.. |
net_preparse.c
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Small tweeks
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2005-07-09 15:47:20 +00:00 |
pr_cmds.c
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progs control cvars, pf_cs_sound fix
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2005-08-19 19:06:22 +00:00 |
progdefs.h
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*** empty log message ***
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2005-08-07 18:08:13 +00:00 |
progs.h
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Big huge mega-whooping commit.
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2005-07-01 19:23:00 +00:00 |
q2game.h
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Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too.
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2005-04-17 02:22:51 +00:00 |
q3g_public.h
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Q3 server stuff.
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2005-08-26 22:53:28 +00:00 |
qwsvdef.h
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Removed unused cachedir variable.
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2005-08-03 21:48:18 +00:00 |
savegame.c
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*** empty log message ***
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2005-08-07 18:08:13 +00:00 |
server.h
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*** empty log message ***
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2005-08-07 18:08:13 +00:00 |
sv_ccmds.c
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ktpro should work better now woot. a few other things too
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2005-07-03 15:16:20 +00:00 |
sv_chat.c
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Hopefully, the server will now run on 64bit archetectures.
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2005-05-17 02:36:54 +00:00 |
sv_demo.c
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mvdplay should be run fine now, once in. You can still hijack scoreboards though.
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2005-01-26 03:39:47 +00:00 |
sv_ents.c
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Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully.
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2005-08-11 04:14:33 +00:00 |
sv_init.c
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*** empty log message ***
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2005-08-07 18:08:13 +00:00 |
sv_main.c
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progs control cvars, pf_cs_sound fix
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2005-08-19 19:06:22 +00:00 |
sv_master.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_move.c
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Some changes. QC execution has been tweeked a little. It needs further work still.
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2005-03-28 00:11:59 +00:00 |
sv_mvd.c
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
sv_nchan.c
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server can be configured out, rtlights are a bit more responcible.
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2004-11-29 01:21:00 +00:00 |
sv_phys.c
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Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully.
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2005-08-11 04:14:33 +00:00 |
sv_rankin.c
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fix server crash (rid#1258739)
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2005-08-14 03:39:49 +00:00 |
sv_send.c
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
sv_sys_unix.c
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SV_Frame no longer takes an argument.
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2005-08-10 17:52:18 +00:00 |
sv_sys_win.c
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Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully.
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2005-08-11 04:14:33 +00:00 |
sv_user.c
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Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully.
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2005-08-11 04:14:33 +00:00 |
svmodel.c
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allready -> already.
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2005-07-28 15:22:15 +00:00 |
svq2_ents.c
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CSQC support changes and some small bugfixes.
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2005-02-12 18:56:04 +00:00 |
svq2_game.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
svq3_game.c
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Q3 server stuff.
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2005-08-26 22:53:28 +00:00 |
world.c
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
worlda.s
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ASM code for q1 world hull physics
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2004-08-22 22:46:32 +00:00 |