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fteqw/engine/gl
2022-03-08 05:32:15 +00:00
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gl_alias.c Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3. 2022-03-08 05:32:03 +00:00
gl_backend.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_bloom.c
gl_draw.c Disable r_dynamic when r_shadow_realtime_dlight is active (both at the same time is a waste of processing time). Also treat the rerelease's world lights as dlights instead of just world lights, which should give behaviour closer to what's expected. 2022-02-19 20:48:59 +00:00
gl_draw.h
gl_font.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
gl_heightmap.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
gl_hlmdl.c Add support for HLMDL actions, and some builtins to interact with it. 2022-01-07 03:18:00 +00:00
gl_model.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_model.h Proper support for lit sprites. 2022-01-17 09:13:05 +00:00
gl_ngraph.c
gl_rlight.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_rmain.c Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3. 2022-03-08 05:32:03 +00:00
gl_rmisc.c
gl_rsurf.c
gl_screen.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_shader.c Fix up some stubs in the q3 plugin. 2022-03-08 05:32:15 +00:00
gl_shadow.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_terrain.h
gl_vidcocoa.m
gl_vidcommon.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_viddroid.c
gl_videgl.c Misc tweaks, including a corrupt-bsp crash fix. 2021-10-05 05:05:43 +00:00
gl_videgl.h
gl_vidlinuxglx.c Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c Misc minor fixups. 2022-01-08 10:00:49 +00:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c Try to enable openxr with SDL's opengl too. 2021-12-20 10:06:17 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
gl_warp.c Fix skyrooms with openxr. 2021-12-20 10:07:34 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h Migrate oldviewcluster stuff into the individual bmodel state. This allows us to clean things up a little. 2021-12-20 10:07:46 +00:00
glsupp.h
ltface.c Show relight times, cos why not. Fix hdr pre-relight levels. 2021-08-09 23:06:23 +00:00
model_hl.h Add support for HLMDL actions, and some builtins to interact with it. 2022-01-07 03:18:00 +00:00
r_bishaders.h Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
shader.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00