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fteqw/engine/client/vid.h
Spoike 9dbf5b5837 changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
image_width is now only set by a single function.
tweaked scancode inputs slightly. added support for printscreen binds.
changed the way gamma works. glsl gamma now used when running windows, or hardware gamma is not available. removed gl_contrast+gl_brightness.
q2 gamecode support no longer has a system componant. this means that ports only need the generic stuff.
misc tweaks to the d3d11 renderer.
added brief descriptions to many builtins. need to add comments to constants, globals, and fields too, somehow.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4355 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 14:02:55 +00:00

96 lines
2.9 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// vid.h -- video driver defs
#define VID_CBITS 6
#define VID_GRADES (1 << VID_CBITS)
// a pixel can be one, two, or four bytes
typedef qbyte pixel_t;
typedef enum {QR_NONE, QR_OPENGL, QR_DIRECT3D9, QR_DIRECT3D11, QR_SOFTWARE} r_qrenderer_t;
typedef struct {
//you are not allowed to make anything not work if it's not based on these vars...
int width;
int height;
qboolean fullscreen;
qboolean stereo;
int bpp;
int rate;
int wait; //-1 = default, 0 = off, 1 = on, 2 = every other
int multisample; //for opengl antialiasing (which requires context stuff)
int triplebuffer;
char glrenderer[MAX_QPATH];
struct rendererinfo_s *renderer;
} rendererstate_t;
extern rendererstate_t currentrendererstate;
typedef struct vrect_s
{
int x,y,width,height;
// struct vrect_s *pnext;
} vrect_t;
typedef struct
{
int fullbright; // index of first fullbright color
unsigned width; /*virtual 2d width*/
unsigned height; /*virtual 2d height*/
int numpages;
int recalc_refdef; // if true, recalc vid-based stuff
unsigned rotpixelwidth; /*width after rotation in pixels*/
unsigned rotpixelheight; /*pixel after rotation in pixels*/
unsigned pixelwidth; /*true height in pixels*/
unsigned pixelheight; /*true width in pixels*/
} viddef_t;
extern viddef_t vid; // global video state
extern unsigned int d_8to24rgbtable[256];
#ifdef GLQUAKE
//called when gamma ramps need to be reapplied
qboolean GLVID_ApplyGammaRamps (unsigned short *ramps);
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette);
// Called at startup to set up translation tables, takes 256 8 bit RGB values
// the palette data will go away after the call, so it must be copied off if
// the video driver will need it again
void GLVID_Shutdown (void);
// Called at shutdown
void GLVID_Crashed(void);
void GLVID_Update (vrect_t *rects);
// flushes the given rectangles from the view buffer to the screen
int GLVID_SetMode (rendererstate_t *info, unsigned char *palette);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
qboolean GLVID_Is8bit();
char *GLVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight);
void GLVID_SetCaption(char *caption);
#endif