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fteqw/engine/sw
Spoike 8241ed13be tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
dynamically allocate music_playlist_* cvars. may require the use of set from configs in order to create them in advance.
add a trail to rogue's plasma weapon.
fix r_waterstyle bug
attempt to optimise qcvm slightly.
tweak copyentity to be a bit more useful.
tweak ban code slightly. 'stealth' penalty hides other penalties.
fix some d3d9 rendering issues with q3.
fix some q2 stuff.
add the NOLEGACY thing that a few people have asked for lately.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4978 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-01 04:45:15 +00:00
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sw.h tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
sw_backend.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sw_image.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sw_rast.c preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet. 2014-10-14 16:42:48 +00:00
sw_spans.h
sw_vidwin.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00