c6c3d3f4e0
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time. Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it. Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives. Tweaked networking to not overflow so much. Needs testing against other qw clients. Fixed an issue with surface numbers > 32k on limit-breaking maps. Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs. Support for the DP-variant of BSP2. The depricated RMQ variant is still supported. QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
gl_alias.c | ||
gl_backend.c | ||
gl_bloom.c | ||
gl_draw.c | ||
gl_draw.h | ||
gl_font.c | ||
gl_heightmap.c | ||
gl_hlmdl.c | ||
gl_model.c | ||
gl_model.h | ||
gl_ngraph.c | ||
gl_rlight.c | ||
gl_rmain.c | ||
gl_rmisc.c | ||
gl_rsurf.c | ||
gl_screen.c | ||
gl_shader.c | ||
gl_shadow.c | ||
gl_vidcocoa.m | ||
gl_vidcommon.c | ||
gl_viddroid.c | ||
gl_videgl.c | ||
gl_videgl.h | ||
gl_vidlinuxglx.c | ||
gl_vidmacos.c | ||
gl_vidmorphos.c | ||
gl_vidnt.c | ||
gl_vidnull.c | ||
gl_vidsdl.c | ||
gl_vidtinyglstubs.c | ||
gl_warp.c | ||
gl_warp_sin.h | ||
glmod_doom.c | ||
glquake.h | ||
glsupp.h | ||
ltface.c | ||
model_hl.h | ||
r_bishaders.h | ||
shader.h |