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fteqw/engine/common/net.h
Spoike 589b09ae1d added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
reworked a few q2 particle effects. q2 should feel a bit better now. by no means complete.
ssqcless csqc should have time progressing.
q3ui+console should be a bit less stupid.
stripped old huffman code. copied over from ioquake3. should help avoid bugs in that shit.
system mouse cursor should now always be hidden when running windowed. soft-cursor only.
added bindlist.lst feature.
particle system can now support weighted/randomized sounds. model command now more verbose, and supports renderflags.
renamed debugger cvar to pr_debugger, in the hopes that it'll be easier to find. also added to menu a little more visibly in a politically-motivated move.
fix q2+viewsize 30
'high' particles now have scrag+hknight impact effects. perhaps I overdid the scrag one.
fixed q2 player icons on the scoreboard.
added q3bsp_surf_meshcollision_* cvars.
dedicated servers now use the same bsp etc loading code as clients. the dedicated-server-only stuff is no longer needed, which is a good thing because it seemed a little buggy last time I tried.
split vertex+fragment shader compilation, for systems that secretly thread that.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-10 13:42:13 +00:00

280 lines
9 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// net.h -- quake's interface to the networking layer
#define PORT_ANY -1
#if defined(NACL) || defined(FTE_TARGET_WEB)
#define HAVE_WEBSOCKCL
#endif
//FIXME: should split this into loopback/dgram/stream/irc
//with the ipv4/v6/x as a separate parameter
typedef enum {NA_INVALID, NA_LOOPBACK, NA_IP, NA_IPV6, NA_IPX, NA_BROADCAST_IP, NA_BROADCAST_IP6, NA_BROADCAST_IPX, NA_TCP, NA_TCPV6, NA_TLSV4, NA_TLSV6, NA_IRC, NA_WEBSOCKET, NA_NATPMP} netadrtype_t;
typedef enum {NS_CLIENT, NS_SERVER} netsrc_t;
typedef enum {NQP_ERROR, NQP_DATAGRAM, NQP_RELIABLE} nqprot_t;
typedef struct
{
netadrtype_t type;
union {
qbyte ip[4];
qbyte ip6[16];
qbyte ipx[10];
#ifdef IRCCONNECT
struct {
char host[32];
char user[32];
char channel[12];
} irc;
#endif
#ifdef HAVE_WEBSOCKCL
char websocketurl[64];
#endif
} address;
unsigned short port;
unsigned short connum;
} netadr_t;
struct sockaddr_qstorage
{
short dontusesa_family;
unsigned char dontusesa_pad[6];
#if defined(_MSC_VER) || defined(MINGW)
__int64 sa_align;
#else
int sa_align[2];
#endif
unsigned char sa_pad2[112];
};
extern netadr_t net_local_cl_ipadr;
extern netadr_t net_from; // address of who sent the packet
extern sizebuf_t net_message;
//#define MAX_UDP_PACKET (MAX_MSGLEN*2) // one more than msg + header
#define MAX_UDP_PACKET 8192 // one more than msg + header
extern qbyte net_message_buffer[MAX_OVERALLMSGLEN];
extern cvar_t hostname;
int TCP_OpenStream (netadr_t *remoteaddr); //makes things easier
struct ftenet_connections_s;
void NET_Init (void);
void NET_Tick (void);
void SVNET_RegisterCvars(void);
void NET_InitClient (void);
void NET_InitServer (void);
qboolean NET_WasSpecialPacket(netsrc_t netsrc);
void NET_CloseServer (void);
void UDP_CloseSocket (int socket);
void NET_Shutdown (void);
int NET_GetPacket (netsrc_t netsrc, int firstsock);
qboolean NET_SendPacket (netsrc_t socket, int length, const void *data, netadr_t *to);
int NET_LocalAddressForRemote(struct ftenet_connections_s *collection, netadr_t *remote, netadr_t *local, int idx);
void NET_PrintAddresses(struct ftenet_connections_s *collection);
qboolean NET_AddressSmellsFunny(netadr_t *a);
qboolean NET_EnsureRoute(struct ftenet_connections_s *collection, char *routename, char *host, qboolean islisten);
qboolean NET_CompareAdr (netadr_t *a, netadr_t *b);
qboolean NET_CompareBaseAdr (netadr_t *a, netadr_t *b);
char *NET_AdrToString (char *s, int len, netadr_t *a);
char *NET_BaseAdrToString (char *s, int len, netadr_t *a);
qboolean NET_StringToSockaddr (const char *s, int defaultport, struct sockaddr_qstorage *sadr, int *addrfamily, int *addrsize);
qboolean NET_StringToAdr (const char *s, int defaultport, netadr_t *a);
qboolean NET_PortToAdr (int adrfamily, const char *s, netadr_t *a);
qboolean NET_IsClientLegal(netadr_t *adr);
qboolean NET_IsLoopBackAddress (netadr_t *adr);
qboolean NET_StringToAdrMasked (const char *s, netadr_t *a, netadr_t *amask);
char *NET_AdrToStringMasked (char *s, int len, netadr_t *a, netadr_t *amask);
void NET_IntegerToMask (netadr_t *a, netadr_t *amask, int bits);
qboolean NET_CompareAdrMasked(netadr_t *a, netadr_t *b, netadr_t *mask);
qboolean FTENET_AddToCollection(struct ftenet_connections_s *col, const char *name, const char *address, netadrtype_t addrtype, qboolean islisten);
//============================================================================
#define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
#define MAX_LATENT 32
#define MAX_ADR_SIZE 64
typedef struct
{
qboolean fatal_error;
#ifdef NQPROT
int isnqprotocol;
qboolean nqreliable_allowed; //says the peer has acked the last reliable (or timed out and needs resending).
float nqreliable_resendtime;//force nqreliable_allowed, thereby forcing a resend of anything n
qboolean nqunreliableonly; //prohibits new reliables, but allows resends.
#endif
struct netprim_s netprim;
int fragmentsize;
float last_received; // for timeouts
// the statistics are cleared at each client begin, because
// the server connecting process gives a bogus picture of the data
float frame_latency; // rolling average
float frame_rate;
int drop_count; // dropped packets, cleared each level
int good_count; // cleared each level
int bytesin;
int bytesout;
netadr_t remote_address;
netsrc_t sock;
int qport;
// bandwidth estimator
double cleartime; // if realtime > nc->cleartime, free to go
// double rate; // seconds / qbyte
// sequencing variables
int incoming_unreliable; //dictated by the other end.
int incoming_sequence;
int incoming_acknowledged;
int incoming_reliable_acknowledged; // single bit
int incoming_reliable_sequence; // single bit, maintained local
int outgoing_unreliable;
int outgoing_sequence;
int reliable_sequence; // single bit
int last_reliable_sequence; // sequence number of last send
// reliable staging and holding areas
sizebuf_t message; // writing buffer to send to server
qbyte message_buf[MAX_OVERALLMSGLEN];
//nq has message truncation.
int reliable_length;
int reliable_start;
qbyte reliable_buf[MAX_OVERALLMSGLEN]; // unacked reliable message
// time and size data to calculate bandwidth
int outgoing_size[MAX_LATENT];
double outgoing_time[MAX_LATENT];
struct huffman_s *compresstable;
//nq servers must recieve truncated packets.
int in_fragment_length;
char in_fragment_buf[MAX_OVERALLMSGLEN];
int in_fragment_start;
} netchan_t;
extern int net_drop; // packets dropped before this one
void Netchan_Init (void);
int Netchan_Transmit (netchan_t *chan, int length, qbyte *data, int rate);
void Netchan_OutOfBand (netsrc_t sock, netadr_t *adr, int length, qbyte *data);
void VARGS Netchan_OutOfBandPrint (netsrc_t sock, netadr_t *adr, char *format, ...) LIKEPRINTF(3);
void VARGS Netchan_OutOfBandTPrintf (netsrc_t sock, netadr_t *adr, int language, translation_t text, ...);
qboolean Netchan_Process (netchan_t *chan);
void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t *adr, int qport);
unsigned int Net_PextMask(int maskset, qboolean fornq);
extern cvar_t net_mtu;
qboolean Netchan_CanPacket (netchan_t *chan, int rate);
void Netchan_Block (netchan_t *chan, int bytes, int rate);
qboolean Netchan_CanReliable (netchan_t *chan, int rate);
#ifdef NQPROT
nqprot_t NQNetChan_Process(netchan_t *chan);
#endif
#ifdef HUFFNETWORK
#define HUFFCRC_QUAKE3 0x286f2e8d
typedef struct huffman_s huffman_t;
int Huff_PreferedCompressionCRC (void);
void Huff_EncryptPacket(sizebuf_t *msg, int offset);
void Huff_DecryptPacket(sizebuf_t *msg, int offset);
huffman_t *Huff_CompressionCRC(int crc);
void Huff_CompressPacket(huffman_t *huff, sizebuf_t *msg, int offset);
void Huff_DecompressPacket(huffman_t *huff, sizebuf_t *msg, int offset);
int Huff_GetByte(qbyte *buffer, int *count);
void Huff_EmitByte(int ch, qbyte *buffer, int *count);
#endif
#ifdef NQPROT
//taken from nq's net.h
//refer to that for usage info. :)
#define NETFLAG_LENGTH_MASK 0x0000ffff
#define NETFLAG_DATA 0x00010000
#define NETFLAG_ACK 0x00020000
#define NETFLAG_NAK 0x00040000
#define NETFLAG_EOM 0x00080000
#define NETFLAG_UNRELIABLE 0x00100000
#define NETFLAG_CTL 0x80000000
#define NET_GAMENAME_NQ "QUAKE"
#define NET_PROTOCOL_VERSION 3
#define CCREQ_CONNECT 0x01
#define CCREQ_SERVER_INFO 0x02
#define CCREQ_PLAYER_INFO 0x03
#define CCREQ_RULE_INFO 0x04
#define CCREP_ACCEPT 0x81
#define CCREP_REJECT 0x82
#define CCREP_SERVER_INFO 0x83
#define CCREP_PLAYER_INFO 0x84
#define CCREP_RULE_INFO 0x85
//server->client protocol info
#define NQ_PROTOCOL_VERSION 15
#define H2_PROTOCOL_VERSION 19
#define NEHD_PROTOCOL_VERSION 250
#define FITZ_PROTOCOL_VERSION 666
#define RMQ_PROTOCOL_VERSION 999
#define DP5_PROTOCOL_VERSION 3502
#define DP6_PROTOCOL_VERSION 3503
#define DP7_PROTOCOL_VERSION 3504
/*RMQ protocol flags*/
#define RMQFL_SHORTANGLE (1 << 1)
#define RMQFL_FLOATANGLE (1 << 2)
#define RMQFL_24BITCOORD (1 << 3)
#define RMQFL_FLOATCOORD (1 << 4)
#define RMQFL_EDICTSCALE (1 << 5)
#define RMQFL_ALPHASANITY (1 << 6)
#define RMQFL_INT32COORD (1 << 7)
#define RMQFL_MOREFLAGS (1 << 31)
#endif
int UDP_OpenSocket (int port, qboolean bcast);
int UDP6_OpenSocket (int port, qboolean bcast);
int IPX_OpenSocket (int port, qboolean bcast);
int NetadrToSockadr (netadr_t *a, struct sockaddr_qstorage *s);
void SockadrToNetadr (struct sockaddr_qstorage *s, netadr_t *a);
qboolean NET_Sleep(int msec, qboolean stdinissocket);