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bothdefs.h
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Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
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2021-10-22 22:27:58 +00:00 |
bspfile.h
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Move model loaders over to variable-length file-magics.
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2021-11-03 20:31:32 +00:00 |
cmd.c
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Rework our fallback defaults to override id1's too, so newbies don't need to rebind everything before playing.
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2021-10-05 05:05:34 +00:00 |
cmd.h
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fixed eztv md4 incompatibility.
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2020-02-11 18:06:10 +00:00 |
com_bih.c
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More toys for map-loading plugins.
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2021-11-03 20:31:52 +00:00 |
com_bih.h
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More toys for map-loading plugins.
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2021-11-03 20:31:52 +00:00 |
com_mesh.c
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Move model loaders over to variable-length file-magics.
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2021-11-03 20:31:32 +00:00 |
com_mesh.h
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Make plugins more robust with regard to different build configs.
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2021-11-10 01:35:55 +00:00 |
com_phys_bullet.cpp
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Add ortho lights (still has serious issues that make them unusable on regular maps).
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2018-07-22 11:49:37 +00:00 |
com_phys_ode.c
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Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
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2020-10-06 03:17:28 +00:00 |
common.c
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Fix up translations stuff with the rereleased version of quake.
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2021-08-23 06:37:21 +00:00 |
common.h
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Fix misc rerelease issues.
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2021-08-24 06:06:05 +00:00 |
config_freecs.h
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Make plugins more robust with regard to different build configs.
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2021-11-10 01:35:55 +00:00 |
config_fteqw.h
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Make plugins more robust with regard to different build configs.
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2021-11-10 01:35:55 +00:00 |
config_fteqw_noweb.h
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Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place.
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2021-06-21 13:43:57 +00:00 |
config_minimal.h
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Make plugins more robust with regard to different build configs.
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2021-11-10 01:35:55 +00:00 |
config_nocompat.h
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Make plugins more robust with regard to different build configs.
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2021-11-10 01:35:55 +00:00 |
config_wastes.h
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Make plugins more robust with regard to different build configs.
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2021-11-10 01:35:55 +00:00 |
console.h
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smoother console scrolling (at least with the mouse)
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2019-09-04 08:32:22 +00:00 |
crc.c
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Fix stupid signed byte indexing.
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2021-05-09 13:02:15 +00:00 |
cvar.c
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Hide some cvars that don't have well-defined defaults when using 'cvarlist -c'.
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2021-10-31 18:20:28 +00:00 |
cvar.h
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
fs.c
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Ensure package plugins get their packages loaded/purged at appropriate times, without needing an extra fs_restart.
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2021-11-03 20:31:08 +00:00 |
fs.h
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Fix up filesystem plugins slightly. Remove engine references to VPK support.
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2021-11-03 20:31:02 +00:00 |
fs_dzip.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
fs_pak.c
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Use some atomics to try to get a tiny loader-thread performance increase.
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2021-07-01 01:16:35 +00:00 |
fs_stdio.c
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grr.
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2021-08-05 17:12:41 +00:00 |
fs_win32.c
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FTE_TARGET=msvc now invokes some old version of msvc via wine, old FTE_TARGET=vc removed. Related code tweaks to make it a bit happier.
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2021-08-04 21:17:31 +00:00 |
fs_xz.c
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Try to get windows to delete temporary files early, so they don't linger over crashes or whatever. win9x still sucks.
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2021-06-21 13:45:20 +00:00 |
fs_zip.c
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Fix up some backslashes in zips. Fix a typo.
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2021-10-31 18:20:17 +00:00 |
gl_q2bsp.c
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Migrate oldviewcluster stuff into the individual bmodel state. This allows us to clean things up a little.
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2021-12-20 10:07:46 +00:00 |
huff.c
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reworked clipboard handling to avoid stalls when pasting in linux.
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2018-10-11 10:31:23 +00:00 |
log.c
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Tweak updates menu to allow launching package-specific maps (read: quaddicted's maps).
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2021-08-09 23:06:41 +00:00 |
mathlib.c
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Fix up some openxr issues (especially with vulkan).
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2021-12-20 10:05:55 +00:00 |
mathlib.h
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
md4.c
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Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
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2011-07-30 14:14:56 +00:00 |
net.h
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Comment/etc tweaks.
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2021-08-19 06:02:18 +00:00 |
net_chan.c
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Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects).
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2021-08-04 21:16:57 +00:00 |
net_ice.c
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Misc minor fixups.
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2021-07-17 15:11:15 +00:00 |
net_ssl_gnutls.c
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Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
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2021-10-22 22:27:58 +00:00 |
net_ssl_winsspi.c
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Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place.
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2021-06-21 13:43:57 +00:00 |
net_wins.c
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Fix mapcluster in dedicated linux servers.
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2021-12-20 10:07:15 +00:00 |
netinc.h
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Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place.
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2021-06-21 13:43:57 +00:00 |
particles.h
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Fix c++isms.
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2021-08-27 04:29:25 +00:00 |
plugin.c
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Rework openxr's actionset stuff.
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2021-12-20 10:06:25 +00:00 |
pmove.c
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Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects).
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2021-08-04 21:16:57 +00:00 |
pmove.h
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input_sequence now formally added, will let the server know which input
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2021-09-15 20:33:54 +00:00 |
pmovetst.c
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Fix csqc polygon issue (using explicit glsl that doesn't need normals).
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2019-02-19 06:49:03 +00:00 |
pr_bgcmd.c
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Ensure that menu.dat.default.po is always considered as a fallback.
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2021-10-13 02:08:19 +00:00 |
pr_common.h
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input_sequence now formally added, will let the server know which input
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2021-09-15 20:33:54 +00:00 |
protocol.h
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Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
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2021-10-22 22:27:58 +00:00 |
q1bsp.c
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Migrate oldviewcluster stuff into the individual bmodel state. This allows us to clean things up a little.
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2021-12-20 10:07:46 +00:00 |
q2pmove.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
q3common.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
qvm.c
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Fix some more stuff.
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2019-07-29 06:32:37 +00:00 |
sha1.c
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Optimize endian routines when we know the endian at compile time.
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2021-05-09 13:00:00 +00:00 |
sha2.c
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FTE_TARGET=msvc now invokes some old version of msvc via wine, old FTE_TARGET=vc removed. Related code tweaks to make it a bit happier.
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2021-08-04 21:17:31 +00:00 |
sys.h
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Fix some mingw compile-time issues.
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2021-11-04 17:54:24 +00:00 |
sys_linux_threads.c
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Fix mapcluster in dedicated linux servers.
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2021-12-20 10:07:15 +00:00 |
sys_win_threads.c
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Support connecting subnodes to servers over tcp (instead of depending on fork).
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2020-04-29 10:43:22 +00:00 |
translate.c
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Misc tweaks, including a corrupt-bsp crash fix.
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2021-10-05 05:05:43 +00:00 |
translate.h
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try to fix common-symbol conflicts in windows builds.
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2020-08-13 08:39:48 +00:00 |
ui_public.h
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stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
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2019-09-04 07:59:40 +00:00 |
vm.h
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stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
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2019-09-04 07:59:40 +00:00 |
world.h
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
zone.c
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FTE_TARGET=msvc now invokes some old version of msvc via wine, old FTE_TARGET=vc removed. Related code tweaks to make it a bit happier.
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2021-08-04 21:17:31 +00:00 |
zone.h
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Misc minor fixups.
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2021-07-17 15:11:15 +00:00 |