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fteqw/engine/server
Spoike 02f7e7e9f2 ------------------------------------------------------------------------
r4183 | acceptthis | 2013-01-28 01:13:22 +0000 (Mon, 28 Jan 2013) | 8 lines

visedicts limit tuned to be more aggressive/pre-emptive.
binds now triggers the quit option's cfg_save prompt.
quit console command now shows cfg_save prompt if a preset was applied.
fix fatal menu-related crash at startup.
add r_noframegrouplerp cvar to uglify flame/torch model animations.
fix gl_texturemode(2d) affecting skins and lightmaps and stuff. Its all more explicit now.
extend saved game string limits.
extend default pr_maxedicts value.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4181 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:40:16 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
pr_cmds.c ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
pr_q1qvm.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
progdefs.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
progs.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
server.h ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
sv_chat.c Trying to kill a few warnings. 2010-07-11 10:53:13 +00:00
sv_demo.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ents.c ------------------------------------------------------------------------ 2013-03-12 22:36:18 +00:00
sv_init.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_main.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
sv_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_nchan.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_phys.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
sv_rankin.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_send.c ------------------------------------------------------------------------ 2013-03-12 22:36:18 +00:00
sv_sql.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_sql.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_sys_unix.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sv_sys_win.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_user.c ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
svhl_game.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c Android tweeks 2012-07-05 19:42:36 +00:00
svhl_world.c Android tweeks 2012-07-05 19:42:36 +00:00
svmodel.c ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
svq2_ents.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
svq2_game.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
svq3_game.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
world.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00