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fteqw/engine/client
Spoike ba1e9445ee minor fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5025 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-11-20 21:05:10 +00:00
..
anorms.h
bymorphed.h
bymorphed.ico
cd_linux.c
cd_null.c
cd_sdl.c
cd_win.c tweaks for ktx/nq clients. 2015-06-20 14:22:06 +00:00
cdaudio.h
cl_cam.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
cl_cg.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
cl_demo.c minor fixes. 2016-11-20 21:05:10 +00:00
cl_ents.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
cl_ignore.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
cl_ignore.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
cl_input.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_main.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
cl_master.h remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
cl_parse.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_plugin.inc fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
cl_pred.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
cl_screen.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
cl_tent.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_ui.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
clhl_game.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
client.h particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
clq2_cin.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
clq2_ents.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
clq3_parse.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
clq3defs.h
console.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
fragstats.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
image.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
in_generic.c fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
in_morphos.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
in_morphos.h
in_raw.h
in_sdl.c fix some compile errors+warnings. 2016-09-09 18:46:08 +00:00
in_win.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
input.h try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
keys.c fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
keys.h try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
lhfont.h
m_download.c minor fixes. 2016-11-20 21:05:10 +00:00
m_items.c cl_clock 2; now gives a 12-hour clock. 2016-09-01 14:31:24 +00:00
m_master.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
m_mp3.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
m_multi.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
m_options.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
m_script.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
m_single.c cl_clock 2; now gives a 12-hour clock. 2016-09-01 14:31:24 +00:00
menu.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
menu.h fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
merged.h lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
modelgen.h curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops. 2016-02-10 23:23:43 +00:00
net_master.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
p_classic.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
p_null.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
p_script.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
pr_clcmd.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
pr_csqc.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
pr_menu.c fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
pr_skelobj.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
r_2d.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
r_d3.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
r_part.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
r_partset.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
r_partset.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
r_surf.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
render.h lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
renderer.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c
sbar.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
sbar.h tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
screen.h particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
skin.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
snd_al.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
snd_alsa.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_directx.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_dma.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
snd_droid.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_linux.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_macos.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_mem.c fix some search_begin to not fail just because no files were found, fixing a crash reported by eukara. 2016-11-15 22:22:04 +00:00
snd_mix.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_morphos.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_mp3.c
snd_ov.c fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
snd_sdl.c fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
snd_sndio.c
snd_wasapi.c cl_clock 2; now gives a 12-hour clock. 2016-09-01 14:31:24 +00:00
snd_win.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_xaudio.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
sound.h LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
spritegn.h
sys_axfte.cpp
sys_droid.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
sys_linux.c fix some search_begin to not fail just because no files were found, fixing a crash reported by eukara. 2016-11-15 22:22:04 +00:00
sys_morphos.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sys_npfte.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
sys_plugfte.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
sys_plugfte.h
sys_sdl.c fix some compile errors+warnings. 2016-09-09 18:46:08 +00:00
sys_win.c fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
teamplay.c
textedit.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
valid.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
vid.h Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
vid_headless.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
view.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
view.h
wad.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
wad.h fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
winamp.h
winquake.h LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
winquake.rc
zqtp.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00