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fteqw/engine/server
2006-10-18 23:33:18 +00:00
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botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c Told the server how to send TE_TEI_BIGEXPLOSION, for nexuiz. 2006-09-18 22:49:42 +00:00
pr_cmds.c Stopping nexuiz from looping infinatly with lots of new bots being spawned.. 2006-09-18 22:48:44 +00:00
progdefs.h Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix. 2006-02-27 00:42:25 +00:00
progs.h mimic DP ftos for now, added pr_brokenfloatconvert which enables the old ftos behavior, defaults to 0 2006-05-18 07:37:34 +00:00
q2game.h
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h
savegame.c warning cleanup 2006-04-16 03:55:55 +00:00
server.h mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
sv_ccmds.c delay map changes until after the renderer is set, rather than setting one as part of the map change. 2006-10-15 03:34:05 +00:00
sv_chat.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_demo.c mvdplay disabled. See who notices before it's finally removed totally. 2006-03-14 01:12:17 +00:00
sv_ents.c Fixes the red glows issue in hexen2. I would do it the other way, but H2 depends on entities for sounds (and qw requires entities for origins). 2006-10-18 23:33:18 +00:00
sv_init.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
sv_main.c Cleaning up some logic and coding style. 2006-10-05 22:10:09 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_mvd.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c Fixed the rotation instant death in h2 2006-10-15 03:30:56 +00:00
sv_rankin.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
sv_send.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
sv_sys_unix.c fix buffer overruns in file enumeration 2006-05-19 19:15:52 +00:00
sv_sys_win.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
sv_user.c rjlan reported that bigfoot's use of bzero didn't compile in mingw 2006-10-18 23:27:39 +00:00
svmodel.c Added code to check for truncated BSPs. 2006-10-05 21:12:04 +00:00
svq2_ents.c Makes Q2 with high visible entity counts more robust. 2006-04-09 02:04:40 +00:00
svq2_game.c don't Sys_Error with NULL Q2 setmodel call, properly fallthrough if bSetupPixelFormat fails 2006-07-21 23:38:24 +00:00
svq3_game.c Fix incorrect traces in Quake3. This fixes rockets, at least. 2006-09-10 02:49:12 +00:00
world.c warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
worlda.s