.. |
botlib.h
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r_softwarebanding is now a bit more generic and can now palettize rgb textures.
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2016-11-25 08:14:54 +00:00 |
net_preparse.c
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added cmake file.
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2018-03-04 14:41:16 +00:00 |
pr_cmds.c
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finally got around to actually adding dynamiclight_spawnstatic
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2018-03-05 11:35:58 +00:00 |
pr_lua.c
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xonotic: fix 'sticky walls' issue when spectating.
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2017-12-28 16:24:50 +00:00 |
pr_q1qvm.c
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playdemo should now play older protocol versions.
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2017-10-12 12:02:25 +00:00 |
progdefs.h
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
progs.h
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playdemo should now play older protocol versions.
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2017-10-12 12:02:25 +00:00 |
q2game.h
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some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
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2017-08-14 16:38:44 +00:00 |
q3g_public.h
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------------------------------------------------------------------------
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2013-03-12 22:44:00 +00:00 |
savegame.c
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
server.h
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added cmake file.
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2018-03-04 14:41:16 +00:00 |
sqlite3.h
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
sv_ccmds.c
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added cmake file.
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2018-03-04 14:41:16 +00:00 |
sv_chat.c
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
sv_cluster.c
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
sv_demo.c
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rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
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2014-03-30 08:55:06 +00:00 |
sv_ents.c
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rework loading screen for legacy mods that don't have their own.
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2017-11-05 13:15:08 +00:00 |
sv_init.c
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added cmake file.
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2018-03-04 14:41:16 +00:00 |
sv_main.c
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Attempt to work around a DP client bug, where DP sends either 16bit or 8bit angles depending upon the type of the previous server that DP connected to.
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2018-03-05 11:06:12 +00:00 |
sv_master.c
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sdl2 support.
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2014-02-07 08:38:40 +00:00 |
sv_move.c
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added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
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2017-02-27 09:34:35 +00:00 |
sv_mvd.c
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fix some font issues.
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2017-12-20 08:23:41 +00:00 |
sv_nchan.c
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portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons.
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2014-06-21 17:58:17 +00:00 |
sv_phys.c
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implemented pm_stepdown.
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2018-01-22 19:18:04 +00:00 |
sv_rankin.c
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playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
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2017-05-10 02:08:58 +00:00 |
sv_send.c
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Fix missing sounds/etc with fteq2 servers.
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2018-02-08 17:43:01 +00:00 |
sv_sql.c
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some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
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2017-08-14 16:38:44 +00:00 |
sv_sql.h
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some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
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2017-08-14 16:38:44 +00:00 |
sv_sys_unix.c
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playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
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2017-05-10 02:08:58 +00:00 |
sv_sys_win.c
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playdemo should now play older protocol versions.
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2017-10-12 12:02:25 +00:00 |
sv_user.c
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Attempt to work around a DP client bug, where DP sends either 16bit or 8bit angles depending upon the type of the previous server that DP connected to.
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2018-03-05 11:06:12 +00:00 |
svhl_game.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
svhl_phys.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
svhl_world.c
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added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
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2017-02-27 09:34:35 +00:00 |
svq2_ents.c
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implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
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2017-06-21 01:24:25 +00:00 |
svq2_game.c
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
svq3_game.c
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implemented pm_stepdown.
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2018-01-22 19:18:04 +00:00 |
world.c
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stop movetype_toss+solid_trigger from touching themselves. this fixes lavaballs.
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2018-02-11 05:37:11 +00:00 |