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fteqw/engine
2011-05-29 03:31:41 +00:00
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client Minor fixes to libpng to support the 1.5.x series (previously deprecated things that were removed/renamed) 2011-05-28 13:43:11 +00:00
common Trying to fix stuff. 2011-05-26 16:46:43 +00:00
d3d Trying to fix stuff. 2011-05-26 16:46:43 +00:00
dotnet2003
dotnet2005 TA couple of fixes. 2011-04-30 17:21:10 +00:00
dotnet2008 MSVC .Net 2008 & 2010 project files updated. 2011-03-31 10:59:28 +00:00
dotnet2010 MSVC .Net 2008 & 2010 project files updated. 2011-03-31 10:59:28 +00:00
ftequake Trying to fix stuff. 2011-05-26 16:46:43 +00:00
gas2masm
gl Trying to fix bugs. 2011-05-27 17:59:31 +00:00
http heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
libs MinGW32 + MinGW64: libpng upgraded from 1.4.4 to 1.5.2 2011-05-29 03:31:41 +00:00
npfte Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
partcfgs hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
qclib heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
server heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
setup Misc attempts at fixes. 2010-12-23 03:55:10 +00:00
sndcodec
.cproject Added all targets to the Eclipse cproject file. 2009-09-04 15:27:23 +00:00
.project Changed compiler (CC) to use MinGW GCC, but it still uses Cygwin Make because it works better atm. 2009-09-02 04:32:47 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE
makeconfig.sh Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
Makefile Fix MinGW merged and d3d-only client 2011-04-01 12:52:58 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.