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gl_alias.c
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Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3.
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2022-03-08 05:32:03 +00:00 |
gl_backend.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
gl_bloom.c
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gl_draw.c
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Disable r_dynamic when r_shadow_realtime_dlight is active (both at the same time is a waste of processing time). Also treat the rerelease's world lights as dlights instead of just world lights, which should give behaviour closer to what's expected.
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2022-02-19 20:48:59 +00:00 |
gl_draw.h
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gl_font.c
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Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
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2021-10-22 22:27:58 +00:00 |
gl_heightmap.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
gl_hlmdl.c
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Add support for HLMDL actions, and some builtins to interact with it.
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2022-01-07 03:18:00 +00:00 |
gl_model.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
gl_model.h
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Proper support for lit sprites.
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2022-01-17 09:13:05 +00:00 |
gl_ngraph.c
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gl_rlight.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
gl_rmain.c
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Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3.
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2022-03-08 05:32:03 +00:00 |
gl_rmisc.c
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gl_rsurf.c
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gl_screen.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
gl_shader.c
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Fix up some stubs in the q3 plugin.
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2022-03-08 05:32:15 +00:00 |
gl_shadow.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
gl_terrain.h
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gl_vidcocoa.m
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gl_vidcommon.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
gl_viddroid.c
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gl_videgl.c
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Misc tweaks, including a corrupt-bsp crash fix.
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2021-10-05 05:05:43 +00:00 |
gl_videgl.h
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gl_vidlinuxglx.c
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Basic menu hack for vr.
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2021-12-20 10:06:43 +00:00 |
gl_vidmacos.c
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gl_vidmorphos.c
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gl_vidnt.c
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Misc minor fixups.
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2022-01-08 10:00:49 +00:00 |
gl_vidnull.c
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gl_vidrpi.c
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gl_vidsdl.c
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Try to enable openxr with SDL's opengl too.
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2021-12-20 10:06:17 +00:00 |
gl_vidtinyglstubs.c
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gl_vidwayland.c
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Basic menu hack for vr.
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2021-12-20 10:06:43 +00:00 |
gl_warp.c
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Fix skyrooms with openxr.
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2021-12-20 10:07:34 +00:00 |
gl_warp_sin.h
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glmod_doom.c
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glquake.h
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Migrate oldviewcluster stuff into the individual bmodel state. This allows us to clean things up a little.
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2021-12-20 10:07:46 +00:00 |
glsupp.h
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ltface.c
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Show relight times, cos why not. Fix hdr pre-relight levels.
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2021-08-09 23:06:23 +00:00 |
model_hl.h
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Add support for HLMDL actions, and some builtins to interact with it.
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2022-01-07 03:18:00 +00:00 |
r_bishaders.h
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Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead...
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2021-07-17 15:10:30 +00:00 |
shader.h
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |