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fteqw/engine/d3d9
Spoike dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
..
d3d9_draw.c Minor update... 2008-11-09 22:29:28 +00:00
d3d9_mesh.c Minor update... 2008-11-09 22:29:28 +00:00
d3d9_rmain.c Minor update... 2008-11-09 22:29:28 +00:00
d3d9_rsurf.c this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes 2008-05-09 14:22:37 +00:00
d3d9quake.h Minor update... 2008-11-09 22:29:28 +00:00
vid_d3d9.c Minor update... 2008-11-09 22:29:28 +00:00