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gl_alias.c
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Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list.
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2023-08-12 14:04:01 +01:00 |
gl_backend.c
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Fix some obscure q3 issues.
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2023-08-12 13:59:55 +01:00 |
gl_bloom.c
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Fix issue with r_keepimages 0.
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2021-07-04 03:58:19 +00:00 |
gl_draw.c
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Disable r_dynamic when r_shadow_realtime_dlight is active (both at the same time is a waste of processing time). Also treat the rerelease's world lights as dlights instead of just world lights, which should give behaviour closer to what's expected.
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2022-02-19 20:48:59 +00:00 |
gl_draw.h
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rework loading screen for legacy mods that don't have their own.
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2017-11-05 13:15:08 +00:00 |
gl_font.c
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Don't purge tracker icons. (#233)
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2023-12-18 10:26:55 -08:00 |
gl_heightmap.c
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Incorrect surf_styles param size for LightPlane.
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2023-12-25 11:07:30 +01:00 |
gl_hlmdl.c
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Eukara complained about .fatness not working with hlmdl.
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2022-04-06 19:23:57 +00:00 |
gl_model.c
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Support for ericw-tools' lightgrid stuff.
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2023-08-12 14:04:01 +01:00 |
gl_model.h
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Support for ericw-tools' lightgrid stuff.
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2023-08-12 14:04:01 +01:00 |
gl_ngraph.c
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Make the frametime graph a bit more pretty.
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2022-07-28 02:17:45 +00:00 |
gl_rlight.c
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Support for ericw-tools' lightgrid stuff.
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2023-08-12 14:04:01 +01:00 |
gl_rmain.c
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Remove NaCl code (#190)
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2023-07-01 15:20:13 -07:00 |
gl_rmisc.c
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Add explicit skyroom fog.
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2019-10-18 08:37:38 +00:00 |
gl_rsurf.c
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Fix a gl buffer handle leak.
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2022-07-28 02:16:59 +00:00 |
gl_screen.c
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Be more verbose in the case of hardware errors, in case OMC has that issue again.
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2023-01-09 05:11:45 +00:00 |
gl_shader.c
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Include audio mixer timings in r_speeds 2.
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2023-04-17 03:58:21 +01:00 |
gl_shadow.c
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Fix compilation of the 'nocompat' build config.
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2023-06-23 15:06:54 -07:00 |
gl_terrain.h
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csaddon can now create/edit patches.
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2023-04-17 03:58:21 +01:00 |
gl_vidcocoa.m
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gl_vidcommon.c
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Remove NaCl code (#190)
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2023-07-01 15:20:13 -07:00 |
gl_viddroid.c
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Fix web+android targets. Fix some relatively recent quake2 bugs.
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2020-05-16 13:12:58 +00:00 |
gl_videgl.c
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Fix up some minor portability issues.
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2023-04-17 03:58:20 +01:00 |
gl_videgl.h
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'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
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2020-09-15 08:54:10 +00:00 |
gl_vidlinuxglx.c
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Tweaks for the flatpak builds.
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2023-08-12 13:59:54 +01:00 |
gl_vidmacos.c
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reworked clipboard handling to avoid stalls when pasting in linux.
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2018-10-11 10:31:23 +00:00 |
gl_vidmorphos.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidnt.c
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Remove NPFTE preprocessor stuff
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2023-07-09 20:41:24 +02:00 |
gl_vidnull.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidrpi.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_vidsdl.c
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Messing around with flatpak.
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2023-04-17 03:58:21 +01:00 |
gl_vidtinyglstubs.c
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gl_vidwayland.c
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Basic menu hack for vr.
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2021-12-20 10:06:43 +00:00 |
gl_warp.c
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Fix some obscure q3 issues.
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2023-08-12 13:59:55 +01:00 |
gl_warp_sin.h
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glmod_doom.c
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centerprints with links now show cursors.
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2017-07-28 01:49:25 +00:00 |
glquake.h
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Remove NaCl code (#190)
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2023-07-01 15:20:13 -07:00 |
glsupp.h
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Support connecting subnodes to servers over tcp (instead of depending on fork).
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2020-04-29 10:43:22 +00:00 |
ltface.c
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Show relight times, cos why not. Fix hdr pre-relight levels.
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2021-08-09 23:06:23 +00:00 |
model_hl.h
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Add support for HLMDL actions, and some builtins to interact with it.
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2022-01-07 03:18:00 +00:00 |
r_bishaders.h
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Fix vulkan renderer's rt spotlights (both shadows and spinning).
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2023-01-09 05:14:09 +00:00 |
shader.h
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Add halfrate shading to the vulkan renderer, where supported by headers+drivers. Fonts are exempt.
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2023-04-17 03:58:20 +01:00 |