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fteqw/engine/server
Spoike ce3c561cfe CSQC is standard now, and secure via the same md4 as a map currently has.
Particle system functions renamed a bit, a few other cleanups in that area.
Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-10 03:55:18 +00:00
..
net_preparse.c *** empty log message *** 2005-03-07 08:58:26 +00:00
pr_cmds.c print/dprint issues cleaned up. 2005-03-07 08:55:30 +00:00
progdefs.h SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
progs.h tweeking parsecommand and mvdsv's usercmd stuff. 2004-12-15 19:58:07 +00:00
q2game.h *** empty log message *** 2005-03-07 08:58:26 +00:00
qwsvdef.h Initial Checkin 2004-08-23 00:15:46 +00:00
savegame.c Fixed a bug which was causing a Q2 game error when failing to open the level cache for writing. 2005-01-07 02:31:38 +00:00
server.h CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
sv_ccmds.c Urm, yeah, that's probably better. 2005-01-07 02:32:32 +00:00
sv_chat.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ents.c CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
sv_init.c CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
sv_main.c *** empty log message *** 2005-03-07 08:58:26 +00:00
sv_master.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_move.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_mvd.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c *** empty log message *** 2005-03-07 08:58:26 +00:00
sv_rankin.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_send.c A couple of fixes. MVD recordings now actually record frags. Splitscreen no longer causes illegible messages. 2005-03-04 13:30:30 +00:00
sv_sys_unix.c CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
sv_sys_win.c CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
sv_user.c CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
svmodel.c don't crash if they gave us a dodgy model (md3s... hmm) 2005-01-04 10:58:18 +00:00
svq2_ents.c CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
svq2_game.c *** empty log message *** 2005-03-07 08:58:26 +00:00
world.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00