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fteqw/engine/gl
Molgrum 4861637b3b Unused variables here too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2613 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-25 04:22:18 +00:00
..
gltod3d One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_alias.c Moved declaration of COM_FileSize to common.h to fix warnings. Fixed one GCC warning in pr_cmds.c, added one ifdef in gl_alias.c 2007-08-18 02:46:10 +00:00
gl_backend.c Fixed bugs caused by last commit... 2007-07-23 18:52:41 +00:00
gl_bloom.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_draw.c Fixed the loading screen in nexuiz a little 2007-08-01 14:56:55 +00:00
gl_draw.h gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
gl_heightmap.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_hlmdl.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
gl_model.c MAJOR MAJOR MAJOR cleanup in renderer.c, see if you like it. Added gl_loadmd3 and gl_loadmd2 cvars, set to 1 as default for consistency. 2007-08-21 22:41:15 +00:00
gl_model.h Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Let's hope this fixes r_drawviewmodel 2007-08-17 18:41:14 +00:00
gl_rlight.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_rmain.c Check this diff and revert it if you can find any purpose of vid_gamma and the pow()-calls with exponent 1.0 being in the code. 2007-08-21 18:42:42 +00:00
gl_rmisc.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
gl_rsurf.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_screen.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_shader.c warning cleanup 2006-04-16 03:55:55 +00:00
gl_vidcommon.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_vidlinuxglx.c Check this diff and revert it if you can find any purpose of vid_gamma and the pow()-calls with exponent 1.0 being in the code. 2007-08-21 18:42:42 +00:00
gl_vidmorphos.c Check this diff and revert it if you can find any purpose of vid_gamma and the pow()-calls with exponent 1.0 being in the code. 2007-08-21 18:42:42 +00:00
gl_vidnt.c Check this diff and revert it if you can find any purpose of vid_gamma and the pow()-calls with exponent 1.0 being in the code. 2007-08-21 18:42:42 +00:00
gl_vidsdl.c Check this diff and revert it if you can find any purpose of vid_gamma and the pow()-calls with exponent 1.0 being in the code. 2007-08-21 18:42:42 +00:00
gl_vidtinyglstubs.c No more unimplemented functions. 2007-05-27 14:45:40 +00:00
gl_warp.c Unused variables here too. 2007-08-25 04:22:18 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c r_floorcolour/r_wallcolour uses 0-255 range 2006-05-12 21:02:56 +00:00
glquake.h Fixed a few declaration-warnings. 2007-08-17 23:24:05 +00:00
glsupp.h fixed msvc6 warnings 2006-01-27 08:06:48 +00:00
ltface.c One d3d renderer. 2007-05-25 22:16:29 +00:00
model_hl.h cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
shader.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00