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fteqw/engine/server/sv_send.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_main.c -- server main program
#include "qwsvdef.h"
#ifndef CLIENTONLY
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3
#define CHAN_BODY 4
/*
=============================================================================
Con_Printf redirection
=============================================================================
*/
char outputbuf[8000];
redirect_t sv_redirected;
int sv_redirectedlang;
extern func_t getplayerstat[MAX_CL_STATS];
extern func_t getplayerstati[MAX_CL_STATS];
extern cvar_t sv_phs;
/*
==================
SV_FlushRedirect
==================
*/
void SV_FlushRedirect (void)
{
int totallen;
char send[8000+6];
if (!*outputbuf)
return;
if (sv_redirected == RD_PACKET)
{
send[0] = 0xff;
send[1] = 0xff;
send[2] = 0xff;
send[3] = 0xff;
send[4] = A2C_PRINT;
memcpy (send+5, outputbuf, strlen(outputbuf)+1);
NET_SendPacket (NS_SERVER, strlen(send)+1, send, net_from);
}
else if (sv_redirected == RD_CLIENT)
{
int chop;
char spare;
char *s = outputbuf;
totallen = strlen(s)+3;
while (sizeof(host_client->backbuf_data[0])/2 < totallen)
{
chop = sizeof(host_client->backbuf_data[0]) / 2;
spare = s[chop];
s[chop] = '\0';
ClientReliableWrite_Begin (host_client, host_client->protocol==SCP_QUAKE2?svcq2_print:svc_print, chop+3);
ClientReliableWrite_Byte (host_client, PRINT_HIGH);
ClientReliableWrite_String (host_client, s);
s += chop;
totallen -= chop;
s[0] = spare;
}
ClientReliableWrite_Begin (host_client, host_client->protocol==SCP_QUAKE2?svcq2_print:svc_print, strlen(s)+3);
ClientReliableWrite_Byte (host_client, PRINT_HIGH);
ClientReliableWrite_String (host_client, s);
}
// clear it
outputbuf[0] = 0;
}
/*
==================
SV_BeginRedirect
Send Con_Printf data to the remote client
instead of the console
==================
*/
void SV_BeginRedirect (redirect_t rd, int lang)
{
sv_redirected = rd;
sv_redirectedlang = lang;
outputbuf[0] = 0;
}
void SV_EndRedirect (void)
{
SV_FlushRedirect ();
sv_redirectedlang = 0; //clenliness rather than functionality. Shouldn't be needed.
sv_redirected = RD_NONE;
}
/*
================
Con_Printf
Handles cursor positioning, line wrapping, etc
================
*/
#define MAXPRINTMSG 4096
// FIXME: make a buffer size safe vsprintf?
#ifdef SERVERONLY
qboolean con_debuglog;
void VARGS Con_Printf (const char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
va_start (argptr,fmt);
_vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
// add to redirected message
if (sv_redirected)
{
if (strlen (msg) + strlen(outputbuf) > sizeof(outputbuf) - 1)
SV_FlushRedirect ();
strcat (outputbuf, msg);
if (sv_redirected != -1)
return;
}
Sys_Printf ("%s", msg); // also echo to debugging console
if (con_debuglog)
Sys_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
}
void Con_TPrintf (translation_t stringnum, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
char *fmt;
// add to redirected message
if (sv_redirected)
{
fmt = languagetext[stringnum][sv_redirectedlang];
va_start (argptr,stringnum);
_vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
if (strlen (msg) + strlen(outputbuf) > sizeof(outputbuf) - 1)
SV_FlushRedirect ();
strcat (outputbuf, msg);
return;
}
fmt = languagetext[stringnum][svs.language];
va_start (argptr,stringnum);
_vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
Sys_Printf ("%s", msg); // also echo to debugging console
if (con_debuglog)
Sys_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
}
/*
================
Con_DPrintf
A Con_Printf that only shows up if the "developer" cvar is set
================
*/
void Con_DPrintf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
if (!developer.value)
return;
va_start (argptr,fmt);
_vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
Con_Printf ("%s", msg);
}
#endif
/*
=============================================================================
EVENT MESSAGES
=============================================================================
*/
static void SV_PrintToClient(client_t *cl, int level, char *string)
{
switch (cl->protocol)
{
case SCP_BAD: //bot
break;
#ifdef Q2SERVER
case SCP_QUAKE2:
ClientReliableWrite_Begin (cl, svcq2_print, strlen(string)+3);
ClientReliableWrite_Byte (cl, level);
ClientReliableWrite_String (cl, string);
break;
#endif
#ifdef NQPROT
case SCP_NETQUAKE:
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
ClientReliableWrite_Begin (cl, svc_print, strlen(string)+3);
if (level == PRINT_CHAT)
ClientReliableWrite_Byte (cl, 1);
ClientReliableWrite_String (cl, string);
break;
#endif
case SCP_QUAKEWORLD:
ClientReliableWrite_Begin (cl, svc_print, strlen(string)+3);
ClientReliableWrite_Byte (cl, level);
ClientReliableWrite_String (cl, string);
break;
}
}
/*
=================
SV_ClientPrintf
Sends text across to be displayed if the level passes
=================
*/
void VARGS SV_ClientPrintf (client_t *cl, int level, char *fmt, ...)
{
va_list argptr;
char string[1024];
if (level < cl->messagelevel)
return;
va_start (argptr,fmt);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_ClientPrintf: Buffer stomped\n");
if (sv.mvdrecording)
{
MVDWrite_Begin (dem_single, cl - svs.clients, strlen(string)+3);
MSG_WriteByte ((sizebuf_t *)demo.dbuf, svc_print);
MSG_WriteByte ((sizebuf_t *)demo.dbuf, level);
MSG_WriteString ((sizebuf_t *)demo.dbuf, string);
}
if (cl->controller)
SV_PrintToClient(cl->controller, level, string);
else
SV_PrintToClient(cl, level, string);
}
void VARGS SV_ClientTPrintf (client_t *cl, int level, translation_t stringnum, ...)
{
va_list argptr;
char string[1024];
char *fmt = languagetext[stringnum][cl->language];
if (level < cl->messagelevel)
return;
va_start (argptr,stringnum);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_ClientTPrintf: Buffer stomped\n");
if (sv.mvdrecording)
{
MVDWrite_Begin (dem_single, cl - svs.clients, strlen(string)+3);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, svc_print);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, level);
MSG_WriteString ((sizebuf_t*)demo.dbuf, string);
}
SV_PrintToClient(cl, level, string);
}
/*
=================
SV_BroadcastPrintf
Sends text to all active clients
=================
*/
void VARGS SV_BroadcastPrintf (int level, char *fmt, ...)
{
va_list argptr;
char string[1024];
client_t *cl;
int i;
va_start (argptr,fmt);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_BroadcastPrintf: Buffer stomped\n");
Sys_Printf ("%s", string); // print to the console
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (level < cl->messagelevel)
continue;
if (!cl->state)
continue;
if (cl->protocol == SCP_BAD)
continue;
if (cl->controller)
continue;
SV_PrintToClient(cl, level, string);
}
if (sv.mvdrecording)
{
MVDWrite_Begin (dem_all, 0, strlen(string)+3);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, svc_print);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, level);
MSG_WriteString ((sizebuf_t*)demo.dbuf, string);
}
}
void VARGS SV_BroadcastTPrintf (int level, translation_t stringnum, ...)
{
va_list argptr;
char string[1024];
client_t *cl;
int i;
int oldlang=-1;
char *fmt = languagetext[stringnum][oldlang=svs.language];
va_start (argptr,stringnum);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_BroadcastPrintf: Buffer stomped\n");
Sys_Printf ("%s", string); // print to the console
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (level < cl->messagelevel)
continue;
if (!cl->state)
continue;
if (cl->controller)
continue;
if (oldlang!=cl->language)
{
fmt = languagetext[stringnum][oldlang=cl->language];
va_start (argptr,stringnum);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_BroadcastPrintf: Buffer stomped\n");
}
SV_PrintToClient(cl, level, string);
}
}
/*
=================
SV_BroadcastCommand
Sends text to all active clients
=================
*/
void VARGS SV_BroadcastCommand (char *fmt, ...)
{
va_list argptr;
char string[1024];
int i;
client_t *cl;
if (!sv.state)
return;
va_start (argptr,fmt);
_vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (cl->controller)
continue;
if (cl->state>=cs_connected)
{
ClientReliableWrite_Begin(cl, ISQ2CLIENT(cl)?svcq2_stufftext:svc_stufftext, strlen(string)+2);
ClientReliableWrite_String (cl, string);
}
}
}
/*
=================
SV_Multicast
Sends the contents of sv.multicast to a subset of the clients,
then clears sv.multicast.
MULTICAST_ALL same as broadcast
MULTICAST_PVS send to clients potentially visible from org
MULTICAST_PHS send to clients potentially hearable from org
=================
*/
void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int with, int without)
{
client_t *client;
qbyte *mask;
int leafnum;
int j;
qboolean reliable;
// to = MULTICAST_ALL;
#ifdef Q2BSPS
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
{
int area1, area2, cluster;
reliable = false;
if (to != MULTICAST_ALL_R && to != MULTICAST_ALL)
{
leafnum = CM_PointLeafnum (sv.worldmodel, origin);
area1 = CM_LeafArea (sv.worldmodel, leafnum);
}
else
{
leafnum = 0; // just to avoid compiler warnings
area1 = 0;
}
switch (to)
{
case MULTICAST_ALL_R:
reliable = true; // intentional fallthrough
case MULTICAST_ALL:
leafnum = 0;
mask = NULL;
break;
case MULTICAST_PHS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PHS:
leafnum = CM_PointLeafnum (sv.worldmodel, origin);
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
mask = CM_ClusterPHS (sv.worldmodel, cluster);
break;
case MULTICAST_PVS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PVS:
leafnum = CM_PointLeafnum (sv.worldmodel, origin);
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL);
break;
default:
mask = NULL;
SV_Error ("SV_Multicast: bad to:%i", to);
}
// send the data to all relevent clients
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state != cs_spawned)
continue;
if (client->fteprotocolextensions & without)
{
// Con_Printf ("Version supressed multicast - without pext\n");
continue;
}
if (!(~client->fteprotocolextensions & ~with))
{
// Con_Printf ("Version supressed multicast - with pext\n");
continue;
}
if (mask)
{
#ifdef Q2SERVER
if (ge)
leafnum = CM_PointLeafnum (sv.worldmodel, client->q2edict->s.origin);
else
#endif
leafnum = CM_PointLeafnum (sv.worldmodel, client->edict->v->origin);
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
area2 = CM_LeafArea (sv.worldmodel, leafnum);
if (!CM_AreasConnected (sv.worldmodel, area1, area2))
continue;
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
continue;
}
switch (client->protocol)
{
case SCP_BAD:
continue; //a bot.
#ifdef NQPROT
case SCP_NETQUAKE:
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
if (reliable)
{
ClientReliableCheckBlock(client, sv.nqmulticast.cursize);
ClientReliableWrite_SZ(client, sv.nqmulticast.data, sv.nqmulticast.cursize);
}
else
SZ_Write (&client->datagram, sv.nqmulticast.data, sv.nqmulticast.cursize);
break;
#endif
#ifdef Q2SERVER
case SCP_QUAKE2:
if (reliable)
{
ClientReliableCheckBlock(client, sv.q2multicast.cursize);
ClientReliableWrite_SZ(client, sv.q2multicast.data, sv.q2multicast.cursize);
}
else
SZ_Write (&client->datagram, sv.q2multicast.data, sv.q2multicast.cursize);
break;
#endif
case SCP_QUAKEWORLD:
if (reliable)
{
ClientReliableCheckBlock(client, sv.multicast.cursize);
ClientReliableWrite_SZ(client, sv.multicast.data, sv.multicast.cursize);
}
else
SZ_Write (&client->datagram, sv.multicast.data, sv.multicast.cursize);
break;
}
}
}
else
#endif
{
leafnum = sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, origin);
reliable = false;
switch (to)
{
case MULTICAST_ALL_R:
reliable = true; // intentional fallthrough
case MULTICAST_ALL:
mask = sv.pvs; // leaf 0 is everything;
break;
case MULTICAST_PHS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PHS:
mask = sv.phs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5);
break;
case MULTICAST_PVS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PVS:
mask = sv.pvs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5);
break;
default:
mask = NULL;
SV_Error ("SV_Multicast: bad to:%i", to);
}
// send the data to all relevent clients
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state != cs_spawned)
continue;
if (client->controller)
continue; //FIXME: send if at least one of the players is near enough.
if (client->fteprotocolextensions & without)
{
// Con_Printf ("Version supressed multicast - without pext\n");
continue;
}
if (!(client->fteprotocolextensions & with) && with)
{
// Con_Printf ("Version supressed multicast - with pext\n");
continue;
}
if (to == MULTICAST_PHS_R || to == MULTICAST_PHS) {
vec3_t delta;
VectorSubtract(origin, client->edict->v->origin, delta);
if (Length(delta) <= 1024)
goto inrange;
}
else if (svprogfuncs)
if (!((int)client->edict->v->dimension_see & dimension_mask))
continue;
// -1 is because pvs rows are 1 based, not 0 based like leafs
if (mask != sv.pvs)
{
leafnum = sv.worldmodel->funcs.LeafnumForPoint (sv.worldmodel, client->edict->v->origin)-1;
if ( !(mask[leafnum>>3] & (1<<(leafnum&7)) ) )
{
// Con_Printf ("PVS supressed multicast\n");
continue;
}
}
inrange:
switch (client->protocol)
{
case SCP_BAD:
continue; //a bot.
#ifdef NQPROT
case SCP_NETQUAKE:
case SCP_DARKPLACES6:
case SCP_DARKPLACES7: //extra prediction stuff
if (reliable)
{
ClientReliableCheckBlock(client, sv.nqmulticast.cursize);
ClientReliableWrite_SZ(client, sv.nqmulticast.data, sv.nqmulticast.cursize);
}
else
SZ_Write (&client->datagram, sv.nqmulticast.data, sv.nqmulticast.cursize);
break;
#endif
#ifdef Q2SERVER
case SCP_QUAKE2:
if (reliable)
{
ClientReliableCheckBlock(client, sv.q2multicast.cursize);
ClientReliableWrite_SZ(client, sv.q2multicast.data, sv.q2multicast.cursize);
}
else
SZ_Write (&client->datagram, sv.q2multicast.data, sv.q2multicast.cursize);
break;
#endif
case SCP_QUAKEWORLD:
if (reliable)
{
ClientReliableCheckBlock(client, sv.multicast.cursize);
ClientReliableWrite_SZ(client, sv.multicast.data, sv.multicast.cursize);
}
else
SZ_Write (&client->datagram, sv.multicast.data, sv.multicast.cursize);
break;
}
}
}
if (sv.mvdrecording && !with) //mvds don't get the pext stuff
{
if (reliable)
{
MVDWrite_Begin(dem_all, 0, sv.multicast.cursize);
SZ_Write((sizebuf_t*)demo.dbuf, sv.multicast.data, sv.multicast.cursize);
} else
SZ_Write(&demo.datagram, sv.multicast.data, sv.multicast.cursize);
}
#ifdef NQPROT
SZ_Clear (&sv.nqmulticast);
#endif
#ifdef Q2SERVER
SZ_Clear (&sv.q2multicast);
#endif
SZ_Clear (&sv.multicast);
}
//version does all the work now
void VARGS SV_Multicast (vec3_t origin, multicast_t to)
{
SV_MulticastProtExt(origin, to, FULLDIMENSIONMASK, 0, 0);
}
/*
==================
SV_StartSound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off. (max 4 attenuation)
==================
*/
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
float attenuation)
{
#define NQSND_VOLUME (1<<0) // a qbyte
#define NQSND_ATTENUATION (1<<1) // a qbyte
int sound_num;
#ifdef NQPROT
int field_mask;
int nqchan;
#endif
int i;
int ent;
vec3_t origin;
qboolean use_phs;
qboolean reliable = false;
if (volume < 0 || volume > 255)
{
Con_Printf ("SV_StartSound: volume = %i", volume);
return;
}
if (attenuation < 0 || attenuation > 4)
{
Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
return;
}
if (channel < 0 || channel > 15)
{
Con_Printf ("SV_StartSound: channel = %i", channel);
return;
}
// find precache number for sound
for (sound_num=1 ; sound_num<MAX_SOUNDS
&& sv.sound_precache[sound_num] ; sound_num++)
if (!strcmp(sample, sv.sound_precache[sound_num]))
break;
if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
{
Con_DPrintf ("SV_StartSound: %s not precacheed\n", sample);
return;
}
ent = NUM_FOR_EDICT(svprogfuncs, entity);
if ((channel & 8) || !sv_phs.value) // no PHS flag
{
if (channel & 8)
reliable = true; // sounds that break the phs are reliable
use_phs = false;
channel &= 7;
}
else
use_phs = true;
// if (channel == CHAN_BODY || channel == CHAN_VOICE)
// reliable = true;
channel = (ent<<3) | channel;
#ifdef NQPROT
field_mask = 0;
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
field_mask |= NQSND_VOLUME;
if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
field_mask |= NQSND_ATTENUATION;
nqchan = channel;
#endif
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
channel |= SND_VOLUME;
if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
channel |= SND_ATTENUATION;
// use the entity origin unless it is a bmodel
if (entity->v->solid == SOLID_BSP)
{
for (i=0 ; i<3 ; i++)
origin[i] = entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]);
}
else
{
VectorCopy (entity->v->origin, origin);
}
MSG_WriteByte (&sv.multicast, svc_sound);
MSG_WriteShort (&sv.multicast, channel);
if (channel & SND_VOLUME)
MSG_WriteByte (&sv.multicast, volume);
if (channel & SND_ATTENUATION)
MSG_WriteByte (&sv.multicast, attenuation*64);
MSG_WriteByte (&sv.multicast, sound_num);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (&sv.multicast, origin[i]);
#ifdef NQPROT
MSG_WriteByte (&sv.nqmulticast, svc_sound);
MSG_WriteByte (&sv.nqmulticast, field_mask);
if (field_mask & NQSND_VOLUME)
MSG_WriteByte (&sv.nqmulticast, volume);
if (field_mask & NQSND_ATTENUATION)
MSG_WriteByte (&sv.nqmulticast, attenuation*64);
MSG_WriteShort (&sv.nqmulticast, nqchan);
MSG_WriteByte (&sv.nqmulticast, sound_num);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (&sv.nqmulticast, origin[i]);
#endif
if (use_phs)
SV_MulticastProtExt(origin, reliable ? MULTICAST_PHS_R : MULTICAST_PHS, entity->v->dimension_seen, 0, 0);
else
SV_MulticastProtExt(origin, reliable ? MULTICAST_ALL_R : MULTICAST_ALL, entity->v->dimension_seen, 0, 0);
}
/*
===============================================================================
FRAME UPDATES
===============================================================================
*/
int sv_nailmodel, sv_supernailmodel, sv_playermodel;
#ifdef PEXT_LIGHTUPDATES
int sv_lightningmodel;
#endif
void SV_FindModelNumbers (void)
{
int i;
sv_nailmodel = -1;
sv_supernailmodel = -1;
sv_playermodel = -1;
#ifdef PEXT_LIGHTUPDATES
sv_lightningmodel = -1;
#endif
for (i=0 ; i<MAX_MODELS ; i++)
{
if (!sv.model_precache[i])
break;
if (!strcmp(sv.model_precache[i],"progs/spike.mdl"))
sv_nailmodel = i;
if (!strcmp(sv.model_precache[i],"progs/s_spike.mdl"))
sv_supernailmodel = i;
#ifdef PEXT_LIGHTUPDATES
if (!strcmp(sv.model_precache[i],"progs/zap.mdl"))
sv_lightningmodel = i;
#endif
if (!strcmp(sv.model_precache[i],"progs/player.mdl"))
sv_playermodel = i;
}
}
void SV_WriteEntityDataToMessage (client_t *client, sizebuf_t *msg, int pnum)
{
edict_t *other;
edict_t *ent;
int i;
ent = client->edict;
// send a damage message if the player got hit this frame
if (ent->v->dmg_take || ent->v->dmg_save)
{
other = PROG_TO_EDICT(svprogfuncs, ent->v->dmg_inflictor);
if (pnum)
{
MSG_WriteByte(msg, svc_choosesplitclient);
MSG_WriteByte(msg, pnum);
}
MSG_WriteByte (msg, svc_damage);
MSG_WriteByte (msg, ent->v->dmg_save);
MSG_WriteByte (msg, ent->v->dmg_take);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]));
ent->v->dmg_take = 0;
ent->v->dmg_save = 0;
}
// a fixangle might get lost in a dropped packet. Oh well.
if ( ent->v->fixangle )
{
if (pnum)
{
MSG_WriteByte(msg, svc_choosesplitclient);
MSG_WriteByte(msg, pnum);
}
MSG_WriteByte (msg, svc_setangle);
for (i=0 ; i < 3 ; i++)
MSG_WriteAngle (msg, ent->v->angles[i] );
ent->v->fixangle = 0;
}
}
/*
==================
SV_WriteClientdataToMessage
==================
*/
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
{
#ifdef NQPROT
int i;
int bits, items;
edict_t *ent;
#endif
client_t *split;
int pnum=0;
// send the chokecount for r_netgraph
if (ISQWCLIENT(client))
if (client->chokecount)
{
MSG_WriteByte (msg, svc_chokecount);
MSG_WriteByte (msg, client->chokecount);
client->chokecount = 0;
}
for (split = client; split; split=split->controlled, pnum++)
SV_WriteEntityDataToMessage(split, msg, pnum);
/*
MSG_WriteByte (msg, svc_time);
MSG_WriteFloat(msg, sv.physicstime);
client->nextservertimeupdate = sv.physicstime;
*/
// Z_EXT_TIME protocol extension
// every now and then, send an update so that extrapolation
// on client side doesn't stray too far off
if (ISQWCLIENT(client))
if (client->zquake_extensions & Z_EXT_SERVERTIME && sv.time - client->nextservertimeupdate > 0)
{
MSG_WriteByte (msg, svc_updatestatlong);
MSG_WriteByte (msg, STAT_TIME);
MSG_WriteLong (msg, (int)(sv.time * 1000));
client->nextservertimeupdate = sv.time+10;
}
#ifdef NQPROT
if (ISQWCLIENT(client))
return;
ent = client->edict;
MSG_WriteByte (msg, svc_time);
MSG_WriteFloat(msg, sv.physicstime);
client->nextservertimeupdate = sv.physicstime;
// Con_Printf("%f\n", sv.physicstime);
bits = 0;
#define SU_VIEWHEIGHT (1<<0)
#define SU_IDEALPITCH (1<<1)
#define SU_PUNCH1 (1<<2)
#define SU_PUNCH2 (1<<3)
#define SU_PUNCH3 (1<<4)
#define SU_VELOCITY1 (1<<5)
#define SU_VELOCITY2 (1<<6)
#define SU_VELOCITY3 (1<<7)
//define SU_AIMENT (1<<8) AVAILABLE BIT
#define SU_ITEMS (1<<9)
#define SU_ONGROUND (1<<10) // no data follows, the bit is it
#define SU_INWATER (1<<11) // no data follows, the bit is it
#define SU_WEAPONFRAME (1<<12)
#define SU_ARMOR (1<<13)
#define SU_WEAPON (1<<14)
#define SU_EXTEND1 (1<<15)
if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT)
bits |= SU_VIEWHEIGHT;
// if (ent->v->idealpitch)
// bits |= SU_IDEALPITCH;
// stuff the sigil bits into the high bits of items for sbar, or else
// mix in items2
// val = GetEdictFieldValue(ent, "items2", &items2cache);
// if (val)
// items = (int)ent->v->items | ((int)val->_float << 23);
// else
items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
bits |= SU_ITEMS;
if ( (int)ent->v->flags & FL_ONGROUND)
bits |= SU_ONGROUND;
if ( ent->v->waterlevel >= 2)
bits |= SU_INWATER;
for (i=0 ; i<3 ; i++)
{
// if (ent->v->punchangle[i])
// bits |= (SU_PUNCH1<<i);
if (ent->v->velocity[i])
bits |= (SU_VELOCITY1<<i);
}
if (ent->v->weaponframe)
bits |= SU_WEAPONFRAME;
if (ent->v->armorvalue)
bits |= SU_ARMOR;
// if (ent->v->weapon)
bits |= SU_WEAPON;
if (bits >= 65536)
bits |= SU_EXTEND1;
// send the data
MSG_WriteByte (msg, svc_clientdata);
MSG_WriteShort (msg, bits);
if (bits & SU_VIEWHEIGHT)
MSG_WriteChar (msg, ent->v->view_ofs[2]);
// if (bits & SU_IDEALPITCH)
// MSG_WriteChar (msg, ent->v->idealpitch);
for (i=0 ; i<3 ; i++)
{
// if (bits & (SU_PUNCH1<<i))
// MSG_WriteChar (msg, ent->v->punchangle[i]);
if (bits & (SU_VELOCITY1<<i))
{
if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7)
MSG_WriteCoord(msg, ent->v->velocity[i]);
else
MSG_WriteChar (msg, ent->v->velocity[i]/16);
}
}
if (bits & SU_ITEMS)
MSG_WriteLong (msg, items);
if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7)
return;
if (bits & SU_WEAPONFRAME)
MSG_WriteByte (msg, ent->v->weaponframe);
if (bits & SU_ARMOR)
{
if (ent->v->armorvalue>255)
MSG_WriteByte (msg, 255);
else
MSG_WriteByte (msg, ent->v->armorvalue);
}
if (bits & SU_WEAPON)
MSG_WriteByte (msg, SV_ModelIndex(ent->v->weaponmodel + svprogfuncs->stringtable));
MSG_WriteShort (msg, ent->v->health);
MSG_WriteByte (msg, ent->v->currentammo);
MSG_WriteByte (msg, ent->v->ammo_shells);
MSG_WriteByte (msg, ent->v->ammo_nails);
MSG_WriteByte (msg, ent->v->ammo_rockets);
MSG_WriteByte (msg, ent->v->ammo_cells);
//if (other && other->v->weapon)
//MSG_WriteByte (msg, other->v->weapon);
//else
//{
if (standard_quake)
{
MSG_WriteByte (msg, ent->v->weapon);
}
else
{
for(i=0;i<32;i++)
{
if ( ((int)ent->v->weapon) & (1<<i) )
{
MSG_WriteByte (msg, i);
break;
}
}
}
// }
#endif
}
typedef struct {
int type;
char name[64];
evalc_t evalc;
int statnum;
} qcstat_t;
qcstat_t qcstats[MAX_CL_STATS-32];
int numqcstats;
void SV_QCStat(int type, char *name, int statnum)
{
int i;
if (numqcstats == sizeof(qcstats)/sizeof(qcstats[0]))
{
Con_Printf("Too many stat types\n");
return;
}
for (i = 0; i < numqcstats; i++)
{
if (qcstats[i].statnum == statnum)
break;
}
if (i == numqcstats)
numqcstats++;
qcstats[i].type = type;
qcstats[i].statnum = statnum;
Q_strncpyz(qcstats[i].name, name, sizeof(qcstats[i].name));
memset(&qcstats[i].evalc, 0, sizeof(evalc_t));
}
void SV_ClearQCStats(void)
{
numqcstats = 0;
}
void SV_UpdateQCStats(edict_t *ent, int *stats)
{
char *s;
int i;
for (i = 0; i < numqcstats; i++)
{
eval_t *eval;
eval = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, qcstats[i].name, &qcstats[i].evalc);
switch(qcstats[i].type)
{
case ev_float:
stats[qcstats[i].statnum] = eval->_float;
break;
case ev_integer:
stats[qcstats[i].statnum] = eval->_int;
break;
case ev_entity:
stats[qcstats[i].statnum] = NUM_FOR_EDICT(svprogfuncs, PROG_TO_EDICT(svprogfuncs, eval->edict));
break;
case ev_string:
s = PR_GetString(svprogfuncs, eval->string);
stats[qcstats[i].statnum+0] = LittleLong(((int*)s)[0]); //so the network is sent out correctly as a string.
stats[qcstats[i].statnum+1] = LittleLong(((int*)s)[1]);
stats[qcstats[i].statnum+2] = LittleLong(((int*)s)[2]);
stats[qcstats[i].statnum+3] = LittleLong(((int*)s)[3]);
break;
}
}
}
/*
=======================
SV_UpdateClientStats
Performs a delta update of the stats array. This should only be performed
when a reliable message can be delivered this frame.
=======================
*/
void SV_UpdateClientStats (client_t *client, int pnum)
{
edict_t *ent;
int stats[MAX_CL_STATS];
int i, m;
globalvars_t *pr_globals;
extern qboolean pr_items2;
ent = client->edict;
memset (stats, 0, sizeof(stats));
// if we are a spectator and we are tracking a player, we get his stats
// so our status bar reflects his
if (client->spectator && client->spec_track > 0)
ent = svs.clients[client->spec_track - 1].edict;
stats[STAT_HEALTH] = ent->v->health;
stats[STAT_WEAPON] = SV_ModelIndex(PR_GetString(svprogfuncs, ent->v->weaponmodel));
stats[STAT_AMMO] = ent->v->currentammo;
stats[STAT_ARMOR] = ent->v->armorvalue;
stats[STAT_SHELLS] = ent->v->ammo_shells;
stats[STAT_NAILS] = ent->v->ammo_nails;
stats[STAT_ROCKETS] = ent->v->ammo_rockets;
stats[STAT_CELLS] = ent->v->ammo_cells;
if (!client->spectator)
{
stats[STAT_ACTIVEWEAPON] = ent->v->weapon;
if (client->csqcactive)
stats[STAT_WEAPONFRAME] = ent->v->weaponframe;
}
// stuff the sigil bits into the high bits of items for sbar
if (pr_items2)
stats[STAT_ITEMS] = (int)ent->v->items | ((int)ent->v->items2 << 23);
else
stats[STAT_ITEMS] = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
stats[STAT_VIEWHEIGHT] = ent->v->view_ofs[2];
#ifdef PEXT_VIEW2
if (ent->v->view2)
stats[STAT_VIEW2] = NUM_FOR_EDICT(svprogfuncs, PROG_TO_EDICT(svprogfuncs, ent->v->view2));
else
stats[STAT_VIEW2] = 0;
#endif
if (!ent->v->viewzoom)
stats[STAT_VIEWZOOM] = 255;
else
stats[STAT_VIEWZOOM] = ent->v->viewzoom*255;
SV_UpdateQCStats(ent, stats);
//dmw tweek for stats
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
m = MAX_QW_STATS;
if (client->fteprotocolextensions & PEXT_HEXEN2)
m = MAX_CL_STATS;
for (i=0 ; i<m ; i++)
{
//dmw tweek for stats
if (getplayerstati[i])
{
G_INT(OFS_PARM0) = stats[i];
PR_ExecuteProgram(svprogfuncs, getplayerstati[i]);
stats[i] = G_INT(OFS_RETURN);
}
else if (getplayerstat[i])
{
G_FLOAT(OFS_PARM0) = stats[i];
PR_ExecuteProgram(svprogfuncs, getplayerstat[i]);
stats[i] = G_FLOAT(OFS_RETURN);
}
if (sv.demofile)
{
if (!client->spec_track)
{
stats[i] = 0;
if (i == STAT_HEALTH)
stats[i] = 100;
}
else
stats[i] = sv.recordedplayer[client->spec_track - 1].stats[i];
}
if (stats[i] != client->stats[i])
{
client->stats[i] = stats[i];
#ifdef NQPROT
if (!ISQWCLIENT(client))
{
ClientReliableWrite_Begin(client, svc_updatestat, 3);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Long(client, stats[i]);
}
else
#endif
if (pnum)
{
if (stats[i] >=0 && stats[i] <= 255)
{
ClientReliableWrite_Begin(client->controller, svc_choosesplitclient, 5);
ClientReliableWrite_Byte(client->controller, pnum);
ClientReliableWrite_Byte(client->controller, svc_updatestat);
ClientReliableWrite_Byte(client->controller, i);
ClientReliableWrite_Byte(client->controller, stats[i]);
}
else
{
ClientReliableWrite_Begin(client->controller, svc_choosesplitclient, 8);
ClientReliableWrite_Byte(client->controller, pnum);
ClientReliableWrite_Byte(client->controller, svc_updatestatlong);
ClientReliableWrite_Byte(client->controller, i);
ClientReliableWrite_Long(client->controller, stats[i]);
}
}
else if (stats[i] >=0 && stats[i] <= 255)
{
ClientReliableWrite_Begin(client, svc_updatestat, 3);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Byte(client, stats[i]);
}
else
{
ClientReliableWrite_Begin(client, svc_updatestatlong, 6);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Long(client, stats[i]);
}
}
}
}
/*
=======================
SV_SendClientDatagram
=======================
*/
qboolean SV_SendClientDatagram (client_t *client)
{
qbyte buf[MAX_DATAGRAM];
sizebuf_t msg;
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
msg.allowoverflow = true;
msg.overflowed = false;
if (sv.worldmodel && !client->controller)
{
if (ISQ2CLIENT(client))
{
SV_BuildClientFrame (client);
// send over all the relevant entity_state_t
// and the player_state_t
SV_WriteFrameToClient (client, &msg);
}
else
{
// add the client specific data to the datagram
SV_WriteClientdataToMessage (client, &msg);
// send over all the objects that are in the PVS
// this will include clients, a packetentities, and
// possibly a nails update
SV_WriteEntitiesToClient (client, &msg, false);
}
}
// copy the accumulated multicast datagram
// for this client out to the message
if (client->datagram.overflowed)
Con_Printf ("WARNING: datagram overflowed for %s\n", client->name);
else
SZ_Write (&msg, client->datagram.data, client->datagram.cursize);
SZ_Clear (&client->datagram);
// send deltas over reliable stream
if (sv.worldmodel)
if (!ISQ2CLIENT(client) && Netchan_CanReliable (&client->netchan, SV_RateForClient(client)))
{
int pnum=1;
client_t *c;
SV_UpdateClientStats (client, 0);
for (c = client->controlled; c; c = c->controlled,pnum++)
SV_UpdateClientStats(c, pnum);
}
if (msg.overflowed)
{
Con_Printf ("WARNING: msg overflowed for %s\n", client->name);
SZ_Clear (&msg);
}
// send the datagram
Netchan_Transmit (&client->netchan, msg.cursize, buf, SV_RateForClient(client));
return true;
}
client_t *SV_SplitClientDest(client_t *client, qbyte first, int size)
{
client_t *sp;
if (client->controller)
{ //this is a slave client.
//find the right number and send.
int pnum = 0;
for (sp = client->controller; sp; sp = sp->controlled)
{
if (sp == client)
break;
pnum++;
}
sp = client->controller;
ClientReliableWrite_Begin (sp, svc_choosesplitclient, size+2);
ClientReliableWrite_Byte (sp, pnum);
ClientReliableWrite_Byte (sp, first);
return sp;
}
else
{
ClientReliableWrite_Begin (client, first, size);
return client;
}
}
/*
=======================
SV_UpdateToReliableMessages
=======================
*/
void SV_UpdateToReliableMessages (void)
{
float newval;
int i, j;
client_t *client, *sp;
edict_t *ent;
char *name;
// check for changes to be sent over the reliable streams to all clients
for (i=0, host_client = svs.clients ; i<MAX_CLIENTS ; i++, host_client++)
{
if (svs.gametype == GT_PROGS && host_client->state == cs_spawned)
{
//DP_SV_CLIENTCOLORS
if (host_client->edict->v->clientcolors != host_client->playercolor)
{
Info_SetValueForKey(host_client->userinfo, "topcolor", va("%i", (int)host_client->edict->v->clientcolors/16), sizeof(host_client->userinfo));
Info_SetValueForKey(host_client->userinfo, "bottomcolor", va("%i", (int)host_client->edict->v->clientcolors&15), sizeof(host_client->userinfo));
{
SV_ExtractFromUserinfo (host_client); //this will take care of nq for us anyway.
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, "topcolor");
MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "topcolor"));
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, "bottomcolor");
MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "bottomcolor"));
}
}
name = PR_GetString(svprogfuncs, host_client->edict->v->netname);
if (name != host_client->name)
{
if (strcmp(host_client->name, name))
{
Info_SetValueForKey(host_client->userinfo, "name", name, sizeof(host_client->userinfo));
if (!strcmp(Info_ValueForKey(host_client->userinfo, "name"), name))
{
SV_ExtractFromUserinfo (host_client);
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, "name");
MSG_WriteString (&sv.reliable_datagram, host_client->name);
}
}
host_client->edict->v->netname = host_client->name - svprogfuncs->stringtable;
}
}
if (host_client->state != cs_spawned)
{
if (!host_client->state && host_client->name && host_client->name[0]) //if this is a writebyte bot
{
if (host_client->old_frags != (int)host_client->edict->v->frags)
{
for (j=0, client = svs.clients ; j<MAX_CLIENTS ; j++, client++)
{
if (client->state < cs_connected)
continue;
ClientReliableWrite_Begin(client, svc_updatefrags, 4);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Short(client, host_client->edict->v->frags);
}
if (sv.mvdrecording)
{
MVDWrite_Begin(dem_all, 0, 4);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatefrags);
MSG_WriteByte((sizebuf_t*)demo.dbuf, i);
MSG_WriteShort((sizebuf_t*)demo.dbuf, host_client->edict->v->frags);
}
host_client->old_frags = host_client->edict->v->frags;
}
}
continue;
}
if (!ISQ2CLIENT(host_client))
{
if (host_client->sendinfo)
{
host_client->sendinfo = false;
SV_FullClientUpdate (host_client, &sv.reliable_datagram);
}
if (host_client->old_frags != (int)host_client->edict->v->frags)
{
for (j=0, client = svs.clients ; j<MAX_CLIENTS ; j++, client++)
{
if (client->state < cs_connected)
continue;
if (client->controller)
continue;
ClientReliableWrite_Begin(client, svc_updatefrags, 4);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Short(client, host_client->edict->v->frags);
}
if (sv.mvdrecording)
{
MVDWrite_Begin(dem_all, 0, 4);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatefrags);
MSG_WriteByte((sizebuf_t*)demo.dbuf, i);
MSG_WriteShort((sizebuf_t*)demo.dbuf, host_client->edict->v->frags);
}
host_client->old_frags = host_client->edict->v->frags;
}
{
extern cvar_t sv_gravity;
// maxspeed/entgravity changes
ent = host_client->edict;
newval = ent->v->gravity*sv_gravity.value;
if (progstype != PROG_QW)
{
if (!newval)
newval = 1;
}
if (host_client->entgravity != newval)
{
sp = SV_SplitClientDest(host_client, svc_entgravity, 5);
ClientReliableWrite_Float(sp, newval/movevars.gravity); //lie to the client in a cunning way
host_client->entgravity = newval;
}
newval = ent->v->maxspeed;
if (progstype != PROG_QW)
{
if (!newval)
newval = sv_maxspeed.value;
}
if (ent->v->hasted)
newval*=ent->v->hasted;
#ifdef SVCHAT //enforce a no moving time when chatting. Prevent client prediction going mad.
if (host_client->chat.active)
newval = 0;
#endif
if (host_client->maxspeed != newval)
{ //MSVC can really suck at times (optimiser bug)
if (host_client->controller)
{ //this is a slave client.
//find the right number and send.
int pnum = 0;
client_t *sp;
for (sp = host_client->controller; sp; sp = sp->controlled)
{
if (sp == host_client)
break;
pnum++;
}
sp = host_client->controller;
ClientReliableWrite_Begin (sp, svc_choosesplitclient, 7);
ClientReliableWrite_Byte (sp, pnum);
ClientReliableWrite_Byte (sp, svc_maxspeed);
ClientReliableWrite_Float(sp, newval);
}
else
{
ClientReliableWrite_Begin(host_client, svc_maxspeed, 5);
ClientReliableWrite_Float(host_client, newval);
}
host_client->maxspeed = newval;
}
}
}
}
if (sv.reliable_datagram.overflowed)
{
Con_Printf("WARNING: Reliable datagram overflowed\n");
SZ_Clear (&sv.reliable_datagram);
}
if (sv.datagram.overflowed)
SZ_Clear (&sv.datagram);
#ifdef NQPROT
if (sv.nqdatagram.overflowed)
SZ_Clear (&sv.nqdatagram);
#endif
#ifdef Q2SERVER
if (sv.q2datagram.overflowed)
SZ_Clear (&sv.q2datagram);
#endif
// append the broadcast messages to each client messages
for (j=0, client = svs.clients ; j<MAX_CLIENTS ; j++, client++)
{
if (client->state < cs_connected)
continue; // reliables go to all connected or spawned
if (client->controller)
continue; //splitscreen
if (client->protocol == SCP_BAD)
continue; //botclient
#ifdef Q2SERVER
if (ISQ2CLIENT(client))
{
ClientReliableCheckBlock(client, sv.q2reliable_datagram.cursize);
ClientReliableWrite_SZ(client, sv.q2reliable_datagram.data, sv.q2reliable_datagram.cursize);
if (client->state != cs_spawned)
continue; // datagrams only go to spawned
SZ_Write (&client->datagram
, sv.q2datagram.data
, sv.q2datagram.cursize);
}
else
#endif
#ifdef NQPROT
if (!ISQWCLIENT(client))
{
ClientReliableCheckBlock(client, sv.nqreliable_datagram.cursize);
ClientReliableWrite_SZ(client, sv.nqreliable_datagram.data, sv.nqreliable_datagram.cursize);
if (client->state != cs_spawned)
continue; // datagrams only go to spawned
SZ_Write (&client->datagram
, sv.nqdatagram.data
, sv.nqdatagram.cursize);
}
else
#endif
{
ClientReliableCheckBlock(client, sv.reliable_datagram.cursize);
ClientReliableWrite_SZ(client, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
if (client->state != cs_spawned)
continue; // datagrams only go to spawned
SZ_Write (&client->datagram
, sv.datagram.data
, sv.datagram.cursize);
}
}
SZ_Clear (&sv.reliable_datagram);
SZ_Clear (&sv.datagram);
#ifdef NQPROT
SZ_Clear (&sv.nqreliable_datagram);
SZ_Clear (&sv.nqdatagram);
#endif
SZ_Clear (&sv.q2reliable_datagram);
SZ_Clear (&sv.q2datagram);
}
#ifdef _MSC_VER
#pragma optimize( "", off )
#endif
/*
=======================
SV_SendClientMessages
=======================
*/
void SV_SendClientMessages (void)
{
int i, j;
client_t *c;
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3)
{
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (c->state <= cs_zombie)
continue;
if (c->drop)
{
SV_DropClient(c);
c->drop = false;
continue;
}
if (c->protocol == SCP_BAD) //this is a bot.
{
SZ_Clear (&c->netchan.message);
SZ_Clear (&c->datagram);
continue;
}
SVQ3_SendMessage(c);
}
return;
}
#endif
// update frags, names, etc
SV_UpdateToReliableMessages ();
// build individual updates
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (!c->state)
continue;
if (c->drop)
{
SV_DropClient(c);
c->drop = false;
continue;
}
#ifdef SVCHAT
SV_ChatThink(c);
#endif
if (c->wasrecorded)
{
c->netchan.message.cursize = 0;
c->datagram.cursize = 0;
continue;
}
if (c->istobeloaded && c->state == cs_zombie)
{ //not yet present.
c->netchan.message.cursize = 0;
c->datagram.cursize = 0;
continue;
}
// check to see if we have a backbuf to stick in the reliable
if (c->num_backbuf)
{
// will it fit?
if (c->netchan.message.cursize + c->backbuf_size[0] <
c->netchan.message.maxsize)
{
Con_DPrintf("%s: backbuf %d bytes\n",
c->name, c->backbuf_size[0]);
// it'll fit
SZ_Write(&c->netchan.message, c->backbuf_data[0],
c->backbuf_size[0]);
//move along, move along
for (j = 1; j < c->num_backbuf; j++)
{
memcpy(c->backbuf_data[j - 1], c->backbuf_data[j],
c->backbuf_size[j]);
c->backbuf_size[j - 1] = c->backbuf_size[j];
}
c->num_backbuf--;
if (c->num_backbuf)
{
memset(&c->backbuf, 0, sizeof(c->backbuf));
c->backbuf.data = c->backbuf_data[c->num_backbuf - 1];
c->backbuf.cursize = c->backbuf_size[c->num_backbuf - 1];
c->backbuf.maxsize = sizeof(c->backbuf_data[c->num_backbuf - 1]);
}
}
}
if (c->protocol == SCP_BAD)
{
SZ_Clear (&c->netchan.message);
SZ_Clear (&c->datagram);
c->num_backbuf = 0;
continue;
}
// if the reliable message overflowed,
// drop the client
if (c->netchan.message.overflowed)
{
SZ_Clear (&c->netchan.message);
SZ_Clear (&c->datagram);
SV_BroadcastPrintf (PRINT_HIGH, "%s overflowed\n", c->name);
Con_Printf ("WARNING: reliable overflow for %s\n",c->name);
SV_DropClient (c);
c->send_message = true;
c->netchan.cleartime = 0; // don't choke this message
}
// only send messages if the client has sent one
// and the bandwidth is not choked
if (ISNQCLIENT(c))
{ //nq clients get artificial choke too
c->send_message = false;
if (c->nextservertimeupdate != sv.physicstime)
c->send_message = true;
}
if (!c->send_message)
continue;
c->send_message = false; // try putting this after choke?
if (!sv.paused && !Netchan_CanPacket (&c->netchan, SV_RateForClient(c)))
{
c->chokecount++;
continue; // bandwidth choke
}
if (c->state == cs_spawned)
SV_SendClientDatagram (c);
else
Netchan_Transmit (&c->netchan, 0, NULL, SV_RateForClient(c)); // just update reliable
}
SV_CleanupEnts();
}
#ifdef _MSC_VER
#pragma optimize( "", on )
#endif
#define Max(a, b) ((a>b)?a:b)
void SV_SendMVDMessage(void)
{
int i, j, cls = 0;
client_t *c;
qbyte buf[MAX_DATAGRAM];
sizebuf_t msg;
edict_t *ent;
int stats[MAX_QW_STATS];
float min_fps;
extern cvar_t sv_demofps;
extern cvar_t sv_demoPings;
// extern cvar_t sv_demoMaxSize;
if (!sv.mvdrecording)
return;
if (sv_demoPings.value)
{
if (sv.time - demo.pingtime > sv_demoPings.value)
{
SV_MVDPings();
demo.pingtime = sv.time;
}
}
if (!sv_demofps.value)
min_fps = 30.0;
else
min_fps = sv_demofps.value;
min_fps = Max(4, min_fps);
if (sv.time - demo.time < 1.0/min_fps)
return;
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (c->state != cs_spawned)
continue; // datagrams only go to spawned
cls |= 1 << i;
}
if (!cls) {
SZ_Clear (&demo.datagram);
return;
}
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
msg.allowoverflow = true;
msg.overflowed = false;
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (c->state != cs_spawned)
continue; // datagrams only go to spawned
if (c->spectator)
continue;
ent = c->edict;
memset (stats, 0, sizeof(stats));
stats[STAT_HEALTH] = ent->v->health;
stats[STAT_WEAPON] = SV_ModelIndex(PR_GetString(svprogfuncs, ent->v->weaponmodel));
stats[STAT_AMMO] = ent->v->currentammo;
stats[STAT_ARMOR] = ent->v->armorvalue;
stats[STAT_SHELLS] = ent->v->ammo_shells;
stats[STAT_NAILS] = ent->v->ammo_nails;
stats[STAT_ROCKETS] = ent->v->ammo_rockets;
stats[STAT_CELLS] = ent->v->ammo_cells;
stats[STAT_ACTIVEWEAPON] = ent->v->weapon;
// stuff the sigil bits into the high bits of items for sbar
stats[STAT_ITEMS] = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
for (j=0 ; j<MAX_QW_STATS ; j++)
if (stats[j] != demo.stats[i][j])
{
demo.stats[i][j] = stats[j];
if (stats[j] >=0 && stats[j] <= 255)
{
MVDWrite_Begin(dem_stats, i, 3);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatestat);
MSG_WriteByte((sizebuf_t*)demo.dbuf, j);
MSG_WriteByte((sizebuf_t*)demo.dbuf, stats[j]);
}
else
{
MVDWrite_Begin(dem_stats, i, 6);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatestatlong);
MSG_WriteByte((sizebuf_t*)demo.dbuf, j);
MSG_WriteLong((sizebuf_t*)demo.dbuf, stats[j]);
}
}
}
// send over all the objects that are in the PVS
// this will include clients, a packetentities, and
// possibly a nails update
msg.cursize = 0;
if (!demo.recorder.delta_sequence)
demo.recorder.delta_sequence = -1;
SV_WriteEntitiesToClient (&demo.recorder, &msg, true);
MVDWrite_Begin(dem_all, 0, msg.cursize);
SZ_Write ((sizebuf_t*)demo.dbuf, msg.data, msg.cursize);
// copy the accumulated multicast datagram
// for this client out to the message
if (demo.datagram.cursize) {
MVDWrite_Begin(dem_all, 0, demo.datagram.cursize);
SZ_Write ((sizebuf_t*)demo.dbuf, demo.datagram.data, demo.datagram.cursize);
SZ_Clear (&demo.datagram);
}
demo.recorder.delta_sequence = demo.recorder.netchan.incoming_sequence&255;
demo.recorder.netchan.incoming_sequence++;
demo.frames[demo.parsecount&DEMO_FRAMES_MASK].time = demo.time = sv.time;
if (demo.parsecount - demo.lastwritten > 60) // that's a backup of 3sec in 20fps, should be enough
{
SV_MVDWritePackets(1);
}
demo.parsecount++;
MVDSetMsgBuf(demo.dbuf,&demo.frames[demo.parsecount&DEMO_FRAMES_MASK].buf);
}
/*
=======================
SV_SendMessagesToAll
FIXME: does this sequence right?
=======================
*/
void SV_SendMessagesToAll (void)
{
int i;
client_t *c;
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
if (c->state) // FIXME: should this only send to active?
c->send_message = true;
SV_SendClientMessages ();
}
#endif