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fteqw/engine/client
2011-03-24 14:35:24 +00:00
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anorms.h
bymorphed.h
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c
cd_null.c
cd_sdl.c
cd_win.c Fix hexen2 cd tracks. 2010-09-05 10:42:23 +00:00
cdaudio.h
cl_cam.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
cl_cg.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
cl_demo.c Paranoia regarding recursive errors, may fix the issue bigfoot has. 2011-01-30 11:24:14 +00:00
cl_ents.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_ignore.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_ignore.h
cl_input.c Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
cl_main.c remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
cl_master.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_parse.c remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
cl_plugin.inc Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
cl_pred.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_screen.c small fix that will never be noticed. 2011-03-06 15:34:56 +00:00
cl_tent.c particle parse fix (count=255 should be explosion), fix qtest mdl loading, fix decompile, map MOVETYPE_ANGLENOCLIP to MOVETYPE_NOCLIP, map some qtest builtins/globals 2011-02-27 15:01:56 +00:00
cl_ui.c Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
clhl_game.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
client.h Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
clq3_parse.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
crosshairs.dat Replaced one of the built in crosshairs with a single pixel one. 2009-08-04 23:57:33 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
in_macos.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
in_morphos.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
in_morphos.h
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c code cleanup 2011-01-27 01:34:08 +00:00
in_win.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
input.h Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
keys.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
keys.h Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:52:24 +00:00
lhfont.h
m_download.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_items.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
m_master.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
m_mp3.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
m_multi.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
m_options.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
m_script.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_single.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
menu.c Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
menu.h Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
merged.h lots of useless stuff. 2011-02-25 04:22:14 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
mymad.c
net_master.c csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
p_classic.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
p_null.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
p_script.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
pr_csqc.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
pr_menu.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c
quakedef.h remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
r_2d.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
r_d3.c hack in overbright into d3d path, isolate d3 map support into MAP_PROC define so hopefully minimal can build again 2011-03-03 13:32:27 +00:00
r_part.c Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
r_partset.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_partset.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_surf.c new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
render.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
renderer.c remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
renderque.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
renderque.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
resource.h Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
roq.h
roq_read.c
sbar.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
skin.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
snd_al.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
snd_alsa.c Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
snd_directx.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
snd_dma.c new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
snd_linux.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c OpenAL support code, slightly cleaner. 2010-11-28 19:14:21 +00:00
snd_mix.c remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
snd_morphos.c
snd_mp3.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_ov.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
snd_sdl.c VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with). 2010-12-23 08:53:23 +00:00
snd_win.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
sound.h Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
spritegn.h
sys_linux.c trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit 2011-03-03 12:57:34 +00:00
sys_morphos.c err, forgot to save those. 2010-12-05 02:52:41 +00:00
sys_npfte.c swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too. 2010-11-29 03:42:15 +00:00
sys_npqtv.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
sys_plugfte.c swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too. 2010-11-29 03:42:15 +00:00
sys_plugfte.h Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
sys_sdl.c err, forgot to save those. 2010-12-05 02:52:41 +00:00
sys_win.c trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit 2011-03-03 12:57:34 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
valid.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
vid.h lots of useless stuff. 2011-02-25 04:22:14 +00:00
view.c remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
view.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
wad.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
wad.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
winamp.h
winquake.h d3d now does fullbrights properly and skyboxes. 2010-11-13 17:22:46 +00:00
winquake.rc swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too. 2010-11-29 03:42:15 +00:00
zqtp.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00