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fteqw/engine/client
Spoike 9e8bb446f4 implemented pm_stepdown.
attempt to implement 'simple csqc' api.
handle qw+nq gunshot+blood+lightning differently - they do actually have different particle spawn patterns (qw is a single point, so spreads wider).
fix q3ui logo mesh thing. work around q3ui player meshes on d3d.
split video and renderer latching, so vid_reload delatches more stuff.
fix autosprite+autosprite2 in 6 different renderers...
added fog volumes to d3d9 renderer.
using matrix hacks instead of glDepthRange, this should give more consistent behaviour, especially now that we have r_viewmodel_fov.
small cleanup for gl shadowmaps to make the interface more consistent with other renderers.
added patchDef2 parsing to fte's .map loader, doesn't actually use it though.
some fixes for q3's shaders, including to try to get overbright working better.
updated customskin api to give more control.
first attempt at a packager system for fteqccgui. probably useless, but whatever.
menusys changes to try to support QSS's csqc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5200 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-22 19:18:04 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c Including "fragstats" features only when QUAKEHUD is defined. 2017-07-10 15:40:42 +00:00
cl_cg.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
cl_demo.c playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
cl_ents.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
cl_ignore.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c add scr_showdisk cvar, to show the disk icon for a little time whenever something is accessed from disk. 2017-12-15 06:56:40 +00:00
cl_main.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
cl_master.h fixes for some #define feature enables. 2017-12-11 02:55:06 +00:00
cl_parse.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
cl_plugin.inc Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
cl_pred.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
cl_screen.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
cl_tent.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
cl_ui.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
clhl_game.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
client.h implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
clq2_cin.c Missed that bit. 2017-08-12 10:15:43 +00:00
clq2_ents.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
clq3_parse.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
clq3defs.h rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
console.c Fix some omissions with splitscreen+csqc: 2017-11-16 22:20:40 +00:00
fragstats.c Including "fragstats" features only when QUAKEHUD is defined. 2017-07-10 15:40:42 +00:00
fte_eukara.ico New icon, woop woop. 2017-07-30 10:26:15 +00:00
fte_eukaranopng.ico Alternative .ico file without PNG compression in case you're using an older MSVC version. 2017-07-31 14:42:31 +00:00
image.c software banding: fix player skins. 2018-01-03 04:40:06 +00:00
in_generic.c xinput tweaks, under advice from primallove. 2018-01-05 01:45:49 +00:00
in_morphos.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
in_win.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
input.h android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
keys.c xinput tweaks, under advice from primallove. 2018-01-05 01:45:49 +00:00
keys.h in_xinput 1 is now default. because we can. 2017-08-16 02:14:07 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c change cl_idlefps default to 30. 2017-11-23 07:46:39 +00:00
m_items.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
m_master.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
m_mp3.c small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
m_multi.c android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
m_options.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
m_script.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
m_single.c android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
menu.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
menu.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
merged.h xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
modelgen.h curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops. 2016-02-10 23:23:43 +00:00
net_master.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
p_classic.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
p_null.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
p_script.c software banding: fix player skins. 2018-01-03 04:40:06 +00:00
pr_clcmd.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
pr_csqc.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
pr_menu.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
pr_skelobj.c added skel_postmul_bone builtin which should be more straightforward to use. renamed existing skel_mul_bone builtin to skel_premul_bone. 2017-12-08 06:57:50 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
r_2d.c software banding: fix player skins. 2018-01-03 04:40:06 +00:00
r_d3.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
r_part.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
r_partset.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
r_partset.h rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
r_surf.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
render.h implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
renderer.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
roq_read.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sbar.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
sbar.h qccgui: add custom right-click menu. move buttons for more screen space. 2017-06-05 15:20:57 +00:00
screen.h add scr_showdisk cvar, to show the disk icon for a little time whenever something is accessed from disk. 2017-12-15 06:56:40 +00:00
skin.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
snd_al.c attempt to fix csqc's updatesound builtin - openal will no longer restart, and other devices will now loop properly (instead of muting). 2017-12-03 03:03:02 +00:00
snd_alsa.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_directx.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_dma.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5102 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-05-10 05:05:39 +00:00
snd_mix.c attempt to fix csqc's updatesound builtin - openal will no longer restart, and other devices will now loop properly (instead of muting). 2017-12-03 03:03:02 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
spritegn.h misc fixes. 2017-02-01 04:42:33 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
sys_linux.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
sys_morphos.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_npfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sys_win.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sys_xdk.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
valid.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
vid.h Add XRandR support. Disabled by default, for now. 2017-09-02 05:13:33 +00:00
vid_headless.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
view.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c fix some warnings and stuff 2017-12-09 22:10:51 +00:00
wad.h Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
wastes.ico Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date. 2017-03-27 21:45:45 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
winquake.rc fix eukara's icons (he typoed), so they're actually used properly. use them for d3d renderers too. 2017-08-10 19:40:47 +00:00
zqtp.c fix some warnings and stuff 2017-12-09 22:10:51 +00:00