.. |
altwater.glsl
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Added EF_BRIGHTFIELD to classic particles.
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2015-03-03 07:54:10 +00:00 |
bloom_blur.glsl
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
bloom_filter.glsl
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random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
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2014-08-27 08:41:31 +00:00 |
bloom_final.glsl
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
colourtint.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_opaque.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_rays.glsl
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
crepuscular_sky.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
default2d.glsl
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fix demo menu with system paths.
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2015-02-02 08:01:53 +00:00 |
defaultadditivesprite.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
defaultfill.glsl
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my bulk commits didn't include include file additions. these are needed.
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2013-03-13 22:54:47 +00:00 |
defaultgammacb.glsl
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changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
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2013-05-11 14:02:55 +00:00 |
defaultskin.glsl
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q2w bsp format support.
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2015-03-03 00:14:43 +00:00 |
defaultsky.glsl
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sky should accept fog somehow. this is the glass ceiling method. every method sucks.
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2015-07-12 00:35:11 +00:00 |
defaultsprite.glsl
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
defaultwall.glsl
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reworked the shader system slightly.
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2015-05-03 19:57:46 +00:00 |
defaultwarp.glsl
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q2w bsp format support.
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2015-03-03 00:14:43 +00:00 |
depthonly.glsl
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log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
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2013-10-08 14:28:11 +00:00 |
drawflat_wall.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
fxaa.glsl
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bother. silly comments. try that again.
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2015-07-14 15:02:06 +00:00 |
lpp_depthnorm.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
lpp_light.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
lpp_wall.glsl
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tweaks for ktx/nq clients.
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2015-06-20 14:22:06 +00:00 |
menutint.glsl
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my bulk commits didn't include include file additions. these are needed.
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2013-03-13 22:54:47 +00:00 |
postproc_fisheye.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
postproc_laea.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
postproc_panorama.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
postproc_stereographic.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
rtlight.glsl
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reworked the shader system slightly.
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2015-05-03 19:57:46 +00:00 |
terrain.glsl
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
underwaterwarp.glsl
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fix nq bob (also fixes show_speed in nq)
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2014-08-19 06:08:23 +00:00 |