gl_alias.c
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d3d renderer works a little better in q3.
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2010-11-10 03:32:47 +00:00 |
gl_backend.c
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d3d renderer works a little better in q3.
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2010-11-10 03:32:47 +00:00 |
gl_bloom.c
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Working towards d3d+gl dual support again.
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2010-10-02 02:25:39 +00:00 |
gl_draw.c
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Working towards d3d+gl dual support again.
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2010-10-02 02:25:39 +00:00 |
gl_font.c
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d3d renderer works a little better in q3.
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2010-11-10 03:32:47 +00:00 |
gl_hlmdl.c
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
gl_model.c
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d3d renderer works a little better in q3.
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2010-11-10 03:32:47 +00:00 |
gl_model.h
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Now understands spams setangles.
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2010-11-06 23:05:29 +00:00 |
gl_rlight.c
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d3d renderer works a little better in q3.
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2010-11-10 03:32:47 +00:00 |
gl_rmain.c
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d3d renderer works a little better in q3.
|
2010-11-10 03:32:47 +00:00 |
gl_rmisc.c
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SDL fix
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2010-11-06 23:08:43 +00:00 |
gl_screen.c
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Merging D3D and GL renderers a little.
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2010-11-02 23:17:25 +00:00 |
gl_shader.c
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d3d renderer works a little better in q3.
|
2010-11-10 03:32:47 +00:00 |
gl_shadow.c
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Working towards d3d+gl dual support again.
|
2010-10-02 02:25:39 +00:00 |
gl_vidmacos.c
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Less compile errors please.
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2010-07-18 12:53:43 +00:00 |
gl_vidmorphos.c
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Less compile errors please.
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2010-07-18 12:53:43 +00:00 |
gl_vidnt.c
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Fix hexen2 cd tracks.
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2010-09-05 10:42:23 +00:00 |
gl_vidnull.c
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Less compile errors please.
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2010-07-18 12:53:43 +00:00 |
gl_warp.c
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Now understands spams setangles.
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2010-11-06 23:05:29 +00:00 |
glquake.h
|
Now understands spams setangles.
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2010-11-06 23:05:29 +00:00 |
shader.h
|
d3d renderer works a little better in q3.
|
2010-11-10 03:32:47 +00:00 |