1
0
Fork 0
forked from fte/fteqw
fteqw/engine/server
TimeServ ad3f2c26ac warning fixes
log_* cvars (readable translation, cycling, custom dir/file, developer, etc)
cl_standardmsg (like cl_standardchat, colors names in standard net messages, defaults to 0 to annoy people)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1378 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-26 08:07:26 +00:00
..
net_preparse.c Small tweeks 2005-07-09 15:47:20 +00:00
pr_cmds.c Some small tweeks, and a new matchclientname extension. Woot. 2005-09-26 03:40:09 +00:00
progdefs.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
progs.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
q3g_public.h q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c Fixed a warning (twice). 2005-09-14 04:38:01 +00:00
server.h warning fixes 2005-09-26 08:07:26 +00:00
sv_ccmds.c warning fixes 2005-09-26 08:07:26 +00:00
sv_chat.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
sv_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ents.c A fix for the gibfilter, so it doesn't crash when in use. 2005-09-08 01:48:07 +00:00
sv_init.c Fixed botclient respawning a bit. There's still a bug somewhere, but they now work properly after being killed the first time around, so it's certainly better. 2005-09-14 04:39:36 +00:00
sv_main.c warning fixes 2005-09-26 08:07:26 +00:00
sv_master.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_move.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
sv_mvd.c mvd 'clients' are closest to quakeworld. they want the qw-type player writing code. 2005-09-08 01:44:31 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
sv_rankin.c fix server crash (rid#1258739) 2005-08-14 03:39:49 +00:00
sv_send.c warning fixes 2005-09-26 08:07:26 +00:00
sv_sys_unix.c SV_Frame no longer takes an argument. 2005-08-10 17:52:18 +00:00
sv_sys_win.c warning fixes 2005-09-26 08:07:26 +00:00
sv_user.c prydon cursor is now supported serverside too, but only with dp7 protocols. 2005-09-14 04:41:25 +00:00
svmodel.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
svq2_ents.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
svq2_game.c cl_parsewhitetext (rid#1239249) 2005-09-07 14:55:25 +00:00
svq3_game.c Fixed a warning. 2005-09-14 04:41:50 +00:00
world.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00