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fteqw/engine/shaders
Spoike db2c378fa0 centerprints with links now show cursors.
q2 temp entity tweaks. still more work to be done.
support sRGB (mostly)properly in gl+vk+d3d9+d3d11.
vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions.
removed r_viewleaf. now using clusters for q1 too.
improved compat with quakespasm's sky command.
Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc.
Finally added renderers option to menusys.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-28 01:49:25 +00:00
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glsl command argument completion for a few commands. 2017-07-04 05:07:51 +00:00
hlsl9 apparently I forgot to add some files. 2017-06-30 05:32:00 +00:00
hlsl11 networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
vulkan centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
generatebuiltinsl.c first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
Makefile centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
makevulkanblob.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00