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gltod3d
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fix for alternate viewports.
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2004-09-01 00:08:39 +00:00 |
gl_alias.c
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
gl_backend.c
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Fixing a bug - this one was breaking DP_ENT_ALPHA
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2004-08-31 09:22:12 +00:00 |
gl_draw.c
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
gl_draw.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
gl_hlmdl.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_model.c
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
gl_model.h
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
gl_ngraph.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_ppl.c
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
gl_rlight.c
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This function wasn't used anywhere anymore
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2004-08-31 09:19:11 +00:00 |
gl_rmain.c
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that's mirrors working properly then.
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2004-09-08 17:58:00 +00:00 |
gl_rmisc.c
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
gl_rsurf.c
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
gl_screen.c
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say hello to TEI_SHOWLMP2
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2004-09-01 00:01:08 +00:00 |
gl_vidcommon.c
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
gl_vidlinuxglx.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_vidnt.c
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D3D support should set the video mode via D3D rather than windows - this allows proper support for various duel-driver systems. (where we wouldn't know which screen was which anyway)
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2004-08-27 00:51:25 +00:00 |
gl_warp.c
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
glquake.h
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
glsupp.h
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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2004-09-13 03:20:04 +00:00 |
ltface.c
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Same as LTFACE - but with a better filename case...
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2004-09-08 13:34:51 +00:00 |
model_hl.h
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Initial Commit
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2004-08-23 03:58:21 +00:00 |
shader.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |