cd97d1fff3
fix q3 looping sounds fix q3sv bug that was kicking clients on map changes attempt to resize q3ui if the window changes size added some more disconnect reasons (for menuqc/q3ui to report). reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken... drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod. added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs. added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods. added cvar to disable the q1mdl floodfill, which caused problems for yet another person. internal editor now attempts to support debugging asm, if no source is available. fix 64bit icon bug in x11. FINALLY fix high's te_teleport effect. load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick. load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
botlib | ||
client | ||
common | ||
d3d | ||
dotnet2003 | ||
dotnet2005 | ||
dotnet2008 | ||
dotnet2010 | ||
droid | ||
ftequake | ||
gas2masm | ||
gl | ||
http | ||
libs | ||
nacl | ||
npfte | ||
partcfgs | ||
qclib | ||
server | ||
setup | ||
shaders | ||
sw | ||
vk | ||
vulkan | ||
web | ||
xdk | ||
.cproject | ||
.project | ||
BSDmakefile | ||
LICENSE | ||
makeconfig.sh | ||
Makefile | ||
README.MSVC |
This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis. You can find the main MSVC 6 workspace in the ftequake directory. You will need to build the gas2masm project's debug build first. After that, you will have a choice of FTE builds. If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries. important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno zlib: libs/zconf.h libs/zlib.h libs/zlib.lib You will need zlib if you wish to build a version of FTE with png/zip/pk3 support. If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it. Ogg Vorbis: libs/ogg/* libs/vorbis/* At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries. Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist) lib jpeg: libs/jpeg.lib libs/jpeglib.h libs/jmorecfg.h libs/jconfig.h libs/jerror.h These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures. Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement. URL pending. libpng: libs/libpng.lib libs/png.h libs/pngconf.h These files are for support of png textures and screenshots. Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement. URL pending. DirectX 7 SDK: libs/dxsdk7/include/* libs/dxsdk7/lib/* These are used for the d3d renderer. They are only benefitial in this way. This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries. Without this define, it will expect to find DX5 headers and libraries in your compilers default directories. You can obtain an uptodate copy of directx from Microsoft's Website.