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fteqw/engine/server/sv_sys_win.c
Spoike c1a80e5ba8 ------------------------------------------------------------------------
r4256 | acceptthis | 2013-03-12 21:07:07 +0000 (Tue, 12 Mar 2013) | 5 lines

Don't mess up/crash when the snap command is used (in multiple ways).
Misc NQ+csqc compat tweaks/hacks/fixes.
Added pointsound.
Don't rely upon fragmentation support with downloads. its a bad idea.
Fixed up the text editor to be able to debug properly again.
------------------------------------------------------------------------


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:24:15 +00:00

1339 lines
28 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qwsvdef.h"
#include <sys/types.h>
#include <sys/timeb.h>
#ifdef SERVERONLY
#include <winsock.h>
#include <conio.h>
#ifdef MULTITHREAD
#include <process.h>
#endif
#ifndef MINIMAL
//#define USESERVICE
#endif
#define SERVICENAME DISTRIBUTION"SV"
static HANDLE hconsoleout;
#ifdef _DEBUG
#if _MSC_VER >= 1300
#define CATCHCRASH
#endif
#endif
#ifdef CATCHCRASH
#include "dbghelp.h"
typedef BOOL (WINAPI *MINIDUMPWRITEDUMP) (
HANDLE hProcess,
DWORD ProcessId,
HANDLE hFile,
MINIDUMP_TYPE DumpType,
PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
PMINIDUMP_CALLBACK_INFORMATION CallbackParam
);
DWORD CrashExceptionHandler (DWORD exceptionCode, LPEXCEPTION_POINTERS exceptionInfo)
{
char dumpPath[1024];
HANDLE hProc = GetCurrentProcess();
DWORD procid = GetCurrentProcessId();
HANDLE dumpfile;
HMODULE hDbgHelp;
MINIDUMPWRITEDUMP fnMiniDumpWriteDump;
HMODULE hKernel;
BOOL (WINAPI *pIsDebuggerPresent)(void);
hKernel = LoadLibrary ("kernel32");
pIsDebuggerPresent = (void*)GetProcAddress(hKernel, "IsDebuggerPresent");
#ifdef GLQUAKE
GLVID_Crashed();
#endif
if (pIsDebuggerPresent ())
{
/*if we have a current window, minimize it to bring us out of fullscreen*/
return EXCEPTION_CONTINUE_SEARCH;
}
hDbgHelp = LoadLibrary ("DBGHELP");
if (hDbgHelp)
fnMiniDumpWriteDump = (MINIDUMPWRITEDUMP)GetProcAddress (hDbgHelp, "MiniDumpWriteDump");
else
fnMiniDumpWriteDump = NULL;
if (fnMiniDumpWriteDump)
{
if (MessageBox(NULL, "KABOOM! We crashed!\nBlame the monkey in the corner.\nI hope you saved your work.\nWould you like to take a dump now?", DISTRIBUTION " Sucks", MB_ICONSTOP|MB_YESNO) != IDYES)
{
if (pIsDebuggerPresent ())
{
//its possible someone attached a debugger while we were showing that message
return EXCEPTION_CONTINUE_SEARCH;
}
return EXCEPTION_EXECUTE_HANDLER;
}
/*take a dump*/
GetTempPath (sizeof(dumpPath)-16, dumpPath);
Q_strncatz(dumpPath, DISTRIBUTION"CrashDump.dmp", sizeof(dumpPath));
dumpfile = CreateFile (dumpPath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (dumpfile)
{
MINIDUMP_EXCEPTION_INFORMATION crashinfo;
crashinfo.ClientPointers = TRUE;
crashinfo.ExceptionPointers = exceptionInfo;
crashinfo.ThreadId = GetCurrentThreadId ();
if (fnMiniDumpWriteDump(hProc, procid, dumpfile, MiniDumpWithIndirectlyReferencedMemory|MiniDumpWithDataSegs, &crashinfo, NULL, NULL))
{
CloseHandle(dumpfile);
MessageBox(NULL, va("You can find the crashdump at\n%s\nPlease send this file to someone.\n\nWarning: sensitive information (like your current user name) might be present in the dump.\nYou will probably want to compress it.", dumpPath), DISTRIBUTION " Sucks", 0);
return EXCEPTION_EXECUTE_HANDLER;
}
}
}
else
MessageBox(NULL, "Kaboom! Sorry. No MiniDumpWriteDump function.", DISTRIBUTION " Sucks", 0);
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
void Sys_CloseLibrary(dllhandle_t *lib)
{
FreeLibrary((HMODULE)lib);
}
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
{
int i;
HMODULE lib;
lib = LoadLibrary(name);
if (!lib)
return NULL;
if (funcs)
{
for (i = 0; funcs[i].name; i++)
{
*funcs[i].funcptr = GetProcAddress(lib, funcs[i].name);
if (!*funcs[i].funcptr)
break;
}
if (funcs[i].name)
{
Sys_CloseLibrary((dllhandle_t*)lib);
lib = NULL;
}
}
return (dllhandle_t*)lib;
}
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
{
if (!module)
return NULL;
return GetProcAddress((HINSTANCE)module, exportname);
}
#ifdef HLSERVER
char *Sys_GetNameForAddress(dllhandle_t *module, void *address)
{
//windows doesn't provide a function to do this, so we have to do it ourselves.
//this isn't the fastest way...
//halflife needs this function.
char *base = (char *)module;
IMAGE_DATA_DIRECTORY *datadir;
IMAGE_EXPORT_DIRECTORY *block;
IMAGE_NT_HEADERS *ntheader;
IMAGE_DOS_HEADER *dosheader = (void*)base;
int i, j;
DWORD *funclist;
DWORD *namelist;
SHORT *ordilist;
if (!dosheader || dosheader->e_magic != IMAGE_DOS_SIGNATURE)
return NULL; //yeah, that wasn't an exe
ntheader = (void*)(base + dosheader->e_lfanew);
if (!dosheader->e_lfanew || ntheader->Signature != IMAGE_NT_SIGNATURE)
return NULL; //urm, wait, a 16bit dos exe?
datadir = &ntheader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
block = (IMAGE_EXPORT_DIRECTORY *)(base + datadir->VirtualAddress);
funclist = (DWORD*)(base+block->AddressOfFunctions);
namelist = (DWORD*)(base+block->AddressOfNames);
ordilist = (SHORT*)(base+block->AddressOfNameOrdinals);
for (i = 0; i < block->NumberOfFunctions; i++)
{
if (base+funclist[i] == address)
{
for (j = 0; j < block->NumberOfNames; j++)
{
if (ordilist[j] == i)
{
return base+namelist[i];
}
}
//it has no name. huh?
return NULL;
}
}
return NULL;
}
#endif
#ifdef Q2SERVER
static HINSTANCE game_library;
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadGame (void)
{
if (!FreeLibrary (game_library))
Sys_Error ("FreeLibrary failed for game library");
game_library = NULL;
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
void *Sys_GetGameAPI (void *parms)
{
void *(VARGS *GetGameAPI) (void *);
char name[MAX_OSPATH];
char *path;
char cwd[MAX_OSPATH];
// _M_X64 should be really loading gamex64.dll
#if defined _M_IX86 || defined _M_X64
const char *gamename = "gamex86.dll";
#ifdef NDEBUG
const char *debugdir = "release";
#else
const char *debugdir = "debug";
#endif
#elif defined __amd64__
const char *gamename = "gameamd.dll";
#ifdef NDEBUG
const char *debugdir = "release";
#else
const char *debugdir = "debug";
#endif
#elif defined _M_ALPHA
const char *gamename = "gameaxp.dll";
#ifdef NDEBUG
const char *debugdir = "releaseaxp";
#else
const char *debugdir = "debugaxp";
#endif
#endif
if (game_library)
Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame");
// check the current debug directory first for development purposes
#ifdef _WIN32
GetCurrentDirectory(sizeof(cwd), cwd);
#else
_getcwd (cwd, sizeof(cwd));
#endif
snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename);
game_library = LoadLibrary ( name );
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n", name);
}
else
{
#ifdef DEBUG
// check the current directory for other development purposes
_snprintf (name, sizeof(name), "%s/%s", cwd, gamename);
game_library = LoadLibrary ( name );
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n", name);
}
else
#endif
{
// now run through the search paths
path = NULL;
while (1)
{
path = COM_NextPath (path);
if (!path)
return NULL; // couldn't find one anywhere
snprintf (name, sizeof(name), "%s/%s", path, gamename);
game_library = LoadLibrary (name);
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n",name);
break;
}
}
}
}
GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI");
if (!GetGameAPI)
{
Sys_UnloadGame ();
return NULL;
}
return GetGameAPI (parms);
}
#endif
#include <fcntl.h>
#include <io.h>
#include <signal.h>
#include <shellapi.h>
#ifdef USESERVICE
qboolean asservice;
SERVICE_STATUS_HANDLE ServerServiceStatusHandle;
SERVICE_STATUS MyServiceStatus;
void CreateSampleService(qboolean create);
#endif
void PR_Deinit(void);
cvar_t sys_nostdout = {"sys_nostdout","0"};
cvar_t sys_colorconsole = {"sys_colorconsole", "1"};
HWND consolewindowhandle;
HWND hiddenwindowhandler;
int Sys_DebugLog(char *file, char *fmt, ...)
{
va_list argptr;
static char data[1024];
int fd;
va_start(argptr, fmt);
vsnprintf(data, sizeof(data)-1, fmt, argptr);
va_end(argptr);
fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
if (fd)
{
write(fd, data, strlen(data));
close(fd);
return 0;
}
return 1; // error
};
/*
================
Sys_FileTime
================
*/
int Sys_FileTime (char *path)
{
FILE *f;
f = fopen(path, "rb");
if (f)
{
fclose(f);
return 1;
}
return -1;
}
/*
================
Sys_mkdir
================
*/
int _mkdir(const char *path);;
void Sys_mkdir (char *path)
{
_mkdir(path);
}
qboolean Sys_remove (char *path)
{
remove(path);
return true;
}
qboolean Sys_Rename (char *oldfname, char *newfname)
{
return !rename(oldfname, newfname);
}
int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm)
{
HANDLE r;
WIN32_FIND_DATA fd;
char apath[MAX_OSPATH];
char file[MAX_OSPATH];
char *s;
int go;
Q_strncpyz(apath, match, sizeof(apath));
// sprintf(apath, "%s%s", gpath, match);
for (s = apath+strlen(apath)-1; s>= apath; s--)
{
if (*s == '/')
break;
}
s++;
*s = '\0';
Q_snprintfz(file, sizeof(file), "%s/%s", gpath, match);
r = FindFirstFile(file, &fd);
if (r==(HANDLE)-1)
return 1;
go = true;
do
{
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
{
if (*fd.cFileName != '.')
{
Q_snprintfz(file, sizeof(file), "%s%s/", apath, fd.cFileName);
go = func(file, fd.nFileSizeLow, parm);
}
}
else
{
Q_snprintfz(file, sizeof(file), "%s%s", apath, fd.cFileName);
go = func(file, fd.nFileSizeLow, parm);
}
}
while(FindNextFile(r, &fd) && go);
FindClose(r);
return go;
}
/*
================
Sys_Error
================
*/
#include <process.h>
void Sys_Error (const char *error, ...)
{
va_list argptr;
char text[1024];
double end;
STARTUPINFO startupinfo;
PROCESS_INFORMATION processinfo;
va_start (argptr,error);
vsnprintf (text,sizeof(text)-1, error,argptr);
va_end (argptr);
// MessageBox(NULL, text, "Error", 0 /* MB_OK */ );
Sys_Printf ("ERROR: %s\n", text);
Con_Log(text);
NET_Shutdown(); //free sockets and stuff.
#ifdef USESERVICE
if (asservice)
Sys_Quit();
#endif
if (COM_CheckParm("-noreset"))
Sys_Quit();
Sys_Printf ("A new server will be started in 10 seconds unless you press a key\n");
//check for a key press, quitting if we get one in 10 secs
end = Sys_DoubleTime() + 10;
while(Sys_DoubleTime() < end)
{
Sleep(500); // don't burn up CPU with polling
if (_kbhit())
Sys_Quit();
}
Sys_Printf("\nLoading new instance of FTE...\n\n\n");
PR_Deinit(); //this takes a bit more mem
Rank_Flush();
#ifndef MINGW
fcloseall(); //make sure all files are written.
#endif
VirtualFree (host_parms.membase, 0, MEM_RELEASE);
// free(host_parms.membase); //get rid of the mem. We don't need it now.
// system("dqwsv.exe"); //spawn a new server to take over. This way, if debugging, then any key will quit, otherwise the server will just spawn a new one.
memset(&startupinfo, 0, sizeof(startupinfo));
memset(&processinfo, 0, sizeof(processinfo));
CreateProcess(NULL,
GetCommandLine(),
NULL,
NULL,
false,
0,
NULL,
NULL,
&startupinfo,
&processinfo);
CloseHandle(processinfo.hProcess);
CloseHandle(processinfo.hThread);
Sys_Quit ();
exit (1); // this function is NORETURN type, complains without this
}
/*
================
Sys_Milliseconds
================
*/
unsigned int Sys_Milliseconds (void)
{
static DWORD starttime;
static qboolean first = true;
DWORD now;
// double t;
now = timeGetTime();
if (first) {
first = false;
starttime = now;
return 0.0;
}
/*
if (now < starttime) // wrapped?
{
double r;
r = (now) + (LONG_MAX - starttime);
starttime = now;
return r;
}
if (now - starttime == 0)
return 0.0;
*/
return (now - starttime);
}
/*
================
Sys_DoubleTime
================
*/
double Sys_DoubleTime (void)
{
double t;
struct _timeb tstruct;
static int starttime;
_ftime( &tstruct );
if (!starttime)
starttime = tstruct.time;
t = (tstruct.time-starttime) + tstruct.millitm*0.001;
return t;
}
/*
================
Sys_ConsoleInput
================
*/
char coninput_text[256];
int coninput_len;
char *Sys_ConsoleInput (void)
{
int c;
if (consolewindowhandle)
{
MSG msg;
while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
{
if (!GetMessage (&msg, NULL, 0, 0))
return NULL;
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return NULL;
}
// read a line out
while (_kbhit())
{
c = _getch();
if (c == '\r')
{
coninput_text[coninput_len] = 0;
putch ('\n');
putch (']');
coninput_len = 0;
return coninput_text;
}
if (c == 8)
{
if (coninput_len)
{
putch (c);
putch (' ');
putch (c);
coninput_len--;
coninput_text[coninput_len] = 0;
}
continue;
}
if (c == '\t')
{
int i;
char *s = Cmd_CompleteCommand(coninput_text, true, true, 0, NULL);
if(s)
{
for (i = 0; i < coninput_len; i++)
putch('\b');
for (i = 0; i < coninput_len; i++)
putch(' ');
for (i = 0; i < coninput_len; i++)
putch('\b');
strcpy(coninput_text, s);
coninput_len = strlen(coninput_text);
printf("%s", coninput_text);
}
continue;
}
putch (c);
coninput_text[coninput_len] = c;
coninput_len++;
coninput_text[coninput_len] = 0;
if (coninput_len == sizeof(coninput_text))
coninput_len = 0;
}
return NULL;
}
void ApplyColour(unsigned int chr)
{
static int oldchar = CON_WHITEMASK;
chr &= CON_FLAGSMASK;
if (oldchar == chr)
return;
oldchar = chr;
if (hconsoleout)
{
unsigned short val = 0;
// bits 28-31 of the console chars match up to the attributes for
// the CHAR_INFO struct exactly
if (chr & CON_NONCLEARBG)
val = ((chr & (CON_FGMASK|CON_BGMASK)) >> CON_FGSHIFT);
else
{
int fg = (chr & CON_FGMASK) >> CON_FGSHIFT;
switch (fg)
{
case COLOR_BLACK: // reverse ^0 like the Linux version
val = BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE;
break;
case COLOR_WHITE: // reset to defaults?
val = FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE; // use grey
break;
case COLOR_GREY:
val = FOREGROUND_INTENSITY; // color light grey as dark grey
break;
default:
val = fg; // send RGBI value as is
break;
}
}
if ((chr & CON_HALFALPHA) && (val & ~FOREGROUND_INTENSITY))
val &= ~FOREGROUND_INTENSITY; // strip intensity to fake alpha
SetConsoleTextAttribute(hconsoleout, val);
}
}
void Sys_PrintColouredChar(unsigned int chr)
{
if (chr & CON_HIDDEN)
return;
ApplyColour(chr);
printf("%c", chr & CON_CHARMASK);
}
/*
================
Sys_Printf
================
*/
#define MAXPRINTMSG 4096
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
if (sys_nostdout.value)
return;
if (1)
{
char msg[MAXPRINTMSG];
unsigned char *t;
va_start (argptr,fmt);
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
{
int i;
for (i = 0; i < coninput_len; i++)
putch('\b');
putch('\b');
for (i = 0; i < coninput_len; i++)
putch(' ');
putch(' ');
for (i = 0; i < coninput_len; i++)
putch('\b');
putch('\b');
}
if (sys_colorconsole.value && hconsoleout)
{
conchar_t out[MAXPRINTMSG], *c, *end;
end = COM_ParseFunString(CON_WHITEMASK, msg, out, sizeof(out), false);
for (c = out; c < end; c++)
Sys_PrintColouredChar (*c);
ApplyColour(CON_WHITEMASK);
}
else
{
for (t = (unsigned char*)msg; *t; t++)
{
if (*t >= 146 && *t < 156)
*t = *t - 146 + '0';
if (*t >= 0x12 && *t <= 0x1b)
*t = *t - 0x12 + '0';
if (*t == 143)
*t = '.';
if (*t == 157 || *t == 158 || *t == 159)
*t = '-';
if (*t >= 128)
*t -= 128;
if (*t == 16)
*t = '[';
if (*t == 17)
*t = ']';
if (*t == 0x1c)
*t = 249;
}
printf("%s", msg);
}
if (coninput_len)
printf("]%s", coninput_text);
else
putch(']');
}
else
{
va_start (argptr,fmt);
vprintf (fmt,argptr);
va_end (argptr);
}
}
/*
================
Sys_Quit
================
*/
void Sys_Quit (void)
{
#ifdef USESERVICE
if (asservice)
{
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
MyServiceStatus.dwWin32ExitCode = 0;
MyServiceStatus.dwServiceSpecificExitCode = 0;
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
}
#endif
exit (0);
}
int restorecode;
LRESULT (CALLBACK Sys_WindowHandler)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_USER)
{
if (lParam & 1)
{
}
else if ((lParam & 2 && restorecode == 0) ||
(lParam & 4 && restorecode == 1) ||
(lParam & 4 && restorecode == 2) )
{
// MessageBox(NULL, "Hello", "", 0);
restorecode++;
}
else if (lParam & 2 && restorecode == 3)
{
DestroyWindow(hWnd);
ShowWindow(consolewindowhandle, SW_SHOWNORMAL);
consolewindowhandle = NULL;
Cbuf_AddText("status\n", RESTRICT_LOCAL);
}
else if (lParam & 6)
{
restorecode = (lParam & 2)>0;
}
return 0;
}
return DefWindowProc (hWnd, uMsg, wParam, lParam);
}
void Sys_HideConsole(void)
{
HMODULE kernel32dll;
HWND (WINAPI *GetConsoleWindow)(void);
if (consolewindowhandle)
return; //err... already hidden... ?
restorecode = 0;
GetConsoleWindow = NULL;
kernel32dll = LoadLibrary("kernel32.dll");
consolewindowhandle = NULL;
if (kernel32dll)
{
GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow");
if (GetConsoleWindow)
consolewindowhandle = GetConsoleWindow();
FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
}
if (!consolewindowhandle)
{
char old[512];
#define STRINGH "Trying to hide" //msvc sucks
GetConsoleTitle(old, sizeof(old));
SetConsoleTitle(STRINGH);
consolewindowhandle = FindWindow(NULL, STRINGH);
SetConsoleTitle(old);
#undef STRINGH
}
if (consolewindowhandle)
{
WNDCLASS wc;
NOTIFYICONDATA d;
/* Register the frame class */
memset(&wc, 0, sizeof(wc));
wc.style = 0;
wc.lpfnWndProc = Sys_WindowHandler;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = 0;
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
wc.lpszClassName = "DeadQuake";
RegisterClass (&wc);
hiddenwindowhandler = CreateWindow(wc.lpszClassName, "DeadQuake", 0, 0, 0, 16, 16, NULL, NULL, GetModuleHandle(NULL), NULL);
if (!hiddenwindowhandler)
{
Con_Printf("Failed to create window\n");
return;
}
ShowWindow(consolewindowhandle, SW_HIDE);
d.cbSize = sizeof(NOTIFYICONDATA);
d.hWnd = hiddenwindowhandler;
d.uFlags = NIF_ICON | NIF_TIP | NIF_MESSAGE;
d.hIcon = NULL;
d.uCallbackMessage = WM_USER;
d.uID = 0;
strcpy(d.szTip, "");
Shell_NotifyIcon(NIM_ADD, &d);
}
else
Con_Printf("Your OS doesn't seem to properly support the way this was implemented\n");
}
void Sys_ServerActivity(void)
{
HMODULE kernel32dll;
HWND (WINAPI *GetConsoleWindow)(void);
HWND wnd;
restorecode = 0;
GetConsoleWindow = NULL;
kernel32dll = LoadLibrary("kernel32.dll");
wnd = NULL;
if (kernel32dll)
{
GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow");
if (GetConsoleWindow)
wnd = GetConsoleWindow();
FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
}
if (!wnd)
{
char old[512];
#define STRINGF "About To Flash" //msvc sucks
GetConsoleTitle(old, sizeof(old));
SetConsoleTitle(STRINGF);
wnd = FindWindow(NULL, STRINGF);
SetConsoleTitle(old);
#undef STRINGF
}
if (wnd && GetActiveWindow() != wnd)
FlashWindow(wnd, true);
}
/*
=============
Sys_Init
Quake calls this so the system can register variables before host_hunklevel
is marked
=============
*/
void Sys_Init (void)
{
Cvar_Register (&sys_nostdout, "System controls");
Cvar_Register (&sys_colorconsole, "System controls");
Cmd_AddCommand("hide", Sys_HideConsole);
hconsoleout = GetStdHandle(STD_OUTPUT_HANDLE);
}
void Sys_Shutdown (void)
{
}
/*
==================
main
==================
*/
char *newargv[256];
void Signal_Error_Handler (int sig)
{
Sys_Error("Illegal error occured");
}
void StartQuakeServer(void)
{
quakeparms_t parms;
//static char cwd[1024]; //unused variable
int t;
memset(&parms, 0, sizeof(parms));
TL_InitLanguages();
parms.argc = com_argc;
parms.argv = com_argv;
parms.memsize = 32*1024*1024;
if ((t = COM_CheckParm ("-heapsize")) != 0 &&
t + 1 < com_argc)
parms.memsize = Q_atoi (com_argv[t + 1]) * 1024;
if ((t = COM_CheckParm ("-mem")) != 0 &&
t + 1 < com_argc)
parms.memsize = Q_atoi (com_argv[t + 1]) * 1024 * 1024;
parms.membase = VirtualAlloc(NULL, parms.memsize, MEM_RESERVE, PAGE_NOACCESS);
// parms.membase = malloc (parms.memsize);
if (!parms.membase)
Sys_Error("Insufficient memory.\n");
parms.basedir = ".";
SV_Init (&parms);
// run one frame immediately for first heartbeat
SV_Frame ();
}
#ifdef USESERVICE
int servicecontrol;
#endif
void ServerMainLoop(void)
{
double newtime, time, oldtime;
int delay = 1;
//
// main loop
//
oldtime = Sys_DoubleTime () - 0.1;
while (1)
{
NET_Sleep(delay, false);
// find time passed since last cycle
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
oldtime = newtime;
delay = SV_Frame()*1000;
#ifdef USESERVICE
switch(servicecontrol)
{
case SERVICE_CONTROL_PAUSE:
// Initialization complete - report running status.
MyServiceStatus.dwCurrentState = SERVICE_PAUSED;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
sv.paused |= 2;
break;
case SERVICE_CONTROL_CONTINUE:
// Initialization complete - report running status.
MyServiceStatus.dwCurrentState = SERVICE_RUNNING;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
sv.paused &= ~2;
break;
case SERVICE_CONTROL_STOP: //leave the loop
return;
default:
break;
}
#endif
}
}
#ifdef USESERVICE
VOID WINAPI MyServiceCtrlHandler(DWORD dwControl)
{
servicecontrol = dwControl;
}
void WINAPI StartQuakeServerService (DWORD argc, LPTSTR *argv)
{
HKEY hk;
char path[MAX_OSPATH];
DWORD pathlen;
DWORD type;
asservice = true;
MyServiceStatus.dwServiceType = SERVICE_WIN32|SERVICE_INTERACTIVE_PROCESS;
MyServiceStatus.dwCurrentState = SERVICE_START_PENDING;
MyServiceStatus.dwControlsAccepted = SERVICE_ACCEPT_STOP |
SERVICE_ACCEPT_PAUSE_CONTINUE;
MyServiceStatus.dwWin32ExitCode = 0;
MyServiceStatus.dwServiceSpecificExitCode = 0;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
ServerServiceStatusHandle = RegisterServiceCtrlHandler(
SERVICENAME,
MyServiceCtrlHandler);
if (ServerServiceStatusHandle == (SERVICE_STATUS_HANDLE)0)
{
printf(" [MY_SERVICE] RegisterServiceCtrlHandler failed %d\n", GetLastError());
return;
}
RegOpenKey(HKEY_LOCAL_MACHINE, "Software\\"DISTRIBUTIONLONG"\\"FULLENGINENAME, &hk);
RegQueryValueEx(hk, "servicepath", 0, &type, NULL, &pathlen);
if (type == REG_SZ && pathlen < sizeof(path))
RegQueryValueEx(hk, "servicepath", 0, NULL, path, &pathlen);
RegCloseKey(hk);
SetCurrentDirectory(path);
COM_InitArgv (argc, argv);
StartQuakeServer();
// Handle error condition
if (!sv.state)
{
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
MyServiceStatus.dwWin32ExitCode = 0;
MyServiceStatus.dwServiceSpecificExitCode = 0;
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
return;
}
// Initialization complete - report running status.
MyServiceStatus.dwCurrentState = SERVICE_RUNNING;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
if (!SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus))
{
printf(" [MY_SERVICE] SetServiceStatus error %ld\n",GetLastError());
}
ServerMainLoop();
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
MyServiceStatus.dwWin32ExitCode = 0;
MyServiceStatus.dwServiceSpecificExitCode = 0;
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
return;
}
SERVICE_TABLE_ENTRY DispatchTable[] =
{
{ SERVICENAME, StartQuakeServerService },
{ NULL, NULL }
};
#endif
qboolean NET_Sleep(int msec, qboolean stdinissocket);
int main (int argc, char **argv)
{
#ifdef USESERVICE
if (StartServiceCtrlDispatcher( DispatchTable))
{
return true;
}
#endif
#ifdef CATCHCRASH
__try
#endif
{
COM_InitArgv (argc, (const char **)argv);
#ifdef USESERVICE
if (COM_CheckParm("-register"))
{
CreateSampleService(1);
return true;
}
if (COM_CheckParm("-unregister"))
{
CreateSampleService(0);
return true;
}
#endif
#ifndef _DEBUG
if (COM_CheckParm("-noreset"))
{
signal (SIGFPE, Signal_Error_Handler);
signal (SIGILL, Signal_Error_Handler);
signal (SIGSEGV, Signal_Error_Handler);
}
#endif
StartQuakeServer();
ServerMainLoop();
}
#ifdef CATCHCRASH
__except (CrashExceptionHandler(GetExceptionCode(), GetExceptionInformation()))
{
return 1;
}
#endif
return true;
}
#ifdef USESERVICE
void CreateSampleService(qboolean create)
{
BOOL deleted;
char path[MAX_OSPATH];
char exe[MAX_OSPATH];
SC_HANDLE schService;
SC_HANDLE schSCManager;
// Open a handle to the SC Manager database.
schSCManager = OpenSCManager(
NULL, // local machine
NULL, // ServicesActive database
SC_MANAGER_ALL_ACCESS); // full access rights
if (NULL == schSCManager)
{
Con_Printf("Failed to open SCManager (%d)\n", GetLastError());
return;
}
if (!GetModuleFileName(NULL, exe+1, sizeof(exe)-2))
{
Con_Printf("Path too long\n");
return;
}
GetCurrentDirectory(sizeof(path), path);
exe[0] = '\"';
exe[strlen(path)+1] = '\0';
exe[strlen(path)] = '\"';
if (!create)
{
schService = OpenServiceA(schSCManager, SERVICENAME, SERVICE_ALL_ACCESS);
if (schService)
{
deleted = DeleteService(schService);
}
}
else
{
HKEY hk;
RegOpenKey(HKEY_LOCAL_MACHINE, "Software\\"DISTRIBUTIONLONG"\\"FULLENGINENAME, &hk);
if (!hk)RegCreateKey(HKEY_LOCAL_MACHINE, "Software\\"DISTRIBUTIONLONG"\\"FULLENGINENAME, &hk);
RegSetValueEx(hk, "servicepath", 0, REG_SZ, path, strlen(path));
RegCloseKey(hk);
schService = CreateService(
schSCManager, // SCManager database
SERVICENAME, // name of service
FULLENGINENAME" Server", // service name to display
SERVICE_ALL_ACCESS, // desired access
SERVICE_WIN32_OWN_PROCESS|SERVICE_INTERACTIVE_PROCESS, // service type
SERVICE_AUTO_START, // start type
SERVICE_ERROR_NORMAL, // error control type
exe, // service's binary
NULL, // no load ordering group
NULL, // no tag identifier
NULL, // no dependencies
NULL, // LocalSystem account
NULL); // no password
}
if (schService == NULL)
{
Con_Printf("CreateService failed.\n");
return;
}
else
{
CloseServiceHandle(schService);
return;
}
}
#endif
void Sys_Sleep (double seconds)
{
Sleep(seconds * 1000);
}
#endif