automatic lightmap texture scaling to retain more performance on large maps. r_clutter preliminary implementation should probably fix up the shader still. CSQC_Parse_Damage implemented. finally implement q2 inventory. fix mixer overflow crash. glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them. fix issue with writeip git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
||
---|---|---|
.. | ||
dxsdk7 | ||
dxsdk9 | ||
freetype2 | ||
mingw-libs | ||
mingw64-libs | ||
mysql | ||
npapi | ||
ogg | ||
speex | ||
vc6-libs | ||
vorbis | ||
jconfig.h | ||
jerror.h | ||
jmorecfg.h | ||
jpeg.lib | ||
jpeglib.h | ||
jversion.h | ||
libjpeg64.lib | ||
libpng.lib | ||
libpng64.lib | ||
mshtmdid.h | ||
png.h | ||
pngconf.h | ||
zconf.h | ||
zlib.h | ||
zlib.lib | ||
zlib64.lib |