent;
// check for changes to be sent over the reliable streams to all clients
for (i=0, host_client = svs.clients ; i<MAX_CLIENTS ; i++, host_client++)
{
if (host_client->state != cs_spawned)
{
if (!host_client->state && host_client->name[0])
{
if (host_client->old_frags != (int)host_client->edict->v.frags)
{
for (j=0, client = svs.clients ; j<MAX_CLIENTS ; j++, client++)
{
if (client->state < cs_connected)
continue;
ClientReliableWrite_Begin(client, svc_updatefrags, 4);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Short(client, host_client->edict->v.frags);
}
host_client->old_frags = host_client->edict->v.frags;
}
}
continue;
}
if (!host_client->isq2client)
{
if (host_client->sendinfo)
{
host_client->sendinfo = false;
SV_FullClientUpdate (host_client, &sv.reliable_datagram);
}
if (host_client->old_frags != (int)host_client->edict->v.frags)
{
for (j=0, client = svs.clients ; j<MAX_CLIENTS ; j++, client++)
{
if (client->state < cs_connected)
continue;
if (client->controller)
continue;
ClientReliableWrite_Begin(client, svc_updatefrags, 4);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Short(client, host_client->edict->v.frags);
}
host_client->old_frags = host_client->edict->v.frags;
}
}
if (svprogfuncs)
{
extern cvar_t sv_gravity;
// maxspeed/entgravity changes
ent = host_client->edict;
newval = ent->v.gravity*sv_gravity.value;
if (progstype == PROG_NQ)
{
if (!newval)
newval = 1;
}
/* if (host_client->viewent)
{
#define VIEWENT_GRAVITY_MAGIC 0.83217 //we use so the gravity is properly reset when viewent is cleared
if (host_client->entgravity != newval+VIEWENT_GRAVITY_MAGIC)
{
ClientReliableWrite_Begin(host_client, svc_entgravity, 5);
ClientReliableWrite_Float(host_client, 0);
host_client->entgravity = newval+VIEWENT_GRAVITY_MAGIC;
}
#undef VIEWENT_GRAVITY_MAGIC
}
else */if (host_client->entgravity != newval)
{
ClientReliableWrite_Begin(host_client, svc_entgravity, 5);
ClientReliableWrite_Float(host_client, newval/movevars.gravity); //lie to the client in a cunning way
host_client->entgravity = newval;
}
newval = ent->v.maxspeed;
if (progstype == PROG_NQ)
{
if (!newval)
newval = sv_maxspeed.value;
}
if (ent->v.hasted)
newval*=ent->v.hasted;
#ifdef SVCHAT //enforce a no moving time when chatting. Prevent client prediction going mad.
if (host_client->chat.active)
newval = 0;
#endif
if (host_client->maxspeed != newval)
{ //MSVC can really suck at times (optimiser bug)
if (host_client->controller)
{ //this is a slave client.
//find the right number and send.
int pnum = 0;
client_t *sp;
for (sp = host_client->controller; sp; sp = sp->controlled)
{
if (sp == host_client)
break;
pnum++;
}
sp = host_client->controller;
ClientReliableWrite_Begin (sp, svc_choosesplitclient, 7);
ClientReliableWrite_Byte (sp, pnum);
ClientReliableWrite_Byte (sp, svc_maxspeed);
ClientReliableWrite_Float(sp, newval);
}
else
{
ClientReliableWrite_Begin(host_client, svc_maxspeed, 5);
ClientReliableWrite_Float(host_client, newval);
}
host_client->maxspeed = newval;
}
}
}
if (sv.reliable_datagram.overflowed)
{
Con_Printf("WARNING: Reliable datagram overflowed\n");
SZ_Clear (&sv.reliable_datagram);
}
if (sv.datagram.overflowed)
SZ_Clear (&sv.datagram);
#ifdef NQPROT
if (sv.nqdatagram.overflowed)
SZ_Clear (&sv.nqdatagram);
#endif
if (sv.q2datagram.overflowed)
SZ_Clear (&sv.q2datagram);
// append the broadcast messages to each client messages
for (j=0, client = svs.clients ; j<MAX_CLIENTS ; j++, client++)
{
if (client->state < cs_connected)
continue; // reliables go to all connected or spawned
if (client->controller)
continue; //splitscreen
#ifdef NQPROT
if (client->nqprot)
{
ClientReliableCheckBlock(client, sv.nqreliable_datagram.cursize);
ClientReliableWrite_SZ(client, sv.nqreliable_datagram.data, sv.nqreliable_datagram.cursize);
if (client->state != cs_spawned)
continue; // datagrams only go to spawned
SZ_Write (&client->datagram
, sv.nqdatagram.data
, sv.nqdatagram.cursize);
}
else
#endif
if (client->isq2client)
{
ClientReliableCheckBlock(client, sv.q2reliable_datagram.cursize);
ClientReliableWrite_SZ(client, sv.q2reliable_datagram.data, sv.q2reliable_datagram.cursize);
if (client->state != cs_spawned)
continue; // datagrams only go to spawned
SZ_Write (&client->datagram
, sv.q2datagram.data
, sv.q2datagram.cursize);
}
else
{
ClientReliableCheckBlock(client, sv.reliable_datagram.cursize);
ClientReliableWrite_SZ(client, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
if (client->state != cs_spawned)
continue; // datagrams only go to spawned
SZ_Write (&client->datagram
, sv.datagram.data
, sv.datagram.cursize);
}
}
SZ_Clear (&sv.reliable_datagram);
SZ_Clear (&sv.datagram);
#ifdef NQPROT
SZ_Clear (&sv.nqreliable_datagram);
SZ_Clear (&sv.nqdatagram);
#endif
SZ_Clear (&sv.q2reliable_datagram);
SZ_Clear (&sv.q2datagram);
}
#ifdef _MSC_VER
#pragma optimize( "", off )
#endif
/*
=======================
SV_SendClientMessages
=======================
*/
void SV_SendClientMessages (void)
{
int i, j;
client_t *c;
// update frags, names, etc
SV_UpdateToReliableMessages ();
// build individual updates
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (!c->state)
continue;
if (c->drop)
{
SV_DropClient(c);
c->drop = false;
continue;
}
#ifdef SVCHAT
SV_ChatThink(c);
#endif
if (c->wasrecorded)
{
c->netchan.message.cursize = 0;
c->datagram.cursize = 0;
continue;
}
if (c->istobeloaded && c->state == cs_zombie)
{ //not yet present.
c->netchan.message.cursize = 0;
c->datagram.cursize = 0;
continue;
}
// check to see if we have a backbuf to stick in the reliable
if (c->num_backbuf)
{
// will it fit?
if (c->netchan.message.cursize + c->backbuf_size[0] <
c->netchan.message.maxsize)
{
Con_DPrintf("%s: backbuf %d bytes\n",
c->name, c->backbuf_size[0]);
// it'll fit
SZ_Write(&c->netchan.message, c->backbuf_data[0],
c->backbuf_size[0]);
//move along, move along
for (j = 1; j < c->num_backbuf; j++)
{
memcpy(c->backbuf_data[j - 1], c->backbuf_data[j],
c->backbuf_size[j]);
c->backbuf_size[j - 1] = c->backbuf_size[j];
}
c->num_backbuf--;
if (c->num_backbuf)
{
memset(&c->backbuf, 0, sizeof(c->backbuf));
c->backbuf.data = c->backbuf_data[c->num_backbuf - 1];
c->backbuf.cursize = c->backbuf_size[c->num_backbuf - 1];
c->backbuf.maxsize = sizeof(c->backbuf_data[c->num_backbuf - 1]);
}
}
}
// if the reliable message overflowed,
// drop the client
if (c->netchan.message.overflowed)
{
SZ_Clear (&c->netchan.message);
SZ_Clear (&c->datagram);
SV_BroadcastPrintf (PRINT_HIGH, "%s overflowed\n", c->name);
Con_Printf ("WARNING: reliable overflow for %s\n",c->name);
SV_DropClient (c);
c->send_message = true;
c->netchan.cleartime = 0; // don't choke this message
}
// only send messages if the client has sent one
// and the bandwidth is not choked
if (!c->send_message)
continue;
c->send_message = false; // try putting this after choke?
if (!sv.paused && !Netchan_CanPacket (&c->netchan, SV_RateForClient(c)))
{
c->chokecount++;
continue; // bandwidth choke
}
if (c->state == cs_spawned)
SV_SendClientDatagram (c);
else
Netchan_Transmit (&c->netchan, 0, NULL, SV_RateForClient(c)); // just update reliable
}
SV_CleanupEnts();
}
#ifdef _MSC_VER
#pragma optimize( "", on )
#endif
#define Max(a, b) ((a>b)?a:b)
void SV_SendMVDMessage(void)
{
int i, j, cls = 0;
client_t *c;
qbyte buf[MAX_DATAGRAM];
sizebuf_t msg;
edict_t *ent;
int stats[MAX_QW_STATS];
float min_fps;
extern cvar_t sv_demofps;
extern cvar_t sv_demoPings;
// extern cvar_t sv_demoMaxSize;
if (!sv.mvdrecording)
return;
if (sv_demoPings.value)
{
if (sv.time - demo.pingtime > sv_demoPings.value)
{
SV_MVDPings();
demo.pingtime = sv.time;
}
}
if (!sv_demofps.value)
min_fps = 30.0;
else
min_fps = sv_demofps.value;
min_fps = Max(4, min_fps);
if (sv.time - demo.time < 1.0/min_fps)
return;
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (c->state != cs_spawned)
continue; // datagrams only go to spawned
cls |= 1 << i;
}
if (!cls) {
SZ_Clear (&demo.datagram);
return;
}
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
msg.allowoverflow = true;
msg.overflowed = false;
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (c->state != cs_spawned)
continue; // datagrams only go to spawned
if (c->spectator)
continue;
ent = c->edict;
memset (stats, 0, sizeof(stats));
stats[STAT_HEALTH] = ent->v.health;
stats[STAT_WEAPON] = SV_ModelIndex(PR_GetString(svprogfuncs, ent->v.weaponmodel));
stats[STAT_AMMO] = ent->v.currentammo;
stats[STAT_ARMOR] = ent->v.armorvalue;
stats[STAT_SHELLS] = ent->v.ammo_shells;
stats[STAT_NAILS] = ent->v.ammo_nails;
stats[STAT_ROCKETS] = ent->v.ammo_rockets;
stats[STAT_CELLS] = ent->v.ammo_cells;
stats[STAT_ACTIVEWEAPON] = ent->v.weapon;
// stuff the sigil bits into the high bits of items for sbar
stats[STAT_ITEMS] = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
for (j=0 ; j<MAX_QW_STATS ; j++)
if (stats[j] != demo.stats[i][j])
{
demo.stats[i][j] = stats[j];
if (stats[j] >=0 && stats[j] <= 255)
{
MVDWrite_Begin(dem_stats, i, 3);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatestat);
MSG_WriteByte((sizebuf_t*)demo.dbuf, j);
MSG_WriteByte((sizebuf_t*)demo.dbuf, stats[j]);
}
else
{
MVDWrite_Begin(dem_stats, i, 6);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatestatlong);
MSG_WriteByte((sizebuf_t*)demo.dbuf, j);
MSG_WriteLong((sizebuf_t*)demo.dbuf, stats[j]);
}
}
}
// send over all the objects that are in the PVS
// this will include clients, a packetentities, and
// possibly a nails update
msg.cursize = 0;
if (!demo.recorder.delta_sequence)
demo.recorder.delta_sequence = -1;
SV_WriteEntitiesToClient (&demo.recorder, &msg, true);
MVDWrite_Begin(dem_all, 0, msg.cursize);
SZ_Write ((sizebuf_t*)demo.dbuf, msg.data, msg.cursize);
// copy the accumulated multicast datagram
// for this client out to the message
if (demo.datagram.cursize) {
MVDWrite_Begin(dem_all, 0, demo.datagram.cursize);
SZ_Write ((sizebuf_t*)demo.dbuf, demo.datagram.data, demo.datagram.cursize);
SZ_Clear (&demo.datagram);
}
demo.recorder.delta_sequence = demo.recorder.netchan.incoming_sequence&255;
demo.recorder.netchan.incoming_sequence++;
demo.frames[demo.parsecount&DEMO_FRAMES_MASK].time = demo.time = sv.time;
if (demo.parsecount - demo.lastwritten > 60) // that's a backup of 3sec in 20fps, should be enough
{
SV_MVDWritePackets(1);
}
demo.parsecount++;
MVDSetMsgBuf(demo.dbuf,&demo.frames[demo.parsecount&DEMO_FRAMES_MASK].buf);
}
/*
=======================
SV_SendMessagesToAll
FIXME: does this sequence right?
=======================
*/
void SV_SendMessagesToAll (void)
{
int i;
client_t *c;
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
if (c->state) // FIXME: should this only send to active?
c->send_message = true;
SV_SendClientMessages ();
}
#endif