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botlib.h
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This might be handy,
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2005-10-04 19:28:31 +00:00 |
net_preparse.c
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Told the server how to send TE_TEI_BIGEXPLOSION, for nexuiz.
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2006-09-18 22:49:42 +00:00 |
pr_cmds.c
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Stopping nexuiz from looping infinatly with lots of new bots being spawned..
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2006-09-18 22:48:44 +00:00 |
progdefs.h
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Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
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2006-02-27 00:42:25 +00:00 |
progs.h
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mimic DP ftos for now, added pr_brokenfloatconvert which enables the old ftos behavior, defaults to 0
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2006-05-18 07:37:34 +00:00 |
q2game.h
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q3g_public.h
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
qwsvdef.h
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savegame.c
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
server.h
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mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
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2006-09-17 00:59:22 +00:00 |
sv_ccmds.c
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delay map changes until after the renderer is set, rather than setting one as part of the map change.
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2006-10-15 03:34:05 +00:00 |
sv_chat.c
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
sv_demo.c
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mvdplay disabled. See who notices before it's finally removed totally.
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2006-03-14 01:12:17 +00:00 |
sv_ents.c
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Fixes the red glows issue in hexen2. I would do it the other way, but H2 depends on entities for sounds (and qw requires entities for origins).
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2006-10-18 23:33:18 +00:00 |
sv_init.c
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mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
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2006-09-17 00:59:22 +00:00 |
sv_main.c
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Cleaning up some logic and coding style.
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2006-10-05 22:10:09 +00:00 |
sv_master.c
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
sv_move.c
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
sv_mvd.c
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mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
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2006-09-17 00:59:22 +00:00 |
sv_nchan.c
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Fixed mvd playback as correctly as I can think how.
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2006-01-28 19:04:13 +00:00 |
sv_phys.c
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Fixed the rotation instant death in h2
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2006-10-15 03:30:56 +00:00 |
sv_rankin.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
sv_send.c
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mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
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2006-09-17 00:59:22 +00:00 |
sv_sys_unix.c
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fix buffer overruns in file enumeration
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2006-05-19 19:15:52 +00:00 |
sv_sys_win.c
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mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
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2006-09-17 00:59:22 +00:00 |
sv_user.c
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rjlan reported that bigfoot's use of bzero didn't compile in mingw
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2006-10-18 23:27:39 +00:00 |
svmodel.c
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Added code to check for truncated BSPs.
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2006-10-05 21:12:04 +00:00 |
svq2_ents.c
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Makes Q2 with high visible entity counts more robust.
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2006-04-09 02:04:40 +00:00 |
svq2_game.c
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don't Sys_Error with NULL Q2 setmodel call, properly fallthrough if bSetupPixelFormat fails
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2006-07-21 23:38:24 +00:00 |
svq3_game.c
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Fix incorrect traces in Quake3. This fixes rockets, at least.
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2006-09-10 02:49:12 +00:00 |
world.c
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warning fixes, change favorites color to cyan
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2006-04-02 03:47:06 +00:00 |
worlda.s
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