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fteqw/engine/common
Spoike 4b48999fdc Preliminary RBSP support.
Q3 needs retesting.
With regard to lightmaps. It currently uses only the first lightmap on the surface, and doesn't yet respond to lightstyles. This can result in some fairly patchy edges, and is a bit darker in those areas. I need to rewrite a few other areas to get the rest to work properly (like how lightmaps are drawn...). Everything else should work fine (this doesn't include working gamecode of course).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@974 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-21 00:02:01 +00:00
..
asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h Trying to improve portability. 2005-04-19 21:09:29 +00:00
bspfile.h Preliminary RBSP support. 2005-04-21 00:02:01 +00:00
cmd.c Stuff 2005-04-16 16:21:27 +00:00
cmd.h Stuff 2005-04-16 16:21:27 +00:00
common.c Give JK2 paths a go too. 2005-04-20 23:46:20 +00:00
common.h *** empty log message *** 2005-04-18 17:12:18 +00:00
console.h Stuff 2005-04-16 16:21:27 +00:00
crc.c Initial checkin 2004-08-21 01:25:48 +00:00
crc.h Initial checkin 2004-08-21 01:25:48 +00:00
cvar.c Stuff 2005-04-16 16:21:27 +00:00
cvar.h Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
gl_q2bsp.c Preliminary RBSP support. 2005-04-21 00:02:01 +00:00
huff.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
math.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
mathlib.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
mathlib.h Stuff 2005-04-16 16:21:27 +00:00
md4.c Initial checkin 2004-08-21 01:25:48 +00:00
net.h sockaddr_qstorage should make no assumptions about where the sa_family member is. Thanks to bigfoot for pointing this out. 2005-01-29 02:26:42 +00:00
net_chan.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
net_wins.c Trying to improve portability. 2005-04-19 21:09:29 +00:00
particles.h Small changes. 2005-03-18 06:13:36 +00:00
plugin.c When will microsoft manage to follow some sort of standard? 2005-03-22 02:09:19 +00:00
pmove.c *** empty log message *** 2005-03-20 02:57:11 +00:00
pmove.h Stuff 2005-04-16 16:21:27 +00:00
pmovetst.c Starting inside a bbox no longer traps a player. 2004-09-04 17:42:25 +00:00
protocol.h Stuff 2005-04-16 16:21:27 +00:00
q1bsp.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
q2pmove.c Small changes. 2005-03-18 06:13:36 +00:00
quakeasm.h Initial checkin 2004-08-21 01:25:48 +00:00
qvm.c *** empty log message *** 2005-03-20 02:57:11 +00:00
sys.h fixing a warning the proper way. 2004-08-30 07:04:48 +00:00
tlout.h Initial checkin 2004-08-21 01:25:48 +00:00
translate.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
translate.h Initial Checkin 2004-08-23 00:15:46 +00:00
ui_public.h *** empty log message *** 2005-03-07 08:58:26 +00:00
unzip.c Go away uShort issues... zlib sucks 2005-01-28 20:17:27 +00:00
unzip.h Go away uShort issues... zlib sucks 2005-01-28 20:17:27 +00:00
vm.h CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
world.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
zone.c Stuff 2005-04-16 16:21:27 +00:00
zone.h Small changes. 2005-03-18 06:13:36 +00:00